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In reply to Герой Меча и Магии 3
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#546
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Heroes of Might and Magic III
Well, Tethan is pretty tough, right? :p
And there's another gem in the "forward, newbie" thread.

And I can share a terrible secret... :eek: Prepare your ears, you haven't heard anything like this yet. The Spirit of... Despair... It only neutralizes positive morale, and if you have an army full of all sorts of freaks, you'll just keep skipping turns... How do you like that!? :smile21:

You're still joking... I'm learning new things... :))
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#547
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By the way, I know about this trick. And when you have a Spirit and a Bone Dragon in your army, will your opponent get -1 to defense?)
Show your true face when losing. Make sure it`s not ugly.
In reply to Герой Меча и Магии 3
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#548
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Heroes of Might and Magic III
By the way, I know this trick. And when you have a Spirit and a Bone Dragon in your army, will your opponent have -1 to Attack?)
If your opponent has +1 to Morale, the Bone Dragon won't bring Attack into the negatives.
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#549
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In terms of morale, which one is better? I'll explain in detail. The first one has +1 morale, and the second one has the "Spirit of Despair" and a Bone Dragon. Will the first one's morale be neutral or -1?
Show your true face when losing. Make sure it`s not ugly.
In reply to Герой Меча и Магии 3
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#550
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Heroes of Might and Magic III
The spirit, in the sense of despair, which... I'll explain in detail. The first unit has +1, the second has the spirit of despair and a bone dragon. Will the first unit have a neutral or -1 bonus?
Neutral. Because first, all the bonuses and penalties are calculated, and then the spirit works, which cancels out the bonuses but not the penalties.
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#551
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Dirty_Player
Once upon a time, while drunk on Bay, Besha raised a similar topic :))))

P.S.: Roma, study up! Your teacher knows the movement table by heart. What about you?

How about duplicating it in the useful information section?
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#552
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PReDS
How about duplicating it in the useful information section?

+1

Also, I have an idea to create a closed topic and put all the useful links related to Heroes of Might and Magic III with a brief description in it.

like:

http://... - contains all templates with descriptions
http://... - Lighter / the link can be placed after the description/

and so on, without reader posts, only information.
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#553
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scorp
Also, I have an idea to create a closed topic and put all useful links about HoMM3 there with brief descriptions.
A smart thought comes later :D
/topic/6313/
PReDS
How about duplicating it in the "useful info" section?
If Petya thinks it's necessary, let him duplicate it; he has been moderating this thread for so long that I can't clutter it myself. Judging by the comments on the database regarding my post, the existence of this table is already a shock to some... :eek: Therefore, it should definitely be added there. Maybe we should also add a pathfinding table, just in case someone doesn't know about it. ;)
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#554
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Dirty_Player
You should also post the pathfinding table, just in case someone doesn't know about it. ;)

If you please:o
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#555
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In my opinion, what is depicted in this table is obvious :) And all this information can be found in the FizMig. I am simply duplicating from there what everyone seems to be too lazy to look at for some reason :confused:



By the way, please note one interesting fact. The terrain penalty does not reduce the number of moves; instead, it increases their consumption! For example: On rocks, a hero without Pathfinding has a 25% penalty. This means that the consumption will increase by 25%, i.e., instead of 100 moves, the hero will spend 125. If the hero is boosted by an Angel, he will be able to take 2000/125 = 16 direct steps, while on grass, he would have taken 20. 16/20 = 0.8!!! That is, the hero walks 80% of his maximum distance, and not 75%, as many think!
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#556
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it should be noted that this table applies only to Soda. Also, one question arises: if the coefficient on stones on the expert difficulty is 1.04, does that mean that a Knight will travel further on stones than on grass? oO
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#557
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Dirty_Player

By the way, I'd like to draw your attention to an interesting fact. The movement penalty for terrain doesn't reduce the number of moves, but increases their consumption! For example: On rocks, a hero without Pathfinding has a 25% penalty. This means that the consumption will increase by 25%, i.e., instead of 100 moves, the hero will spend 125. If the hero has the Angel skill, he will be able to take 2000/125 = 16 steps in a straight line, while on grass he would have taken 20. 16/20 = 0.8!!! That is, the hero will walk 80% of the maximum distance, and not 75%, as many think!

At the same time, two statements are simultaneously true:

1. A hero with the Angel skill will travel 20% less on rocks than on grass.
2. A hero with the Angel skill will travel 25% more on grass than on rocks.

Paradox. :D
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#558
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FireToSky
it should be noted that this table only applies to Soda. Also, one question arises: if the coefficient on stones at the expert level is 1.04, then does it turn out that the horse will travel further on stones than on grass? oO
The coefficient on grass will be 1.3 :)
And why isn't the table applicable to Warlords?
Medium_HP
At the same time, 2 statements are true:

1. A hero on an Angel will travel 20% less on stones than on grass.
2. A hero on an Angel will travel 25% more on grass than on stones.

Paradox. :D
This is mathematics :D :D :D
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#559
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For a more complete analysis, it would be beneficial to add diagonal steps to the table.
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#560
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Dirty_Player
The grass will have a 1.3 multiplier :)
And why isn't the table applicable to Fortress?

It's math :D :D :D
In Fortress, the fast fight mechanic works differently; on the expert difficulty, there are no penalties anywhere, and accordingly, the multipliers for lower levels are different.