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Posts from War machines in Heroes V.

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In reply to Silovik
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Silovik;43643
That’s right, the resurrection spell for the light faction fully restores the army, while the tent only provides a small boost, maybe at most one strong unit. And if you upgrade the normal characteristics, you won’t even need resurrection.

Why would it restore the ENTIRE army? The number of resurrected units depends on the strength of the magic.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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He probably meant that resurrection can minimize losses, especially in difficult battles, while this cannot be achieved with a tent.
Open your eyes:cool:
In reply to Silovik
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When I played the third game, I didn't take the skill that developed the catapult. I recently checked, and it's not any better than in the fifth game! That's how it is! The catapult doesn't always hit where it's supposed to!
In reply to MoZeS
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MoZeS;43727
When I played Heroes of Might and Magic III, I didn't take the skill that develops the catapult. Recently, I checked, and it's not any better than in Heroes of Might and Magic V! That's how it is! The catapult doesn't always hit where it's supposed to!

In my opinion, in Heroes of Might and Magic III, ballistics are much more useful than in Heroes of Might and Magic V!:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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A tent and a catapult are really helpful in small battles, when you need to quickly eliminate, say, 7 groups of 2 Imps :kool. Then, every insignificant shot helps. Also, they sometimes distract the enemy, who ignores the units and goes straight for them.

Well, there's no need to talk about the usefulness of a cart in prolonged battles (especially when taking a castle).
А у нас план... Погост!
DeniusM:cool:
In reply to DeniusM
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DeniusM;43734
A tent and a catapult really help in small battles when you need to quickly eliminate, say, 7 groups of 2 Imps :kool. Then, every insignificant shot helps.

Probably, this was sarcasm... and you wanted to make fun of war machines... and when on the SIXTH day, a Deleth of level five runs to you, she will also laugh for a long time at the ruins of your castle...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Darth Saruman
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Darth Saruman;43729
In my opinion, ballistics are much more useful in the third game than in the fifth!:D
Yeah, I agree!
In reply to Alan
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Alan;43739
Probably that was sarcasm... and you wanted to make fun of the war machines... and when on the SIXTH day, a Deleth of level five runs to you, she will also laugh for a long time at the ruins of your castle...
That's right, those who already have the "war machines" skill should upgrade it, there's a reason to do so, but for the rest, it's definitely not worth it, the game isn't worth the candle.
In reply to MoZeS
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MoZeS;43760
Yeah, same here!

That's nonsense!
In Heroes 5, the ballista stupidly attacks already destroyed walls, but not in Heroes 3! And in Heroes 3, it's sometimes important to destroy the gates first!:eek:
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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Darth Saruman;44002
no way!
In five the ballista is stupid, it often hits walls that are already destroyed, but not in three! And also in three it can be important to break the gates first!:eek:
You meant the catapult of course.

Added after 4 minutes
And generally 5 is just 5, as it took much of the good from 3 and a bit from 4, but making a complete remake of 3 would have been a big mistake and it's good that it didn't happen. War machines are made normally, they don't change the balance much and that's good; not everyone should develop them and many people realized this. Down with memories of the past in the present is also interesting - this is about those who cannot forget 3, straight-A students rule, the game is the best/
In reply to Silovik
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Personally, I don't like the fifth installment!
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Silovik
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Silovik;44003

[/U]And in general, 5 is 5, as it took many good things from 3 and a little from 4.
And where are the catapults in Heroes 4?
Silovik;44003

but making a complete remake of 3 would have been a big mistake, and it's good that it didn't happen.
But it took a lot from it and from Heroes 2, and the plot is not very heroic, IMHO.
Silovik;44003

The combat units are made well, they don't change the balance too much, and that's good.
But they could have been even better.
In reply to Magnus
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Magnus;44148
Where are the catapults in Heroes 4? :D

But much of it, and from Heroes 2, and the plot is not very heroic, IMHO.

But it could have been better.
What are you talking about? There weren't any towers in the fourth game, and any unit could break through the gates.
It's okay, they'll get better, not all at once, the main thing is not to stand still. Of course, I meant not the machines, and everything else is fine; those who want to can develop and enjoy it.
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Silovik;44188
What are you talking about? There weren't any towers in the fourth game, and any unit could break through the gates.
That's a good thing, otherwise a hero could just destroy a catapult. :D It's good that there's still the earthquake spell.
In reply to Magnus
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Magnus;44246
That's a good thing, otherwise a hero might destroy the catapult. :D It's good that there's also the earthquake spell.
Has anyone else experienced this? It happens after a few turns, and the only option for the attacking side is to retreat and avoid a fight.

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