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As planned, I started a playthrough with a Paladin. You've made the late-game class skill acquisition levels too difficult. When playing as a Paladin, I obtained the first level of "Runic Stone" at level 4!!! I was playing on normal difficulty and picked up two runes lying on the ground. At the same time, I also managed to learn Order magic (2 spirit runes). So, class skills are a significant argument for choosing a hero. Although the leadership reduction for a Warrior is perhaps the most useless thing :(.
And the starting "Resurrection" for the Paladin is a nice bonus :). Sometimes it's useful to resurrect ten swordsmen or a hundred peasants.
And the starting "Resurrection" for the Paladin is a nice bonus :). Sometimes it's useful to resurrect ten swordsmen or a hundred peasants.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"