Posts from Stronghold vs. Academy
Why teach Orcs defense?
But it's actually very useful.
I think that, for example, a Cyclops under the Berserk spell will destroy a third fewer of its own troops if it has some defense. ;) Reflection is probably a good choice, then you can also take Barbarian Luck. I don't remember if they synergize or not.
Attack is a must.
It would be good to combine Machines with Fire Arrows. That's just devastating.
Leadership is essential. Definitely up to the speed aura. Battle Frenzy.
Logistics...
I still think that the most important thing is to get to the enemy troops faster. So, speed is needed.
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regarding the "dampeners."
This is a mage. It's difficult to guess which spell he will cast, Chaos, Light... I think it's nonsense to develop two "dampeners." It's hard to guess just one. Let's say, with the same Ogre... well, you can hope that she will choose Chaos, Summoning. Light is not so scary. So, you can take a Chaos dampener and magical defense, Barbarian Luck...
Added after 46 seconds
And more Blood! :))
Playing as Crag against mages and humans on Hyperborea, I got wrecked by the mages - neither "Darkness Crush" nor "Barbarian Luck" helped (it's just a useless perk, especially since I had 6 Luck!
The funny thing is that the enemy's unit had 2 points of luck and it triggered with every attack, while mine had 4 and it triggered only a couple of times during the battle. Where is the fairness, tell me? It seems to me that you simply can't take too many luck points.
Luck seems to be completely useless, as I see it.
The joke is that the computer had 2 units of luck, and it triggered with every attack, while I had 4, and it triggered only a couple of times during the battle. Where's the fairness, tell me? It seems to me that you simply can't take too many of them.
A lot has been said about the mechanics of lucky attacks (you can read some of it in the manual) – in short, when determining the probability of it triggering, the maximum value of no more than 5 units is taken into account.
when determining the probability of its activation, the maximum value is taken into account, but not more than 5 units.
Well, that's what I thought, that there must be some limit. I guess I didn't notice it in the manual. Now it's clear.
another option is to find the armor of a forgotten hero and boots of magical protection
and also learn Barbarian Luck:smile01: