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Posts from Battlefield size in Heroes 5.

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What do you think about the size of the battlefield in Heroes 5?
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In reply to Night
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20 years ago
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Night
No, they have creativity now.
And what will octagons give them!?
Octagons will give the same as squares... attack from 8 sides, and they will also look better than squares!

Here, I found another screenshot that shows that the map is 8x10, which is very small, although it has been increased to 10x12, it is still small.

In reply to Vlad
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20 years ago
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Xaker
Octagons will provide the same as squares... attack from 8 directions, and they will also look better than squares!

Here, I found another screenshot that shows that the 8x10 field is very small, and even though it was increased to 10x12, it is still small.

Well, in the 4th game, the field is large enough. And what does it all come down to? You send a hero onto the field, and he stands at the maximum distance from the enemy; it doesn't matter if the hero is a mage or a warrior, the main thing is that he has a strong ranged attack. And while the enemy reaches him, he either dies or is reduced in numbers. And there's a separate conversation about potions of immortality; just keep drinking them, and the hero will do everything else with his counterattacks. The only exceptions are very large enemy armies.
And is the field large enough in the 3rd game? And what tactics are there? Run away, cast spells, shoot. But still, it's more complex than in the 4th game; powerful ranged units like liches with titans are a lifesaver. Another plus of the 3rd game is that there is no such widespread restoration of mana points, which makes you appreciate them.
4IRIK
Oh, it seems the developers have completely lost their minds(((
I was hoping that they would have enough sense to switch from hexagons to octagons.

THANK GOD. The developers didn't listen to you.
I have a request for you - draw a grid of octagons, take a screenshot, and post it. We'll see how GENIUS you are.

Did it work out???
And there are plenty of people who can insult people who think and work without you.
In reply to Vlad
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20 years ago
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Xaker
Octagons will provide the same as squares... attack from 8 sides, and they will look better than squares!
We have 7 stacks on each side!!!!!!!! What are 8 attack possibilities for? 6 sides of hexes were enough.
Besides, I drew it:) It doesn't work :) I have to use inserts from 6-sided shapes.
8-sided shapes are a no-go;)
VORON
Is the field large enough in the 3rd game? And what are the tactics? Run away, cast spells, shoot. But still, it's more complex than in the 4th game; powerful ranged units like liches with titans are a lifesaver. Another plus of the 3rd game is that there is no such widespread restoration of magic points, which makes you appreciate them.
And what are the tactics in the 5th game:eek: Just constantly blast with magic. And constantly, because mana will still be restored on the next turn.
Have you seen Meteor Shower? And you say that this field is normal:eek: It needs to be increased, and urgently, by at least 2 times.
The field is good until there are no 2x2 monsters. But when at least one such monster appears in the army, it's a nightmare.
VORON
I send a hero onto the field; he stands at the maximum distance from the enemy; it doesn't matter if the hero is a mage or a fighter; the main thing is that he has a strong ranged attack. And while the enemy reaches him, he will either die or decrease in number.
Most monsters reach in two turns. You can endure one shot from a level 20 hero, but then he won't be able to shoot anymore:)
In reply to Katrine
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20 years ago
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Katrine
We have 7 stacks on each side!!!!!!!! What's the point of 8 attack possibilities? 6 hex sides were more than enough.
Besides, I drew it:) It doesn't work out :) I have to use inserts from hexagons.
Octagons are a no-go;)

I completely agree! Today, I tried to make an octagonal grid... As you can imagine, it didn't work out for me! Squares also look pretty good! Although I am completely in favor of hexagons.
In reply to Katrine
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20 years ago
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Katrine

Most monsters can be reached in two turns. You can withstand one shot from a level 20 hero, but then he won't be able to shoot anymore:)
I'm aware of that. That's why I mentioned potions of immortality (it would be interesting if they were hard to obtain and/or appeared in the shop once a week, for example) and very large armies.
It's just that the idea about the 4th game, it would be nice to move "Magic Resistance" to some less useful skill ("Nobility", for example).
Katrine
And what are the tactics in the 5th game?
I can't tell you anything about that. I haven't played the beta. I'm completely relying on your opinion and your worldview. Maybe you're right. That's exactly why I didn't write about the 5th game, because I don't know. I'm just questioning the idea that a large map is a good thing.
There's an opinion that the square grid was made only for 4-cell monsters, because they would look awkward on hexagons... As you remember, in the 3rd game, 2-cell monsters were always in a horizontal position, possibly due to the 2D graphics. I see hexagons like this:
1. Single-cell monsters.
2. Two-cell monsters. They can be placed at an angle, not just horizontally.
3. Four-cell monsters. A big question mark.
4. Seven-cell monsters. They are too big.
Katrine
We have 7 stacks on each side!!!!!!!! What are 8 attack possibilities for?
What about summoning creatures?
But I completely agree with you, 8 attack possibilities aren't very interesting, and they aren't needed.
I have some questions for you, as someone who played the beta:
Is it possible to surround a single-cell monster with 4 of the same type?
Because it seems that the 8th cell is mainly for retreating?
In reply to ВОРОН
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20 years ago
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VORON

As someone who played the beta, I have some questions:
Is it possible to surround a single-cell monster with 4 of the same type?
Because it seems like the 8th cell is mainly used for retreating.
It is indeed mainly for retreating. You cannot surround a single-cell monster with 4 of the same type.
VORON
There is an opinion that the square grid was made only for the sake of 4-cell monsters, because they would look awkward on hexagons...
I agree. I think so too; a hexagon would look strange in 3D.
But there is also the option of 4-sided figures with parallelepipeds instead of
In reply to Katrine
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20 years ago
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Katrine
This is exactly what it's for. You can't surround a single-celled monster with 4 of the same type.
This raises the question, how many are needed? Also 8????
In reply to Vlad
20 years ago
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The battlefield is really too small!!!! It needs to be increased....!!! 10x12 is still too small!
In reply to XXX-2
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20 years ago
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XXX-2
The battlefield is really too small!!!! It should be increased....!!! Even 10x12 is still too small!
You are absolutely right about that!!!! As Katrin said, 7 stacks of dragons won't fit. And that's bad! Although there is a solution, take 4 stacks with archangels! ;)
In reply to Vlad
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20 years ago
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Xaker
You are absolutely right! As Katrin said, 7 stacks of dragons won't fit. And that's bad! Although there is a solution: take 4 stacks with archangels! ;)
Wow, you're getting carried away! There might not even be seven different types of dragons on the map!
In reply to Night
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20 years ago
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Night
Wow, you're going all out! There might not even be seven different types of dragons on the map!
But why seven different dragons? Maybe I want to divide my dragons into seven groups...
In reply to Night
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20 years ago
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Night
Wow, they really went all out! There might not even be seven different dragons on the map!
That's not quite right.
Dungeon has a 6th-level unit that occupies only 1 square. The situation is different for all other factions. Humans still have priests at level 5, but the smaller monsters of other factions are limited to level 4. Need I say how huge an advantage Dungeon has, especially considering that matrons are casters?
The developers are wrong. They are completely wrong.
In reply to Katrine
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20 years ago
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Katrine
Is it even necessary to mention the huge advantage that Dungeon has, especially considering that matrons are casters?
The developers are wrong. Very wrong.
Perhaps they wanted to balance necromancy in this way...
Or maybe something else? In any case, Dungeon has a significant advantage, and their sagas are also stronger.
In reply to Vlad
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20 years ago
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So, as far as I understand, even Nival themselves said that 7 four-tile creatures wouldn't fit. That's why they came up with something like a reserve. The idea is interesting, but of course, world domination with 7 units of level 7 won't work.
In reply to WhiteSmitt
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20 years ago
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WhiteSmitt
world domination with 7 units of level 7 won't work anymore.
That's exactly what we're talking about... We want all 4-unit stacks to fit! That's why there's so much discussion here; everyone wants to play with 7 stacks of dragons or something else.

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