Skip to content

Please offer some advice.

User Avatar
#312
Auto-translated
KostyaN
So this Plains of despair 1.6—is this a playable map:confused: ?.. There are 2 passages blocked by neutral heroes with armies of 20-49 level 4 creatures, meaning that killing them after several weeks of development will be even tougher than offline:smile32: . Meanwhile, starting with a Barbarian, for example, half of the army is wiped out at the very first mine with the weakest guards—and then what, the heroes haven't even leveled up at all?!...

Basically, the moral: someone experienced who doesn't mind should make a few WoD guides, maybe a couple... Please:) !
There is a video on the first 2 turns as a Barbarian. This map is harder to play as a Barbarian than with other races. But within 2 weeks, the entire main part of your territory is cleared, including taking the opponent's gold mine and a level 4 dwelling. To do this, you need not only to practice this map but also to understand the basic online tricks.
KostyaN
[/U]1. How to properly "run up" (accelerate), since the laws of HoMM3 definitely don't apply here?
They accelerate using fast monsters. A rare variant—if there are many boats or lakes—is to first accelerate a butterfly, put the hero on it, and when the moves run out, dismiss the butterfly; now you can accelerate the hero themselves. Another variant, also used occasionally—if you have your own towns on the map, you can commit suicide, pick up the corpse, accelerate this corpse, resurrect it, and then run further from the required castle.
KostyaN
[/U]2. What are Expert and Advanced difficulty levels—maximum and pre-maximum? In my version, I think they are called Champion and Magister...
Expert is pre-maximum. This is what is used in online play.
KostyaN
[/U]3. Is it true that when starting with "zero cash," heroes have to collect chests by moving in zig-zags (as I understood from the reports)?:confused: :eek: and where do you get the absolute minimum for the 1st buildings to break through even the money guards and treasuries? And why spend moves like that?
They don't start with "zero cash" online. There were rumors that in the penultimate ToH season, veterans played on Champion, specifically on Iron with a turn duration of 2 minutes. Other than rumors, there is no information.
KostyaN
[/U]4. Is Necromancy (skeleton collection) completely - :smile18: ? Not at all like in HoMM3?..
Not at all like in HoMM3. The most useful things from necromancy are ghosts or gargoyles.
KostyaN
[/U]5. How do you even play as this Barbarian?:D without magic...
It's good to play rush or hit-and-run as a Barbarian. Some online maps are convenient for the Barbarian. But on the latest maps and newer modifications of old maps, there are few opportunities for rushing. Therefore, people try not to play as Barbarian at all. If you roll Barbarian—restart.
KostyaN
[/U]6. Does it make sense to buy various potions/armor in weeks 1-2 if money is tight—and what should be taken first?
For mages, it's good to buy a staff for -1 magic cost, even when money is tight. For tactics and "pumped" units, you need bubbles of immortality. All this in the first few days. Also, the peak of bubble buying is the end of the game. Before the finale, bubbles of immortality, wing-clipping, -10 morale, etc., are bought in bulk.
KostyaN
How to run—1-2 heroes per army and on 2-3 fronts, or push with all 4-5 in one direction and retreat to corners during tempo play (not idling for several months...;) ) ? What are the subtleties of saving moves and what to do with slow units—if they are absolutely necessary (even with them, things go poorly:smile32: ) ? I understand that "acceleration," albeit in some twisted form, also exists in HoMM4, but I still can't figure out—in what way:rolleyes:
Usually, they run with all heroes in one army. Sometimes heroes are separated to faster "eat" experience from chests, stones, and teachers. I wrote a bit about acceleration, and as for slow monsters, this problem usually affects Haven with crusaders or monks, and Death with Venoms. Barbarians usually go with heroes on harpies. Other towns have fast level 3 monsters.
KostyaN
Well, I set up hot-seat and random on duel maps and timidly try on Expert, so far without much success—strong guards are impassable for me in the first weeks and heroes aren't leveling up; I get four of them to around level 8 by the 4th week:smile18: , the computer tells me everywhere: "you will be crushed, you will be crushed"—though it's obvious even without it:) . How do you hit something like 20-30 CDs with support on the 3rd-4th week:confused: ? At least... Or a bunch of Sorceresses (each of whom kills at 90) or various Gargantuans, or whoever...

I've gotten a bit the hang of Order with the genie+titan combo: the first slow and "pacify," the second shoot the helpless, but this tactic is far from working against everyone... And without genies, other races find it tough in this regard.
All online maps, with rare exceptions—where passages are closed by temporary chains—are played in 3-3.5 weeks. You need to practice.
KostyaN
I actually found the gloves behind 3 golemo-dragons (on iron man), on the 2nd-3rd day:smile11: ?? crazy, how?:confused: who?:smile50:
Gloves are taken on Iron in any scenario on the 3rd day, and after them, the second city is taken on the 5th day in any scenario. I've only not tried it on Champion level. Everything else works.
Heroes of might and magic 4 on-line World Championships

Statistics

Welcome our newest member: artem

Users Online 1 users 1814 guests