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In reply to КостяN
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15 years ago
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KostyaN
So this Plains of despair 1.6—is this a playable map:confused: ?.. There are 2 passages blocked by neutral heroes with armies of 20-49 level 4 creatures, meaning that killing them after several weeks of development will be even tougher than offline:smile32: . Meanwhile, starting with a Barbarian, for example, half of the army is wiped out at the very first mine with the weakest guards—and then what, the heroes haven't even leveled up at all?!...

Basically, the moral: someone experienced who doesn't mind should make a few WoD guides, maybe a couple... Please:) !
There is a video on the first 2 turns as a Barbarian. This map is harder to play as a Barbarian than with other races. But within 2 weeks, the entire main part of your territory is cleared, including taking the opponent's gold mine and a level 4 dwelling. To do this, you need not only to practice this map but also to understand the basic online tricks.
KostyaN
[/U]1. How to properly "run up" (accelerate), since the laws of HoMM3 definitely don't apply here?
They accelerate using fast monsters. A rare variant—if there are many boats or lakes—is to first accelerate a butterfly, put the hero on it, and when the moves run out, dismiss the butterfly; now you can accelerate the hero themselves. Another variant, also used occasionally—if you have your own towns on the map, you can commit suicide, pick up the corpse, accelerate this corpse, resurrect it, and then run further from the required castle.
KostyaN
[/U]2. What are Expert and Advanced difficulty levels—maximum and pre-maximum? In my version, I think they are called Champion and Magister...
Expert is pre-maximum. This is what is used in online play.
KostyaN
[/U]3. Is it true that when starting with "zero cash," heroes have to collect chests by moving in zig-zags (as I understood from the reports)?:confused: :eek: and where do you get the absolute minimum for the 1st buildings to break through even the money guards and treasuries? And why spend moves like that?
They don't start with "zero cash" online. There were rumors that in the penultimate ToH season, veterans played on Champion, specifically on Iron with a turn duration of 2 minutes. Other than rumors, there is no information.
KostyaN
[/U]4. Is Necromancy (skeleton collection) completely - :smile18: ? Not at all like in HoMM3?..
Not at all like in HoMM3. The most useful things from necromancy are ghosts or gargoyles.
KostyaN
[/U]5. How do you even play as this Barbarian?:D without magic...
It's good to play rush or hit-and-run as a Barbarian. Some online maps are convenient for the Barbarian. But on the latest maps and newer modifications of old maps, there are few opportunities for rushing. Therefore, people try not to play as Barbarian at all. If you roll Barbarian—restart.
KostyaN
[/U]6. Does it make sense to buy various potions/armor in weeks 1-2 if money is tight—and what should be taken first?
For mages, it's good to buy a staff for -1 magic cost, even when money is tight. For tactics and "pumped" units, you need bubbles of immortality. All this in the first few days. Also, the peak of bubble buying is the end of the game. Before the finale, bubbles of immortality, wing-clipping, -10 morale, etc., are bought in bulk.
KostyaN
How to run—1-2 heroes per army and on 2-3 fronts, or push with all 4-5 in one direction and retreat to corners during tempo play (not idling for several months...;) ) ? What are the subtleties of saving moves and what to do with slow units—if they are absolutely necessary (even with them, things go poorly:smile32: ) ? I understand that "acceleration," albeit in some twisted form, also exists in HoMM4, but I still can't figure out—in what way:rolleyes:
Usually, they run with all heroes in one army. Sometimes heroes are separated to faster "eat" experience from chests, stones, and teachers. I wrote a bit about acceleration, and as for slow monsters, this problem usually affects Haven with crusaders or monks, and Death with Venoms. Barbarians usually go with heroes on harpies. Other towns have fast level 3 monsters.
KostyaN
Well, I set up hot-seat and random on duel maps and timidly try on Expert, so far without much success—strong guards are impassable for me in the first weeks and heroes aren't leveling up; I get four of them to around level 8 by the 4th week:smile18: , the computer tells me everywhere: "you will be crushed, you will be crushed"—though it's obvious even without it:) . How do you hit something like 20-30 CDs with support on the 3rd-4th week:confused: ? At least... Or a bunch of Sorceresses (each of whom kills at 90) or various Gargantuans, or whoever...

I've gotten a bit the hang of Order with the genie+titan combo: the first slow and "pacify," the second shoot the helpless, but this tactic is far from working against everyone... And without genies, other races find it tough in this regard.
All online maps, with rare exceptions—where passages are closed by temporary chains—are played in 3-3.5 weeks. You need to practice.
KostyaN
I actually found the gloves behind 3 golemo-dragons (on iron man), on the 2nd-3rd day:smile11: ?? crazy, how?:confused: who?:smile50:
Gloves are taken on Iron in any scenario on the 3rd day, and after them, the second city is taken on the 5th day in any scenario. I've only not tried it on Champion level. Everything else works.
In reply to CTPAHHuK
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15 years ago
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CTPAHHuK, thank you very much! Yes, I messed up with the difficulty level, I started with the hardest one... :) I've read reports from different championships, and I have a rough idea of the pace, but it's hard to imagine the algorithms for difficult battles (like battles with neutral creatures of level 4 in the first week). I have a general idea of which creatures to recruit, which spells to look for, and which artifacts to find, but I'm stuck on how to fight – I'm being too cautious, and I'm still losing troops...:rolleyes: With whom should I fight the guards at the exit of the starting area and then the guards of the second castle on Iron Man mode (where, for example, there might be 20 ballistas or 20+ mages)? No one will survive there:(, and the heroes are still weak anyway... Okay, I'll look for videos of Barbarians and learn:smile01:!
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15 years ago
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Leaving the starting area on the Iron difficulty, just like dealing with dragons on the Gloves difficulty, can be done without any complications using two Advanced Mages. If you manage to get two mages with level 2 magic in your army by day 2, the game will become much easier.
In reply to CTPAHHuK
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15 years ago
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Okay, I'm not really getting the hang of these fixes you've implemented, starting with the pathfinding calculation with these strange, small tiles:smile29: ... Why did you make this complicated – 100 small tiles instead of 15 normal ones, like in Heroes 3:smile07:? Consequently, it's impossible to create a proper distribution of neutral creatures. Or, in the current versions that are played online, have you managed to make these tiles normal?

However, I had an idea: create a simple arena map (without neutral creatures), but where each player has a choice (at least 2-3 options) of what to take and how to surprise their opponents, and the game boils down to collecting freebies and having a final battle in the first week – which is what's needed in an online game, in my opinion. In Heroes 3, there's Tactical Corners (TC) – a similar alternative to the overused fixes (and random events:)) – and it's quite a popular thing, with its main advantage being saving game time;) (either spending half a day or a day on a game, or at most 1.5-2 hours). Moreover, the fact that players don't have to deal with neutral creatures doesn't seem to bother anyone:D.
In general, I've started sketching it out in the editor, but, of course, I'll need help from skilled mapmakers. The general approximate scheme is as follows: a 2-level small mirrored map, with a fenced-off area for the final battle in one of the corners, with one-way exits for each player; in the center, a starting hero – Guildmaster (Lord 1/1, Rogue 3/5 – with such useless skills so that he wouldn't be taken to the final battle:) ) – with gloves and boots, and various boosting objects nearby; there are several prisons with a huge selection of heroes, levels 15-20 (well, there should be more than 10 different types, I think, at least...); and, probably, like in TC, there should be the possibility of choosing creatures for at least a couple of slots (with a restriction on the castle, apparently). After gathering an army (to make the choice somewhat ambiguous, resources could be spent on everything, and you always have to sacrifice something), go to the "treasure" for magic and artifacts (it could be done like in TC – in exchange for something strictly limited in quantity) – everyone jumps through teleporters and, finally, the final battle on neutral ground (all of this should fit into 5-7 days). The main thing that interests me is the balance of artifacts, magic, units, classes, etc. – I'm completely clueless about this, and I'm definitely not an expert in mapmaking...
In reply to КостяN
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15 years ago
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Everything is old news. Similar maps can be found on the Dungeon forums and other places.
15 years ago
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Guys, I have a problem. Both computers, one with Windows 7 and the other with Windows XP, are connected to the internet through routers (they are different and have different providers). They can ping each other via the local network, and in Heroes, the IP addresses of both computers are visible. However, when someone creates a server, the other player can't see the game. HELP!
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15 years ago
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In Heroes, the IP address is entered by the host in the first and second games, respectively.
Please explain this in more detail. The IP address should be entered by the person who is connecting to the host.
15 years ago
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I can't enable online play; I don't know where I made a mistake. Please help me re-register and connect to the game. I have Heroes of Might and Magic IV.
15 years ago
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why was the "Equilibrium" mod released later than "Whirlwinds of War"?
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15 years ago
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Yes, it will be released later. An amateur mod that has gained recognition worldwide.
15 years ago
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Could you please tell me how and where to insert created campaigns? I was able to insert individual scenarios, but I can't figure out how to insert a campaign.
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15 years ago
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Hello everyone! I've only played the fourth game, and I don't plan on playing any others, at least not for now. I downloaded about 30 extra maps somewhere, but I don't remember where. And can anyone tell me if anyone is still creating scenarios/campaigns for this series? I mean, is there anywhere I can download them for free (and without having to pay for unzipping, of course)? Thanks.
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15 years ago
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I would provide a link, but I can't. However, you can simply search for "maps for Heroes 4" in any search engine, and it will give you a couple of decent websites. Currently, I'm not only working on scenarios but also creating a mod that improves the game. The latest version is 3.55. It's a very interesting thing that allows you to look at the fourth installment in a new light.
In reply to Zybr
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15 years ago
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Thank you very much, I found some things and picked out what I need, and it turned out to be quite a lot, which will keep me playing for another 3 years:eek:
As for patches, I don't even remember what version I have now, it's hard to say. But one thing is for sure: I don't have any expansions, neither "In the Wake of Gods" nor "The Succession Wars", so I only take those that work with the base game or the multiplayer version.
In reply to Zybr
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15 years ago
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Zybr
I would give a link, but I can't :) Although in principle, you can enter "maps for Heroes 4" into any search engine and it will provide a couple of decent sites.
Well, even if it suddenly became "not allowed" to share external links, at least give the person an internal link on the forum, Zybr). There is a topic with maps, and it already contains many links to places where they can be downloaded.
Zybr
Now I am working not only on scenarios, but also creating a mod that improves the game. The latest version is 3.55. It's a very interesting thing that allows you to look at the fourth installment from a new perspective.
Come on now. What kind of mod is this? Are you finishing up the old good Equilibris?)

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