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1. ASSAULT
2. LUCK
3. LEADERSHIP
4. CALLS
5. SUPPRESSION OF SUMMONING MAGIC
New here? I'm Roha — want a quick tour?
Why teach Orcs defense?
Playing as Crag against mages and humans on Hyperborea, I got wrecked by the mages - neither "Darkness Crush" nor "Barbarian Luck" helped (it's just a useless perk, especially since I had 6 Luck!
Luck seems to be completely useless, as I see it.
The joke is that the computer had 2 units of luck, and it triggered with every attack, while I had 4, and it triggered only a couple of times during the battle. Where's the fairness, tell me? It seems to me that you simply can't take too many of them.
when determining the probability of its activation, the maximum value is taken into account, but not more than 5 units.
another option is to find the armor of a forgotten hero and boots of magical protection