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15 years ago
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Satyros (red, Swamp, Bron, Tazar) def Dogbas (blue, Conflux, random, Gelare) L, World at War, 127

Bron came with 7 basilisks, the roads are slow. There are 2 roads: one is blocked by lizards, I go down the second. I take a scout, see stacks of gnolls and basilisks. By 121 I reached the Inferno secondary town, 1-4 in the fort + stacks, 3 heroes.
By the second turn I've ramped up a bit, Tazar arrives and immediately gets a log - into the GG, captures 3 more towns, scouts about 60%+ of the map, don't see the opponent. And by 125 it dawns on me: I recruit a hero at home, kill a couple of Wyverns and lizards break the lizard block and I see my ore mine painted blue. I run home, urgently sell all resources, build a town. 126 - I set up a chain home, defeat Tazar, he stays home overnight(!). 127 - the army arrives, I buy the book and Tazar runs out onto the grass and sees a Conflux fort. I attack, 22 basilisks are stronger than 22 Storms, GG.
What a lolex match, thanks for the game.
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15 years ago
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Here I am, I'm leaving now, sorry, I'm ready to play, knock.
In reply to Сатир
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15 years ago
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Satyr
Satyr (red, Bog, Bronze, Tazar) def Dogbas (blue, Flax, random, Jelar) L, World at War, 127
The map generator was having some fun – it placed the towns close together and without any guard posts, only a group of lizards standing on the road. I immediately spotted the red town from the watchtower, but for some reason, I kept delaying capturing the empty town. I went down the path and took a Necropolis secondary town. On turn 126, I decided to finally take the opponent's town, but then Tazar arrived, settling in with a small army. I had a real chance to take him, and... I clicked to end my turn. And on the next turn, Tazar was fully prepared and easily defeated Jelar.
Thanks for the game!
In reply to bRitvo4kA
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15 years ago
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bRitvo4kA
23.11.2010 bRitvo4kA (red, Swamp, Wystan, Wystan) def GoD (blue, Rampart, Kyrre, Kyrre), 8MM0b, L, 212

Thanks for the game!

Thanks for the game!

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Gomunguls
28.11.2010 Gomunguls(Red,Rampart,Ivor,Ivor)def GoD(Blue,Swamp,Bron,Gunnar)2SM2f(2),1.2.7
We played on 200% difficulty, L without underground, took everything except my 1st respawn...the start was okay, Ivor came with archers and the scout hero too...there's an external dwelling not far from the town...I spread out with the scout hero...by the end of the week I scouted a couple of Griffin Conservatories and grabbed a couple of external dwellings of Pegasi...in the capital, wood and a Stronghold without Dwarves and Pegasi....on the second week I dropped about 40 Pits for the Gauntlets, broke the guard of the Dragon Fly Hive, and meanwhile I'm building chains...money is tight...on 1.2.4 I take a 3-stack Griffin Conservatory with griffins on the grass without the book...and then with Angels, Pegasi, and a lot of growth into the Dragon Fly Hive...it's max there...on 1.2.5 I take another Conservatory, also max there on the grass...and I get ready to break into the Dungeon...which I was going to capture on the next turn...on 1.2.6 I gave the army to the scout hero to grab another Dragon Fly Hive while the main hero with Elves (split in half) cleared a bit of the respawn near the Dungeon...then on week 2 Gunnar attacks and kills a well-leveled Gurnisson((...then he brings more army and attacks the main hero...I shot back with the Elves...and on 1.2.7 he brought 7 Angels, 8 Wyverns, and Pegasi and went on the attack...
Thanks for the game!!!

P.S. The respawn was decided, but the tempo was very good...

Thanks for the game!
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15 years ago
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Satyre (blue, Rampart, Kyrre, Kyrre) def злой_романтик (red, Castle, Valeska, Valeska) XL, Ring, 215

Nothing special on the first, except on 117 I broke through the swords and painted the unicorn split with 7 Grand Elves, 3 Dwarf Cottages and 30 Centaurs. 4 heroes, home has wood in the fort and 1k.
Roads are slow, distances are off the charts. On the second I took a bunch of crypts, painted the native village, found a scout hero and captured Boots of Speed, while also revealing a 4th Griffin Conservatory (!). On 126 I checked that it was a mini one and took it with the same hero. Kyrre stands at another one. Home has 1-6 in the castle.
Took a third one as well, recalled home. Heading to the next explored castle — Kyrre in Boots needs 3 days of travel to Conflux, but I revealed a path through Dirt and a Conservatory nearby, I'm heading there. It took 3-4 days to slog there, a Conservatory on 3 + another mini nearby, 8 Angels on 135. Here a scout hero reveals another unicorn split near a village and yet another Conservatory (7th in total, 2 not taken because they are in the most remote places).
Kyrre remains with 8 Angels, a chain of 6 heroes drags the rest to the split, only arrived by 141, damn. Turned the village into 1-6 in a Citadel.
Painted the split, took the mini Conservatory, dragged the chain to yet another one.
Meanwhile, Val showed up at Conflux, could have gone on the offensive, since Kyrre is cut off from the rest of the army (no question of a chain home), but without speed it's about 6 days of travel from Conflux to my main, let her try :D. But Val went down a different road and I forgot about her.
Home (about 5 days from the previous Conservatory, but since it's on Grass, that means home :)) I took another Conservatory, made a mistake and accidentally put Dendroids in the 5th stack, a max Conservatory and 17 Dendroids died because the hero was level 1. :smile39:
Kyrre on Dirt took a Dragon Fly Hive on 8, painted Rampart, took a lot of Dwarf Cottages, two Libraries, and another mini Conservatory. From Rampart on Dirt I bought a couple of heroes and started building something like a chain. In 2-3 turns this thing came together and Kyrre was able to return home, she ran to the Red Ball that blocked another Conservatory, took it, then another one (9th in total!), found a plundered Dragon Utopia. Oh, and on 211 there was a Plague, in short, 215 — the Battle of Elbe: 19 Angels, 30 Unicorns, and 60+ Grand Elves with Red Ball against 7 Archangels, a horde of Marksmen with КЗ and Air Elementals. The Angels prevailed, thanks for the game.

P.S. Never ever play this template.
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15 years ago
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Group B, I will be available next week on Monday, Wednesday, Friday, and Sunday, feel free to contact me... 586954106 or on Hamu.
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15 years ago
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Satyr (blue, Rampart, Kirr, Kirr) def evil_romantic (red, Castle, Valeska, Valeska) XL, Ring, 215
I confirm! They could have been running around endlessly; the roads are very long. To say that I only saw my single sawmill on turn 131 and painted it on turn 135 :D. Luckily, with the help of the external market, I barely managed to get 127 horses in the castle, 137 angels, found 2 cons, and it seemed like everything was okay, but then came the PLAGUE:smile16: + 9 cons for the opponent against my 2 – this is a clear imbalance:rolleyes:. Besides, the red orb doesn't negate my losses in the utopia 3 (KZ and KV! I hate this artifact:mad: - you level up, level up your magic, and then the opponent comes with it, and that's it... pfft:confused:). I suggested doing a Fast Battle, but seeing 19 angels, +30 horses + RED ORB, I realized that continuing was pointless.
Thanks for the game. +1000000 Regarding the unplayability of the template.
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15 years ago
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Albert@s (red, castle, Kaitlin, Waleska) def Vigo (blue, rampart, Kirr, Kirr) XL+U, 8mm6, 147
The start was so-so, 4 heroes, 1-4 in the fortress, on turn 2 I take a gnome town (75), break through the guards in 3 directions, take a secondary castle-village, and start capturing horse huts and sword huts. I see a convenient path to the opponent along the way, 12346 in the castle, that's good, on week 3 I'll need to visit... On my favorite map 131, I lose to a noob in NB-20, I miscalculated my strength and resources (-5 knights, 40+ marksmen, and he ate up everything)... the momentum is lost irrevocably... but a couple of skirmishes, successful use of chains, and by the end of week 3, things are not bad, I've taken the horse hut, and on week 4, 4 champions, 40 marksmen, and 26 cruisers with mass haste easily take the throne room. I see through the scouting that the opponent went into the dungeon; there's no point in building up an army; I need to attack him! I split Waleska into a stack, buy an army, and forward... 3 angels, 10 champions, 70+ marksmen, 38 cruisers, 35 k. guards, and 120 pikemen with mass haste quickly resolved everything in the open field, thanks for the game...
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15 years ago
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Albert@s
Albert@s (red, Castle, Caitlin, Valeska) def Vigo (blue, Rampart, Kyrre, Kyrre) XL+U, 8mm6, 147
Start was so-so, 4 heroes, 1-4 in fort, on turn 2 I take dwarf dwelling 75, break guards in 3 directions, take a secondary Castle village and light up an external dwelling of horses and take an external dwelling of swords, see a convenient path to the opponent along the road, 12346 in Castle, good, need to visit on week 3... On my favorite 131 I lose to a scout hero in an NB-20, miscalculated strength and resources (-5 horses, 40+ marksmen and exhausted all)... tempo is lost irrevocably... but a couple of fights, successful chain work and by the end of week 3 everything is not bad, external dwelling of horses is taken and on week 4 4 champions, 40 marksmen and 26 crusaders with Mass Haste easily take the Throne Griffin Conservatory, I see through scouting that the opponent went into the Dungeon, there's no point in hoarding army, I need to attack him! I fight with Vale in the town, buy up the army and go ahead... 3 angels, 10 champions, 70+ marksmen, 38 crusaders, 35 c.g. and 120 pikemen with Mass Haste quickly decided everything in the open field, thanks for the game...

That's all, respawn five cents, not a single external dwelling, all passages to snow or swamp, one Griffin Conservatory on swamp and that one is a measly minimum, went into the underground treasure zone, there wasn't a single Dragon Fly Hive even :confused: In short, while I was looking for something somewhere, the opponent caught me with a good army

Thanks for the game
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15 years ago
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12/19/2010 R55Max (blue, Castle, Caitlyn, Nagash) def. wowa (red, Barbarian, Gurney, Gurney) 6LM10, 122. Finished the game. At the start, 2 heroes with +350. Very good. The map is boring, the game was shaping up to be long, but wowa lost after being trapped in the Dungeon. Thanks for the game.
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15 years ago
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19.12.2010 Mizrael(red, Castle, Caitlin, Adelaide) def Dogbas(blue, Tower, Aine, Aine) M+u 124

Money was tight; barely managed to build a thousand and by the end of the week griffins + swordsmen. Took the external dwelling of archers on an adjacent respawn. At the start of the second week, finally broke through the nomads, a barbarian village, a mana source nearby... Topped up Adelaide with mana and broke through to the opponent's village, where I was attacked - Adelaide's magic was more powerful and the stack of marksmen tipped the scales. Thanks for the game.
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15 years ago
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Mizrael
12/19/2010 Mizrael(red, Castle, Caitlin, Adelaide) def Dogbas(blue, Tower, Aine, Aine) M+u 124
After using up my restarts, I encountered a situation where the road near the Castle was blocked, and many Wolf Riders were guarding the obelisk. I had to skip 2 turns. On turn 114, I took the Dungeon village and headed towards the Dungeon, where Riza levels up well. Along the way to the second village (Necropolis), while fighting a horde of demons, she loses all her defense and 60 Gremlins. My opponent arrives, but I have no troops left. Thanks for the game.
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15 years ago
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R55Max
12/19/2010 R55Max (blue, castle, Caitlyn, Nagash) def. wowa (red, Barbarian, Gurney, Gurney) 6LM10, 122.

We finished the game.
At the start, both heroes had +350. Very good. The map was boring, and the game was shaping up to be long, but Wowa lost due to the dungeon.
Thanks for the game.

You're welcome. :)
Regarding the game: there were restarts, but when I saw it was 6LM10, I decided to play it because I had a rough idea of what to expect. It turned out I was wrong: 6LM10 is much richer than on Elven maps, and there wasn't a single chest near the castle, nor in the cleared intermediate zones. I ventured into the swamp, and there was a dungeon guarded by a horde of dwarves. I thought it would be easy, but there was only basic artillery, and no flying units (I didn't have the resources to build birds). As a result, the wall reached the cannon and destroyed it. I didn't run away because I didn't have enough money for a ransom, and what's the point of Gurney without a cannon? ;)
Nevertheless, on the next turn, I took a village near the dungeon with a small force (Gurney was attacking with a few units and a stack of orcs, and the trap that was supposed to save the cannon failed). Then, with reinforcements of gnolls and lizards, I finished off the dwarves: there was a level 5 mage. We paused the game at that point, and then real life didn't allow us to finish it for a long time. And when we finally got back to it, I didn't feel like dragging out the game: there were tough blockades everywhere, I was short on money, and I couldn't see where to get more. :(
So, I surrendered, and this surrender intensified the competition in the group to the extreme. :D
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15 years ago
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We've almost finished playing all the matches; we'll probably finish before New Year's, but it seems like technical forfeits will be necessary. Please provide information about who is missing from the group so we know who will receive a technical forfeit in case of an unscheduled match. Unfortunately, Alexander from group "C" will award 1 point to each player.
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15 years ago
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I'll be away tomorrow during the day, feel free to knock...

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