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Posts from Heroes 6 - Discussion

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just look at the ballista or catapult to understand...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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the undead's projectile poisoned nearby units or infected them with plague
Did it infect units in the pit and adjacent wall cells?:)
in Heroes, it would probably move on its own, like on autopilot
Ancient magic.
My sword, my trusted ally, unphased by my aspect.
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each faction will have its own catapult, which will differ in appearance, and will also have a second special ability, which is unique to each faction.
So, Ment, your idea about fireballs for Inferno and plague infection for Necropolis doesn't seem absurd.
Will there be new combat machines during battles?

No. Only catapults, which I mentioned earlier. Faction catapults.
From this, we can understand that we can forget about tents, wagons, and ballistae. A return to Heroes 4, so will we be destroying walls/gates again? By the way, I posted the full interview in "news", and in the Haven info, I uploaded art of the Archangel Michael...;)
And one more thing On Thursday, they should announce the 4th faction. Finally, I was already starting to think they had forgotten about it.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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It would be great if the catapult not only hit the wall but also missed it sometimes. Like, the catapult fired, seemingly missed the wall, but hit a griffin in the chaos :smile08:. After all, it's an ancient weapon, and the self-targeting system is almost perfect :smile29:.
:smile24: Клан ВАМПИРЫ:smile19:
In reply to VaRvArHawk
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VaRvArHawk
It would be great if catapults not only hit the wall but also missed it. For example, the catapult fires, seems to miss the wall, but hits a griffin in the fray :smile08:.
It's just that it's an ancient time, and the self-guidance system is almost perfect :smile29:.
Good idea, but it could be developed further. If a catapult hits the ground, a crater forms in that spot for 2-3 turns, which cannot be traversed.
And their targeting system is automatic; they see people nearby, but I don't :D.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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Or, if you stand inside this crater, the damage from ranged attacks is reduced :smile20:. However, if it's a necropolis or demon catapult firing, and they have the ability to inflict plague or set things on fire, then not everyone will want to go into that crater :D.
:smile24: Клан ВАМПИРЫ:smile19:
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I don't think anyone would intentionally (except for the AI) decide to stand there unless a catapult hits them and they get stuck in the pit. And if you throw fire into the pit, it becomes a grill:D, then the enemy unit will slowly but surely be roasted if it can't climb out. What effect will plague have, besides the usual damage?
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
In reply to =Feel999=
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=Feel999=
I don't think anyone would intentionally (except for the AI) decide to stand there, unless a catapult hits them and they get stuck in the pit. And if you throw fire into the pit, it will become a grill:D, then the enemy unit will slowly but surely be roasted if it can't climb out, and what effect will plague have, besides the usual damage?
It will infect units for 1-2 turns :) (and then, after death, turn them into zombies:D)
Я - Темный Ангел.
Я - рыцарь, Зверей истребитель!
Я - тот, кто не знает, не ведает страх!
Я - Божий Сын, победитель!

"Без жалости! Без сожаления! Без страха!"
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And also, the ability to jump to adjacent living units. To avoid this, even complete immunity to magic is not enough; you need the "Purifier" ability.
 

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In reply to Evil Angel
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Evil Angel
They will infect units for 1-2 turns :) (and then, after death, turn them into zombies:D)
They will attack the nearest unit, regardless of whether it's friendly or enemy; the important thing is to feed:D (for the zombies)

Added 6 minutes later
Ment
And also, they should be able to jump to neighboring living units. To avoid this, even complete immunity to magic is not enough; you need the "clean freak" ability :)
No, at least someone will have immunity, otherwise it won't be interesting...:D
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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The Orcish catapult will fire just like in the Warhammer Online video, where a fierce Orc lets out a wild cry as he flies through the wall and... splat, hits the wall. They pile up a bunch of stuff and then climb over the wall:smile52:
:smile24: Клан ВАМПИРЫ:smile19:
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Orcs have cyclops (or female cyclops). Why do they need a catapult? The cyclops grabs a goblin and – boom! :)
 

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The orc has a louder and rougher voice; when it flies, it even scares enemies, while the goblin will only make them laugh as it flies and beats a drum :D
:smile24: Клан ВАМПИРЫ:smile19:
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Then it’s better to deploy a cyclops. You’ll just need a large catapult, but the result is worth it :D
 

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This is already in the category of atomic weapons; the main thing is not to overdo it:smile40: :smile52: :smile20:
:smile24: Клан ВАМПИРЫ:smile19:

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