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Posts from Against which factions is it easier for demons to fight, and against which is it more difficult?

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Against which race is it especially difficult to play as demons?
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Of course. For example, I think that Necropolis and Haven (unless you drag it out) have problems against Demons. If it weren't for the Staff of Sar-Izzy, magical races would simply fall apart against Marbas. But this is on generated maps (where you can level up without delay), i.e., on maps with chests. Some people practice playing with a low monster strength to make it faster. Otherwise, it gets annoying when a Necromancer runs around with several Furies, escaping a crowd of Golems, or when Demons summon units every turn. Marbas is generally one of the best heroes for Demons (if it weren't for the Staff of Sar-Izzy again). He has very strong resistance. (against magical races) In general, at level 20 with magic resistance, it will be: 5+20+15 (and possibly +10 from boots or even better +20 from the armor of the Forgotten Hero), totaling about 50% resistance (boots are not difficult to find), and with the armor, it's 70%, which is not bad at all. On maps where it's impossible to get a stronghold, Nibros is decent (because with tactics and a ring for initiative, you can get horses and dogs on the first turn, and the fire dogs with luck will do significant damage). But this is riskier. You can, of course, take Nimue and summon units quickly – more units than you have yourself (by the way, this is a serious tactic). Sometimes brute force solves the problem. But Deleb is only good as a hero with machines at the beginning, and that's it. Recently, we played Demon vs. Demon. Deleb against Nimue – Nimue killed him with brute force. Deleb took machines to level up, but then at level 24, he reset his skills with the mentor in favor of Darkness and Surprise Attack (a very cunning tactic). By the way, I often take attack speed, but I've noticed that I rarely get to use it because Darkness/Teleport turns out to be more important (although attack speed is very useful for troops). Imps are not that weak. They are just a little more difficult to play than others. Of course, if you play against cheaters, then I apologize, but if you play against average heroes, it's fine
Malder -> Fox Mulder
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Wow, that’s an informative post. Can you tell me which other heroes, besides Wing, are considered overpowered?
Самая тёмная ночь перед рассветом...
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Personally, I think that Hafiz is an overpowered hero on short maps (like Former Friends, Underground Treasures, Neighbors, etc.). In principle, any mage can be made just as powerful, but it's not always possible to get the right creatures.
For example, on Former Friends, if you see Hafiz on the 4th flag, you might as well not even try, unless you take Nazir and position yourself on the 3rd flag, where you still have a slight chance.
It's difficult to compete against this "machine gun" hero. First, another "machine gun" hero is countered by Gremlins, and then there are very strong mages with Djinns. And if there's a Conflux of Elementals on the map (where Elementals guard the treasure), then Gremlins aren't even necessary.
Considering that mages have a very strong Ballista (unlike Necromancers, Dwarves, or the Tower faction), the situation becomes bleak.
On Underground Treasures, Hafiz with 60 Gremlins can reach the water source in the first week and by the 3rd week, he's already clearing out the neighboring lands.

There are popular heroes for almost every race that are very easy to play with, for example, Tilseck for Orcs, who is almost as powerful as Hafiz. But against him, at least there's a chance if you take another "machine gun" hero.
Kaspar for Necromancers, Vittorio for Humans (some even use Deleb... they just don't realize that he's the only hero on standard maps that allows you to play effectively with Demons), in general, as you've already understood, it's the "machine gun" heroes because on short/medium standard maps, that's what matters.

By the way, the developers made a terrible mistake: Cave Lords kill at least one creature with a single hit from their sword. Phoenixes fall, but the Ballista doesn't, even though "Deadly Cold" also mentions only a "target creature" in its description. It's sad.

I would say that on short/medium maps, Hafiz is more overpowered than Wingard.
especially on standard maps
Malder -> Fox Mulder
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Rokky
Considering that the ballista of the Mages is very powerful (unlike the Necromancers, Dwarves, or Fortress faction))), the situation looks bleak.
I don't know, I wouldn't say that Hafik has such a strong ballista. In my opinion, Daleb or Viti have much stronger ones. Gremlins + punishing strike and mages are much more of a concern.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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The ballista deals its main damage from attack = knowledge) mages have plenty of knowledge (it still turns out to be stronger than races where the stats are witchcraft-defense)

Of course, it's stronger for them, I don't argue, but the catch is that against Hafiz, no other engineer will work (without a certain amount of luck, and even then, only magical races) (unless it's another mage who picked up machines at the early levels)

and demons were again "offended" by the creators. Other races can take a rapid-fire ballista without any problems - these Hellfires need it = the same with fire arrows. And again, you can't go against Hafiz) even if you manage to get all this. In general, on maps where there is a mentor, it is desirable to discard machines against the mage at the end =) because the lost levels for free will be
Malder -> Fox Mulder
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In reply to Rokky
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Rokky
Their units are definitely stronger, I agree, but the catch is that no other commander can compete against Hafiz (without a certain amount of luck, and even then, only magical races) (unless another mage who picked up machines at early levels).

It's not necessary for another mage to take machines; I have repeatedly defeated Hafiz (including on "Old Friends") without any luck.
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when was he on the 4th flag?))
maybe))
let me guess, you were on the 3rd flag and playing as Nazir) and the bridge guard was weak (not druids/archmages or forest archers >_<))
otherwise, you wouldn't have time to break through to the center, and that jerk would already be in the treasure room on the 4th day =P and would gather hi-tech units)

if it wasn't that strategy (not with a mage), then what did you do?)
Malder -> Fox Mulder
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Hmm... after the release of Heroes 6, will you stop playing Heroes 5?
Самая тёмная ночь перед рассветом...
In reply to MararV
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MararV
Hmm... after the release of Heroes 6, will you stop playing Heroes 5?
Well, just like people didn't stop playing Heroes 3 after Heroes 4 and Heroes 5 were released (and there are even fans of Heroes 2!), they won't stop playing Heroes 5 – especially since Heroes 6 is still in development.
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Rokky
The main damage of the ballista comes from the attack stat, not magic. Mages have plenty of magic points (it still turns out to be stronger than races where the stats are magic and defense).

Of course, they are stronger, I don't argue, but the catch is that no other machinist can compete against Hafiz (without a certain amount of luck, and even then, only magical races can). (Unless it's another mage who got machines early on).

And the demons were also "unfairly" treated by the creators. Other races can easily take a rapid-fire ballista without any problems, but Hellfire needs it. The same goes for fire arrows. And again, you can't go against Hafiz, even if you manage to get all of this. In general, on maps where there is a mentor, it is advisable to use machines against the mage at the end, because the lost levels will be gained for free.
You are so knowledgeable... You can't argue with that! But why can't you go against him? Where are the arguments, the calculations? Or should your words be taken as an axiom? I can't accept that. Therefore, I demand arguments.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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As you can see, the topic has gained renewed interest, and Andrey confirms it.
Самая тёмная ночь перед рассветом...
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Andrey - let's play a game on "Neighbors" (or, if that doesn't work, on "Underground Treasures").
How can I contact you? I have a VK ID. My ICQ is 610973396.
Hamachi network - Mooles, password - 123.
Or, as usual: "I don't have time," or "my internet is bad," or something like that? =)

Mararv =) My computer can't handle 6 players, so let's play with 5.
Malder -> Fox Mulder
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We played a game against one guy: Demon Warlock =)) on a medium map, hero difficulty. In general, unfortunately, I was once again convinced that the only more or less effective hero for Demons in such conditions is Deleb, and that's it. No matter how much you try to mess around with Groks and Nibroses =), it doesn't work. In the end, it turned out very badly for him (the game didn't last long, it was only the beginning of the sixth week). Imps ate all his mana =). So, as mentioned above, it's not very difficult for a Demon to play against a Tower in such conditions. It's a bit more challenging against Orcs, because they have a very good attack, plus Bloodlust, so you have to put in a little more effort. I recommend Luck and Wide Gates in such cases (although Demons almost always need them anyway)))), and Attack with Haste, if possible, it's desirable to take Darkness (if the magic in the guild is not very good - Blindness (it's generally useless against Orcs - Shout/Chieftains and that's it), and then Curses (although many won't agree =) I know, I know, Weakness and Slow are good, but I prefer Slow and Confusion). Don't rush to move forward, first, it's desirable to gather everyone, while taking into account the location of the summoned creatures so that the enemy troops cannot reach our troops too early (slightly bind the enemy) (if you managed to get Surprise Attack, try to attack quickly and, if necessary, remove the necessary troops from under attack (by the way, people often forget about this) - because the Orc will definitely take Battle Fury, and all this small stuff, Goblins/Centaurs/Warmongers (and the last two are very annoying) will cause a lot of damage. The main thing is to cast Haste first, some do it so that they cast it on their own troops first, and then switch it when the summoned creatures appear (you can also slow/berserk the enemy on the first turn) and then, when reinforcements arrive, cast it on everyone
Malder -> Fox Mulder
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I talked to one gamer, and now I want to know if it's true that Inferno is rarely picked in championships.
Самая тёмная ночь перед рассветом...
In reply to MararV
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Hello everyone, fellow fans of the five factions! I've read all the messages. The first thing that happened to me was SHOCK. Especially from such statements as "demons are the weakest" and "the elves will tear them apart." I've played with demons on all maps, from the smallest to the largest. With this, I want to criticize all the mages. Many of you are diligently relying on certain spells for your victory, but... who told you that you will even get them? My experience playing as mages shows that spells are a fickle thing. They are not always in our spellbook, so think for yourselves... And at the same time, don't forget about the beasts, especially the dark elves. As for the contact units, initiative naturally works against them (this is not about the winged units), and we also don't forget about a surprise attack on archers or similar annoying units. I always focus on Beled. And I always focus on the ballista and attack (fire arrows). The other skills depend on the situation. In order of importance: logistics - surprise attack, luck - wide gates, defense - fiery retribution and resilience, dark magic - you know it + here also sorcery with its addition of witchcraft (fireball for the ballista). I'm not an "uber" player, but if you have any comments, write them, I will be glad to learn about the weaknesses of the demons and thus become stronger

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