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09.01.2011 AYMAN (blue, Castle, Valeska, Kyrre) def Sem_56 (red, Stronghold, Crag Hack, Crag Hack) 2sm4d(3), 211
The game turned out quite tricky; we picked all the rests, the archers are built, everything seems fine, but right in front of the castle there’s a block of lizards, forcing me to go down the second road to god knows where. There’s a 4th hero in the tavern, Kyrre seems good, but I can’t afford to hire her. Thankfully, no wood shortage. I lit up the external dwelling of horses and griffins; Valeska broke through to the dirt, where I had to take two crypts, not without losses. Finally hired Kyrre, and the only thing she managed to do was visit two upgrade structures. At home, I built horses in the citadel; I didn’t take the external dwelling of horses and don’t think I could have — no cover.
On day 2, on day 121, Kyrre takes the external dwelling of horses and sets off with the crew for an intensified money collection from wherever possible. After barely getting rolling, I took a hive for 4 ducks, broke through the lizards (couldn’t earlier), and broke through to the dirt again. On day 127, I made a mistake and took the external dwelling of marksmen, but the horses portaled into the dungeon (but on the third week I paid for it; well, minor stuff).
On day 131, I took a necro secondary and saw what seemed like a convenient exit to the treasure zone; I send Kyrre there. At home, there’s unclear shuffling with chains and finances; even the noob is looking for the treasure zone and eventually finds it, but it’s very inconveniently placed. Kyrre entered the treasure zone, and then it’s anyone’s guess where to go; the Wizards blocked one branch, so I push upward. There, through the wilds, I barely found one clue, and at the end of the week, a Dragon Utopia (there’s also a Dragon Utopia at home).
On the fourth week, trouble with the chain again; Kyrre is waiting, the chain gets set up, and along the way, I complete a quest, which gave 20 fanatics — very useful. Kyrre takes the Dragon Utopia at 2 KU with ducks and horses; a light drain, but it turned out fine, and most importantly, for my trouble, I got a good Earsplitter Helmet and a Necklace +3 all. I break back home and take my own Dragon Utopia at 3 KU (gave a Knowledge Helmet and Titan’s Plate). Boom angels and devils, I have neither Slow nor Haste, so I break into the dungeon and plan to push into that inconvenient treasure zone after all. But on day 145, I see Crag Hack near the GO on birds, so that’s a no-go. I break back home and nothing’s left but to wait; I have good spell power at 26, but nothing except Lightning Bolt. In the end, Crag Hack broke the GO, approached my castle, and turned back. Meanwhile, I try to take down his noobs by breaking his chain. Seems like it worked.
On day 211, Crag Hack runs, but fast Kyrre catches him with FB.
Kyrre 15-25-26-13, 124 archers, 26 fanatics, 4 angels, 32 horses, 22 ducks, 40+ griffins, 8 crusaders, Lightning Bolt for 990 damage; still no Slow.
Crag Hack 26-19-8-8, 6 bears, 3 angels, 26 ducks, 50 wolves, 50 orcs, and 16 birds + 1.
Roman cast Haste and everyone jumped on the horses; I think they cut down 12. In response, I cut down 6 bears. Then trades of blows; I get Slowed and again they go for the horses. I cast Lightning Bolt on the wyverns and cut them down, thinned the orcs, and Roman fled, after which he surrendered.
Thanks for the nice battle!!!!!!!