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Posts from Necropolis – a triumph or a failure?

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I've been playing Heroes of Might and Magic V for a long time, and I mainly play as Necromancers. Here's why: 1. The ability to restore any type of army during a battle (though we shouldn't consider this a major advantage); 2. The ability to restore troops after a battle (the type of troops depends on the hero's level and skills); 3. The ability to transform "enemy" troops into "your own." However, it's important to note that, compared to the powerful racial abilities of other factions, the Necromancer abilities seem weak, which sometimes leads to defeat. Since I enjoy playing as Necromancers, I consider them the best. But I would like to hear a more objective opinion: are Necromancers a triumph of the game's creators, or are they a failure? (I apologize in advance for any grammatical errors.)
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Misterio
I've been playing Heroes of Might and Magic V for a long time, and I mainly play as Necromancers. And here's why: 1. The ability to restore any type of army during a battle (though we shouldn't consider this a major advantage); 2. The ability to restore troops after a battle (the type of troops depends on the hero's level and skills); 3. The ability to transform "enemy" troops into "your own." However, it's important to note that, compared to the powerful racial abilities of other races, the Necromancer abilities seem weak, which sometimes leads to defeat. Since I enjoy playing as Necromancers, I believe they are the best. But I would like to hear a well-considered opinion: are Necromancers a triumph of the game's creators, or are they a failure? (I apologize in advance for any grammatical errors.)

A triumph; without Necromancers, the game wouldn't be as rich.
After all, such a genre simply cannot exist without an afterlife.
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Misterio made me laugh. Necromancers are the strongest race in the game, and that’s true for almost any map. Yes, the Necromancer racial ability is weak compared to others, but that only applies to long games and one-on-one matches. And even then, it can be used effectively to raise undead in virtually any quantity. You just need to play correctly, so I personally think that the developers have once again made Necromancers overpowered. I hope the same situation will be in the sixth installment of the game. Anyway, Happy New Year to everyone!
P.S. For Misterio - you can check it out yourself and see the validity of my statements - just go to the general section, where there is information and statistics, find the topic about the strongest race, and look at the voting results. There, Necromancers win by a huge margin, almost twice as much as the others.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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Lordesat
Misterio made me laugh. Necromancers are the strongest faction in the game, and that's true for almost any map. Yes, the Necromancer racial ability is weak compared to others, but that only applies to long games and one-on-one matches. And even then, it can be used effectively to raise undead in virtually any quantity. You just need to play correctly, so I personally think that the developers have once again made Necromancers overpowered. I hope the same situation will be in the sixth installment. Anyway, Happy New Year!
P.S. For Misterio - you can see for yourself and verify the validity of my statements - just go to the general section, where there is information and statistics, find the topic about the strongest faction and see the voting results. There, Necromancers win by a huge margin, almost twice as much.

I completely agree.
In all installments, Necromancers are the most powerful faction.
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Yeah, right??
Lordesat
Necropolis, hero Zoltán, starting bonus - artifact.

Ganseng
Inferno, hero Daleb, starting bonus - artifact.

Map "Former Friends". I'm under the red flag, Lord is under the blue flag. The conditions were as follows: I attack his city when he upgrades the general plague.
I got an artifact that was completely useless for demons - the Trident of Titans. I cleared my territory in a week and a half. In the second half of the second week, I broke through to the center. The result of the second week - the Staff of Sar-Iss and a stash with devils, and having two gold mines, I managed to build devils in the city on the 7th day.
By the time the siege began, mid-week 3, I was level 15. What I managed to upgrade:
Expert Gatekeeping - Cursed Sign, Soul Eater.
Expert Mechanics - Ballista, Catapult, First Aid.
Permanent Luck - Soldier's Luck, Magic Resistance
Basics of Logistics - Fast Gatekeeping.

The result was exactly the same as I described in one of the previous posts: the contested land is completely under my control, I have all 4 relics. Among them: the Staff of Sar-Iss, the Tome of Chaos, the Armor of the Forgotten Hero, and something else, I don't remember. I have 4 gold mines at my disposal.

Necropolis army: 300 skeleton warriors, 89 unupgraded ghosts, about 30 vampire princes, about 150 unupgraded zombies, 15 upgraded ghosts, 7 higher liches, 8 archliches.

Inferno army: 142 imps, about 110 elder demons, 98 fire hounds, 6 cave horrors, 7 devils. 15 succubi, 12 horses in the city and 1 devil in the city.

Result: 0:1, in favor of Inferno.

It seems that in all strategies with necromancers, with the right play, they are not that difficult to defeat
Самая тёмная ночь перед рассветом...
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That game was more of a contest to see how far the Necropolis faction could go in the early game, especially on a map where choosing the wrong hero and delaying the rush to the center is severely punished.

In a late-game battle, a Demon struggles to fight Necromancers without the Cloak of Sandro and dark magic; against Lucretia and her vampires, even Nimus with his huge army of summons falls.

On "Lands of Exile," Kaspar is practically unstoppable at "hero" difficulty; the plague tent dominates everyone.
In reply to Ganseng
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Ganseng
On "Lands of Outcasts," Kaspar is virtually unstoppable on "hero" difficulty; the plague tent dominates. Everyone.
Tell that to the Academy members (for example, Nazir)... :confused:
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Only the Academy faction is capable of fighting Kaspar under these conditions. The others will fail.
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See, there are still those who defeat Necropolis, and Demons, and Academy – everyone can, the question is where and under what conditions. I just don't like that Necropolis is elevated to the level of an "invincible and all-conquering" faction.
Самая тёмная ночь перед рассветом...
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In skilled hands, Necropolis is a versatile faction because it is strong at all stages of the game. Unlike, for example, Fortress, which is strong in the early/mid game but starts to weaken noticeably in the late game if it doesn't have several cities with elemental altars (and this is the case in most situations), or Dwarves, which are weak at the start but become dominant in the late game.
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but again, it's a versatile faction that isn't too difficult to master, unlike a faction that aims to simply dominate.
Does the Stronghold faction have any advantages?
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In reply to MararV
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As mentioned repeatedly, the most important thing in Heroes is not the race, but the player themselves. I often play as Necropolis; I started playing Heroes quite a while ago (I remember the heyday of the second part), although mostly against the AI. If you want to know who is stronger, take a two-player map and play as both factions at the same time. In my case, the Orc (Haggish) and the Necromancer (Kaspar) won (there were, of course, many nuances, but nevertheless). I repeat once again, I don't claim that the Orc is always stronger (let's just say that for me, it turned out to be stronger). Regarding build orders and other things, there is a separate thread where a lot has been written. The main advantage of the Orc, in my opinion, is speed and, strangely enough, the Blood Fury skill ;) this applies to the final battle.
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Lordesat
Necropolis, hero Zoltán, starting bonus - artifact.

Ganseng
Inferno, hero Daleb, starting bonus - artifact.

Map "Former Friends". I'm under the red flag, Lord is under the blue flag. The conditions were as follows: I attack his city when he upgrades the general plague.
I got an artifact that was completely useless for demons - the Trident of Titans. I cleared my territory in a week and a half. In the second half of the second week, I broke through to the center. The result of the second week - the Staff of Sar-Iss and a stash of devils, and having two gold mines, I managed to build devils in the city on the 7th day.
By the time the siege began, mid-week 3, I was level 15. What I managed to upgrade:
Expert Gating - Cursed Sign, Soul Eater.
Expert Mechanics - Ballista, Catapult, First Aid.
Permanent Luck - Soldier's Luck, Magic Resistance
Basics of Logistics - Fast Gating.

The result was exactly the same as I described in one of the previous messages: the disputed land is completely under my control, I have all 4 relics. Among them: the Staff of Sar-Iss, the Tome of Chaos, the Armor of the Forgotten Hero, and something else, I don't remember. I have 4 gold mines at my disposal.

Necropolis army: 300 skeleton warriors, 89 unupgraded ghosts, about 30 vampire lords, about 150 unupgraded zombies, 15 upgraded ghosts, 7 high liches, 8 archliches.

Inferno army: 142 imps, about 110 elder demons, 98 fire hounds, 6 cave lurkers, 7 devils. 15 succubi, 12 horses in the city, and 1 devil in the city.

Result: 0:1, in favor of Inferno.
The defeat in this game is the result of my stupidity, not the weakness of the necromancers. I admit that I made a mistake then, I didn't take Kaspar:(, I didn't go to the center:(, etc. In addition, there were other unfortunate moments - lack of spells, artifacts, etc. I underestimated my opponent, so I allowed myself to relax, and I was punished for it. But don't forget, MararV, that there are necromancer players who are more experienced than me, and it is they who tear apart your praised mages, orcs, and dwarves in tournaments.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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I'm actually a fan of Inferno =). But don't forget that there are skilled players for Inferno, Academy, and Stronghold, and it's they who dispel the myth of Necropolis's invincibility ;)
Самая тёмная ночь перед рассветом...
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They don't perform well in large numbers:D Right now, Necropolis isn't among the top three strongest factions, but considering their overall number of victories, they are probably the strongest. So, my advice is: if they annoy you that much, play mods where Necropolis is nerfed.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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