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In reply to asm
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#603
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Just because you're lazy doesn't mean everyone else is.
Hmm...
In reply to Alessandro
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#604
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You'll convince me now... :D
Morality actually gets in the way. Some people say "it's boring without it" or something else. But this stupid random chance sometimes decides whether you take a strong artifact on the first level, whether you take a throne room guardian on the second, or whether you max out the gnome units...
Show your true face when losing. Make sure it`s not ugly.
In reply to Герой Меча и Магии 3
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#605
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By the way, to say that I often lost due to low morale – not really, maybe only a couple of times in total. But yes, here the pace slows down because of the fear of going somewhere – and then suddenly they start complaining about low morale:smile42:! Even a small ambush of level 5-7 on day 1 can become a serious problem with 1-2 morale:rolleyes: ...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to Alessandro
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#606
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Morale also has its advantages. Several stacks of powerful, but slow units are attacking you. Suddenly, morale kicks in. One stack moves forward, and the others flank. They spread out, and you waste fewer units on single targets. But if it's disabled, then it's just a monotonous attack pattern, and it's not interesting, even if you write programs for it.
In reply to RiMpel2
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#607
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RiMpel2
But if it's disabled, then it's just one scheme, no matter how many programs you write, it's not interesting.

Well, not exactly, and not just one, the speeds are different for everyone, and for your units too, some castles start with archers, others without - it's already different, some put archers in the 7th slot, others in the 1st, and others vary - and the scheme always changes in nuances! So don't say that:smile25:.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to Alessandro
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#608
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yes, they definitely place archers in different stacks, but the meaning remains the same:

All neutral units turn into zombies.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Alessandro
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#609
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The presence of morale, stacks, and other features typical of Dungeon games shifts the game's focus to map control. The absence of these features in Fortress shifts the game's focus to battling the opponent. To each their own...
In reply to SEM_56
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#610
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yes, and there's also Starcraft and Warcraft, for an even stronger emphasis.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#611
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Lider1
Yes, they definitely place archers in different stacks, but the meaning remains the same:

All neutral units turn into zombies.

And what about pegasi (cerberuses, neutral archers after all)? Or do you enjoy it when angels are stuck in a corner on morale 1 and instead of an interesting game, you get a report of 112? It's better to play with "zombies":p.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to Lider1
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#612
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Lider1
Yes, and there's also Starcraft and Warcraft, for a more intense experience.
Yes, that's a good benchmark.
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#613
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Lider1
Yes, they definitely place archers in different stacks, but the meaning remains the same:

All neutral units turn into zombies.

Exactly! Heroes is not just about duels; it's also about fighting mobs, like a second front that sometimes requires more experience than, say, Fortress Battle. It's no wonder that almost half of the games end with a loss against neutrals. There's nothing wrong with that, by the way – they also try their best to make things difficult for you, and, in my opinion, it's unfair to cripple them while you act all morally superior. And they even took away Guild System! We need to respect the neutrals, that's all! :smile22:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to Alessandro
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#614
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And what about pegasi (cerberi, neutral archers in the end)? Or do you enjoy it when angels are stuck in a corner on morale 1 and instead of an interesting game, you report 112?
It's enjoyable when a girl does it.
And GG on 112 is an indicator of low skill in SOD. And most importantly, there's WT, so stop bothering people with your loser arguments, if you're not ready to fight with morale, welcome to WT.
Земля нуля.
Все в ней нулево и кукольно.
In reply to numOne
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#615
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numOne
Exactly! Heroes isn't just about duels; it's also about fighting monsters, like a second front that sometimes requires more skill than fighting another player. It's no wonder that almost half of the games end with a loss to neutral creatures. There's nothing wrong with that, by the way – they're also trying their best to make things difficult for you, and, in my opinion, it's unfair to cripple them while you act all high and mighty. And they even took away the Global Skill! We need to respect the neutral creatures! :smile22:

I hope this was just a sarcastic comment? It sounds too parodic to be serious. In reality, morale and stacks are just an artificial way to slow down the pace, and nothing more. You can fight neutral creatures offline (in single-player, for example). For those who like extreme challenges, there are templates with evil companions (if you have experience) – they will be even tougher than your moral-boosting neutral creatures, and you probably won't be able to argue with that...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to Alessandro
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#616
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What do pegasi and cerberuses have to do with it? Are you talking about speed?

>>> into zombies and elementals

*so you can understand it better. :D

I enjoy playing without relying on overly optimized strategies, where a single morale trigger instantly leads to a game over. I prefer a game where you have to consider a wider range of circumstances: if you need to deploy angels but are worried about morale, then you need to put in more effort and find a hero with the right tactics. Instead of mindlessly killing neutral creatures on autopilot, wasting only your own time, it's when a difficult battle results in 1-2 morale triggers and an unexpected situation arises that skill truly matters, not when there's no morale at all and nothing dangerous can happen. Of course, sometimes this can lead to a loss, but that's where the adrenaline comes from :D

After researching the history of the game, including information about Chaos tournaments, and considering the current "cultural peculiarities" of the Heroes world, I've come to the conclusion that a game without morale and a group stack is simply degradation.

Undoubtedly, Warlords has many advanced features that are very useful, cool, and necessary.

But, it's not the same as the old system with "commanders" (c) experience and tax, but without morale. IMHO

***

When I want balance, I play chess; when I want to play for fun, I play Heroes.

And no Warlords with symmetrical maps can create perfect balance here.

Although I'm generally more in favor of Warlords than SoD, I play SoD more often because most people are used to the "lame" old settings.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Oelm
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#617
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Oelm
It's nice when a girl does that.
And having 112 on the main hero is a sign of low skill in SOD. And most importantly, there's VT, it's great to mess with people's heads with your loser arguments, if you're not ready to fight with morality, welcome to VT.

It's also nice to communicate with a cultured, polite person - like Pasha:). I just enjoy having such wonderful conversationalists on our forum.

Added 10 minutes later
Lider1
After browsing a bit of the history of the game, including information about Chaos tournaments, I came to the conclusion that playing without morality and group stacks is simply - degradation.

But in my opinion, degradation is developing a few days or a week slower due to the factor of morality, stacks, and other SOD joys of life. SOD players fight against the map, VT players fight against each other (although there are exceptions, but in general that's how it is).
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51: