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Posts from Warrior, Mage, or Paladin?

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In reply to Слоныш
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Slonysh
Level 10-11?! :confused: I'm not sure...
And that's if you ignore all other skills!
I got it somewhere around level 12-13, I don't remember exactly. But not later than that. That's the deal.
 

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In reply to Ment
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And how far have you progressed in the storyline? This isn't a PvD game; players don't reach level 50. You should have completed a significant portion of the game by now, right?
In reply to Слоныш
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Slonysh
And how far have you progressed in the storyline? This isn't a PvD game; players don't reach level 50. You should have completed a significant portion of the game by now, right?
Oh, what were we talking about? My mistake :smile04:
In The Legend, I received it later, around level 16.
 

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Actually, it’s not that difficult; I managed to get the “Inquisition” artifact for the Dwarf faction.
In reply to Ment
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Ment
Oops, we got off track. My mistake. :smile04:
That's what I thought. :smile42:
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I just looked at some old save files. Playing as a Paladin on the impossible difficulty, by the evening of day 10, I reached level 27 and was preparing for the battle with Baghud. The Rune Stone allows me to get a Spirit Master and level 3 Fury Control (resulting in Sleen being level 21, Lina being level 20, and Reaper being level 29), as well as Wisdom, Meditation, and Concentration, and Order and Chaos magic, all at level 3. My main attacking force consists of Knights with a circular attack. I was also leveling up the "Aggression" skill. Ultimately, the combination of a warrior's and a mage's strengths turns out to be very powerful.
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
In reply to Слоныш
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Slonysh

1) Higher Magic (5 Power, 5 Spirit, 15 Magic)
2) Archmage (3 Magic)
3) Chaos Magic (2 Power, 4 Magic) + Healer (1 Spirit, 1 Magic)
3) Order Magic (1 Spirit, 2 Magic) for the Healer and Distortion Magic (1 Power, 1 Spirit, 3 Magic) + Concentration (1 Spirit, 4 Magic) for Chaos Magic
4) Wisdom (4 Magic) + Meditation (1 Spirit, 1 Magic)

Total: 9 skills, 8 Power Runes, 10 Spirit Runes, and 37 Magic Runes. Level 10-11?! :confused: Not sure...
And that's if you ignore all other skills!
If a mage hero gains at least four magic runes per level, they should be able to gather all the necessary runes by level 11. This is somewhere in the Islands of Freedom, closer to Cordar. But I wouldn't rush to convert all the runes into "Higher Magic" right away. First, you should learn "Alchemy," as it's relatively inexpensive; then, Chaos Magic and, if needed, Distortion and Order; then, see if you can learn anything good in other branches, and only then go for the main skill :).
Ivanhoj
I just looked at old saves. Playing as a Paladin on the impossible difficulty, by the evening of day 10, I was level 27 and preparing for the battle with Bagud. The Rune Stone allows you to get Spirit Master and Fury Control level 3 (resulting in Slaim - level 21, Lina - level 20, Reaper - level 29), Wisdom, Meditation, and Concentration, Order and Distortion Magic - all level 3. The main stack is Knights with Area Attack. I also upgraded Momentum. After all, a combination of the strengths of a warrior and a mage turns out to be very powerful.
Yes, it's impressive. And these skills look quite appealing. It's just that the "Rune Stone," unlike other class skills, has no practical value. But then it allows you to create something in between a warrior and a mage. Plus, you get a lot of runes anyway, plus the "Resurrection" spell... This looks interesting! Perhaps it makes sense to try to complete the LoR as a Paladin. Especially since he is leading in the voting...
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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I still haven't quite grasped the usefulness of the "Rune Stone." Although the Warrior's special ability is even worse, of course. But the Mage becomes simply monstrous – it's no wonder they nerfed him in PvP, while the Paladin and Warrior, on the contrary, had their abilities replaced with more useful ones.
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I prefer playing as a Paladin with a focus on magic. Although I completed The Legend as a Warrior, and I enjoyed that too. Paladins are more versatile.
Игры дают нам все, чего так не хватает в жизни
In reply to fingerfull
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That's why we're in the "The Legend" section. :rolleyes:
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However, they are less effective than warriors or mages...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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What has a greater effect? Here's what a great dark mage said: magic isn't a strength contest; magic is an art. If you have a sword in your hand, it's important to strike accurately, not to hit with all your might...
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
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A Paladin is a combination of a mage and a warrior in one. But, as the saying goes, "If you chase two rabbits, you won't catch either one.
The same is true for the Paladin; the characteristics of both the warrior and the mage are poorly developed in him. They simply added a few features, but this didn't make him a better hero...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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As planned, I started a playthrough with a Paladin. You've made the late-game class skill acquisition levels too difficult. When playing as a Paladin, I obtained the first level of "Runic Stone" at level 4!!! I was playing on normal difficulty and picked up two runes lying on the ground. At the same time, I also managed to learn Order magic (2 spirit runes). So, class skills are a significant argument for choosing a hero. Although the leadership reduction for a Warrior is perhaps the most useless thing :(.

And the starting "Resurrection" for the Paladin is a nice bonus :). Sometimes it's useful to resurrect ten swordsmen or a hundred peasants.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner
The Paladin's starting "Resurrection" spell is great :). Sometimes it's useful to resurrect a dozen swordsmen or a hundred peasants.
Yes, resurrection is a useful and necessary ability, helping the player make their warriors more effective with a small amount of leadership points. I think the Paladin is the best choice for beginners to learn and understand the game...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)

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