Skip to content

Posts from The most powerful warrior.

General Closed Topic
4.3 (3 ratings)
In reply to Silovik
User Avatar
Auto-translated
Silovik;43646
So, which of your warriors is strong enough to stand against a large horde of skeletons?
Black Dragon :D, but we'll direct it against liches, and beasts are also good.
Silovik;43646
In general, the dark elves are strong, but name a strong unit that can single-handedly decide the outcome of a battle.
There isn't such a unit, but a Warlock hero is stronger in magic than a Necromancer, with spells like Chain Lightning and Arcane Wave. And the best dark elves are in Might and Magic 8.
In reply to Magnus
User Avatar
Auto-translated
Magnus;43690
Black dragon :D, but we'll direct it against the liches, and beasts are also good.
There isn't such a unit, but a Warlock hero is stronger in magic than a Necromancer, with spells like Chain Lightning and Arcane Wave. And the best Dark Elves are in Might and Magic 8.
You're right, it's not a problem against liches, but skeletons are hidden – zombies and incorporeal creatures will protect them. Yes, in the campaign with Raileigh, I wiped out entire armies, and the units were just a "free" addition, supporting the main force.
In reply to Silovik
User Avatar
Auto-translated
Or me. A huge number of Necromancer troops were heading towards me. After 5 Armageddons, only 20 vampires remained, and I was playing against a real person.
In reply to Artes
User Avatar
Auto-translated
Artes;43835
Or me. A huge army of Necromancer troops was heading towards me. After 5 Armageddons, only 20 vampires remained, and I was playing against a real person.
And you only had Chaos Devils, Armageddon also damages your own troops.
In reply to Silovik
User Avatar
Auto-translated
Silovik;43861
But didn't you have only Dark Champions, and Armageddon also damages your own units.
Probably, there was no armor penetration, otherwise this ability is ambiguous; it can hit your own units, just like with Armageddon.
but skeletons are hidden - zombies and incorporeal units will protect them
but they have low initiative, and they deal little damage, so heroes can cast something with chains on them, and when the hero is Erin, the witches also shoot during the spell :D So your skeletons and zombies are not a problem, only the ghosts will be a hassle.
In reply to Magnus
User Avatar
Auto-translated
Magnus;43869

but they have weak initiative, and they deal little damage, so heroes will cast something with chains on them, and when the hero is Erin, the witches also shoot while casting spells :D So your skeletons and zombies are not a problem, you just have to deal with the ghosts.
I don't mind zombies, and they are tough, ghosts will at least not take half of the attacks, and you cover the archers so that no one blocks them, and if there are many of them, it's not so scary how many of them will be killed, and if you win, then due to the warlock's army, there will be even more of them + they will be restored.
In reply to Silovik
User Avatar
Auto-translated
Silovik;43871
I don't feel bad about the zombies, and they are tough creatures. Ghosts will at least avoid half of the attacks, and you can protect the archers so that no one blocks them. But if there are many of them, it's not so scary how many of them will be defeated.
But you can use Earth Shock on the skeletons :D
Silovik;43871

and if you win, you'll get even more Warlock units, and they will also regenerate.
You won't win, because we will destroy your army with chains :D
User Avatar
Auto-translated
Could you rename the topic?

P.S. But when you have a legion of skeletons at your disposal, it's still a good thing!
aka Sir Holmes aka David Jones.
In reply to Magnus
User Avatar
Auto-translated
Magnus;43875
But you can use Earth Shock on skeletons :D
Earth Shock, huh? That's cool.
Well, you won't win, because we'll destroy your army with chains:D
Anything is possible, but the fact remains: Necropolis has everything in balance, and even more: negative characteristics don't affect them, they are not expensive, the army grows during battles, the units are beautiful, and each of them has its own unique features. Any warrior who joins them can be turned into one of their own. Their super ability is necromancy, and their skills (cold strike, screams, howls, cursed lands...) all work.
User Avatar
Auto-translated
Dear moderators, please move the latest posts about Castles to the topic at
/topic/1252/
In reply to Magnus
User Avatar
Auto-translated
We're here to discuss cool units, not castles!:mad:
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
User Avatar
Auto-translated
Archangels, Dragons of the Void, Ghost Dragons – which are better, which are worse...
I'll say this (IMHO, of course) – whoever a professional player uses, that unit is stronger. (in terms of using characteristics, skills, etc.)
And for a beginner, Titans are probably better. (as I remember, my players also had trouble with Dragons of the Void).
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
In reply to Малыч
User Avatar
Auto-translated
Malysh;43931
Celestial Dragons, Archangels, Ghost Dragons - which is better, which is worse...
I'll say this (of course, it's just my opinion) - whoever plays with a professional's skill is the stronger warrior. (in terms of using characteristics, skills, etc.)
And for a beginner, a Titan is probably better. (as I remember, my own players also had trouble with Celestial Dragons)
In the hands of a pro, any race is truly powerful and capable of winning against anything, but some units are slightly stronger, some are slightly weaker, and here we try to figure out WHO? Phoenixes are cool, but there are more archers, furies hit faster and harder,
In reply to Silovik
User Avatar
Auto-translated
Silovik;43943
Phoenixes are cool, but there are more archers. Furies attack faster and more powerfully, but they also die quickly. Zombies, golems, ents, and minotaurs are good for absorbing damage, but they lack initiative.
Ents are amazing when you teleport them into the enemy's castle. Minotaurs always have +1 to morale, so they have resistance to necromancer's screams/howls.
In reply to Magnus
User Avatar
Auto-translated
Magnus;43945
Ents are awesome when you teleport them into the enemy base. Minotaurs always have +1 morale, so they have resistance to Necromancer's screams/howls.
Ents are indeed powerful, but you can only capture someone on the 2nd turn, and even then, only one stack. Minotaurs also annoy me; you attack them, and then they hit you even harder, but they still need to reach you. I just learned about their morale, and that buffs don't affect them?

Statistics

Welcome our newest member: Emil