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I didn't think the game would end in my favor. The beginning was just terrible. To put it mildly, on the 1st map, I lost 1-3 in the Fortress, on the 2nd map, I lost 1-4 in the Castle, and Shakti was only level 7, and the mine only produced 131 resources. My secondary town on the 3rd map helped. Thanks for the game. __________________ WISE - doesn't necessarily mean old, EXPERIENCED - doesn't necessarily mean wise... the one who possesses both should always remember the words of NAPOLEON BONAPARTE: War consists of unforeseen events; in every great undertaking, one must always leave some part to CHANCE...
I confirm!! Thanks for the game and for my good luck!!!
I didn't think the game would end in my favor. The beginning was just terrible. To put it mildly, on turn 1, I lost 1-3 in the Fortress, on turn 2, I lost 1-4 in the Castle, and Shakti was only level 7, and the mine only produced 131 resources. My native secondary town on turn 3 helped. Thanks for the game. __________________ WISE - is not necessarily old, EXPERIENCED - is not necessarily wise... the one who possesses both should always remember the words of NAPOLEON BONAPARTE: War consists of unforeseen events; in every great undertaking, one must always leave some part to CHANCE...
I confirm!! Thanks for the game and for being so kind!!!
Special thanks for your kindness.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
I'm against:) Just finished with Vova, didn't see Alessandro's post and didn't cling to points (we had already been playing for about 12-13 hours and the prospects were good, but there was an opportunity to attack a loh and I decided not to drag it out. The loh couldn't handle it))), counting on the 2 remaining games. If needed, I can provide a save
At first, we decided to play a full all-random on VaTa – but the tax just strangled the already worthless 200% economy, and the experience gave almost tronge of computer caps 2 bananas, and those with nagas and the rest of the power battered the swamp army :( The game didn't work out, so we decided to remove tax and experience, but in the 2nd one the computer already whacked the opponent.
In the decisive one, Sorcha was dealt to Pir – a fairly working setup for VaTa :) From the overview, I see an external dwelling crush (as it turned out, the only one on the respawn) – a restart would be a sin ;) the almost complete lack of wood was annoying, for this reason I never upgraded the archers and the cover force was heavily battered in battles. Nevertheless, taking a distant sawmill with 2 stacks at the end of the week, and digging up wood in a broken underground, by some miracle I recruit horses, from the rest griffins, citadel, and a thousand. At this time, in the underground, a brown tavern defeats the loh, and to Gurney, who is standing guard, 2 horses and a cannon from Sorcha (who has already moved from grass to rocks) are brought through external stables – the snow army is killed, but we only make it to the tavern on 122 : we are awaited there, and in the battle 1 horse is lost – invisible mines greatly hindered maneuvers, and the caps finally struck the champion, battered by mages and archers :( But the computer already has a city hall, we build it and ours by the end of the week, as well as a castle, bastion, and monks. Sorcha alone ventured far into the rocks, but seeing a pink mine, turns back; Gurney operates in the underground – on 131, after consuming a pandora with 30 upgraded shoelaces behind the horde of air elementals, he takes a swamp village (above which a Dragon Utopia is visible from the overview) and camps with a tower and advanced earth magic; the next day – 2nd floor without word, Gurney near the hive and experts earth inside, the rebuild gives oil! :) on the road to the utopia, bracers and a zerker are knocked out of lotsa cats, the utopia is a 3-hex! From the army, only almost fully bought growth, shoelaces from the pandora and 4 geese – with a shield we take the morning of 134, all horses, crushes, and half the pokemon survived, they gave a book of fire, a cap of 4, and another one for 4 power-knowledge :) Then I was a bit of a dumbass – instead of replenishing mana and jumping through 2 conservatories and a well to the computer-swamp (which was maxing out on 141), I push through with the returning Sorcha onto the lava, capturing a stronghold village there. But on the lava, Gurney breaks 2 cyclops huts and there are resources for angels :) True, the run into the swamp is delayed by 2 days, but with the growth of a 4th Gurney, he opens another utopia along the way: a book of water and titan's helm and sword – attack 24, but practically no defense, nor armorer; the opponent has everything around 15 or so + army power. But with full control (Sorcha has fire, Gurney and Adelaide have water, and the latter also has logistics) we somehow manage – Gurney finds and breaks the maximum and finally gets a teapot for stats and a couple of decent shields, as well as armor for the titan set (which even came together)))) I upgrade archangels, level up the eagle-eye hero, because the blues aren't showing up yet, but they seem to be killing the green Conflux, whose mine I saw, and also fighting the purple one, past whose capitol my loh on a shoelace runs and on the next turn sees another utopia in the underground – but Gurney has no mana, gets beaten and smokes in the castle almost the entire turn :( and at night, just a couple of jumps from the utopia, Kolkh himself appears! At the start of his turn, I think for a looong time about who can reach the stronghold to buy Gurney there and rush the utopia, and based on the situation, attack or portal – Adel could have done it with 2 jumps and logistics, but she simply wasn't ready for the fight, not to mention Sorcha, who was opening 2 artifact shrines in the underground on 147 to try and scrounge up the missing legion ass for the statue ;) So I decide to jump with the boosted Gurney himself, and then try to reach the utopia along the way – I did reach it, on the second-to-last cell, but time was spent and runs out in the battle, I didn't even manage to reach the hidden archers :( we are predictably attacked – having blasted with a ring of ice, we buy ourselves off from the blue with the money stolen right from under his nose. On 211, there are many options; Gurney, bought in the castle, takes a pandora behind the horde of monks first thing, and inside it are 25 wood elves – I decide to buy up and either fight in the stronghold or in the field, if they don't attack at night. For the buyout, I had to take a loan, and even then it wasn't enough for everything. As usual, I was a dumbass – again thoOoOught for a long time whether to put on the bracers or build a tunnel, and as a result, time ran out so suddenly that I not only did neither (sic!) but even didn't put back the armor taken off for refueling for +10 power :D :D The opponent decided to attack not just for the sake of it, but with a delivery of growth :) perhaps this prevented the punishment of the careless Gurney – delivering growth and attacking with Kolkh was impossible, so the power was transferred to Luna, who was hanging around above the stronghold; the boss worked as a transfer station, having tactics, offense, and armor! This, despite the advantage in power, was exactly what was missing against a FF magic user who had stats around 15 versus about 30 for the artillery mage + a guaranteed first cast due to towers: on tactics forward, the blues have oil and with crushes and a ring, speed 7 – from 2 hits, 15 angels become 5! In response, implosion flies into the archangels, the rest of the damage is negligible. In the 3rd round, anti-magic on 75 pots, but still they charge armageddon and the remnants scatter across the field, BUT: in the 3rd round, a counter armageddon (and, apparently, unexpected) and the pots move before the surviving efreets under oil, showering Gurney with a rain of arts :)
GG, thanks to the opponent for an interesting game with a dramatic finale!
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
Wowa (random, Sorsha, Gurney&Shiva) def Javdet (random, Pyre, Calh&Luna) 211, 8MM6@medium roads, WT-full without experience and tax
Yes, it was a good, meaningful game. There's Calh, 2 stacks of demons, we play.. But resources are tight, and Cerberi and Dragon Flies & Centaurs block the road. First time online at the start, I upgraded Gogs by taking a single Mercury mine — then a bank collected tribute for 2 weeks:rolleyes:, but I reached the center almost without losses. At home, by some miracle, Pits were built in the Citadel.
Week 2 searching for Lava and scouting, Efreet and Pit dwellings are captured. Week 3 starts with a Conservatory on 2, then through complex chains I grab 2 more in one day and on 135, a portal breakthrough to a Dragon Utopia while peasants settled in the comp's Citadel. 136 Dragon Utopia for stats and a risky chain is built to take 3 Dragon Fly Hives on 137, while Calh runs to another Dragon Utopia. Got the Hat, already good. Then another Dragon Utopia and Calh gets stuck in labyrinths; meanwhile, fairly leveled scout magic heroes try to learn Town Portal, but with restructuring, luck fails 3 times. And then the moment of truth: Gurney devours the Dragon Utopia I had set my sights on the day before and stays on it. But there are no Vambraces, and Archangels go first and buy it out. and then Town Portal is given — that's what ruined me, I think I'll take any nearby town and transfer the army there with scout heroes. I go into the teleport — and there's a town with Gurney, and it turns out my Luna is 10 tiles away from there by air. The Tavern, even with Red buying, shows an advantage. It's late, we've played a total of about 18 hours, no desire to postpone again, I figured I could hold out in melee and then flood the battlefield with Water Elementals, double Luna's mana, complete growth, and the fight, which was lost because of the opponent's first turn. We fought well, not too upset, but then I read about Alessandro's disqualification and the frog started to choke me — had I known earlier, I wouldn't have rushed in so recklessly and I think I would have worn down the opponent. I needed to find and seize his castle and upgrade to 15 Angels. And also would have tried to get Dimension Door for the scout heroes.
27.11.2010 numOne (red, Stronghold, Gunnisson, Gunnisson) def wowa (blue, Castle, Caitlin, Valeska), 4sm0d, 133 ..... Thanks for the game.
We played on an unfamiliar template, so I developed incorrectly (I should have gone for money on week 2 and left many things until week 3). But I started playing because of Vali and the external dwelling of marksmen + I managed to knock out Anti-Morale from neutral creatures in the crypt by day 3 — nice, even though Vali's first secondary skill has become completely broken. By the end of the week, I only managed to build the Capitol in the Citadel and the unbuilt marksmen. On week 2, ditching the corner area with a hefty blocker on the road, we head to the center — there the guards are also mean as heck and there's no gold at all :( Nevertheless, after capturing the Tavern, with the catapult and Anti-Morale, we break through all the slow stompers for some useless artifacts (Vali is bare in terms of stats), the only Pandora's Box turns out to be empty, then I decide to take a shortcut and hit a pack of cats for the Black Market — and they're in 7 stacks with speed like marksmen — while I was shooting them, they chewed through my screeners and I had to finish them off in melee, losing a few marksmen, and they also killed the catapult :) Next, with a new catapult, a battle with a horde of dwarves on the road — the pacers include genies from the external dwelling, but as usual: I didn't notice the upgraded stack, it ran up and killed the needed pacer, and the rest, though with speed 3, spread evenly across the field due to the terrain :( Even though I got away with the marksmen, they gnawed through the second catapult too, ammo ran out, and Vali has to be resurrected ;) We put it aside then, but after thinking it over, I surrendered without finishing — no money, nothing to buy a power stack for battles with, and the guards are dense everywhere.
GG, thanks to my opponent for the time and the experience :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
28.11.2010 Gomunguls(Red,Rampart,Ivor,Ivor)def GoD(Blue,Swamp,Bron,Gunnar)2SM2f(2),1.2.7 We played on 200% difficulty, L without underground, took everything except my 1st rest... the start was normal, Ivor came with bows and the scout hero too... there's an external dwelling not far from the town... I spread out with scout heroes... towards the end of the week I revealed a couple of Griffin Conservatories and grabbed a couple of external pegasus dwellings... in the capital, wood in the Stronghold without dwarves and pegasi... on the second I traded about 40 pixies for the gloves, broke the guard of the Dragon Fly Hive and in the meantime I'm building chains... with money it was tight... on 1.2.4 I break a level 3 Griffin Conservatory with griffins on grass without a book... and then with angels, pegasi and overeating into the Dragon Fly Hive... it's max there... on 1.2.5 I break another max Griffin Conservatory there on grass... and I prepare to break into the dungeon... which was going to be captured the next turn... on 1.2.6 the scout hero gave the army to capture another Dragon Fly Hive while the main hero with elves (split in half) cleared a bit of the respawn near the dungeon... then Gunnar attacks the secondary hero and kills a well-leveled Gurnisson((... then brings more army and attacks the main hero... shot back with elves... and on 1.2.7 brought 7 angels, 8 wyverns and pegasi and went on the attack... Thanks for the game!!!
P.S. The respawn was decided, but the tempo was very good...
Albert@s (red, Dungeon, Gunnar, Gunnar) def Mizrael (blue, Fortress, Bron, Gurnisson), World at War, XL, 232 We agreed to play without resurrections (only from block on exiting the Castle)... 1 week — 4 heroes, 2 stacks of Troglodytes, a mini-Griffin Conservatory is scouted, stacks of Dragons, Medusas and Evil Eyes are scouted... good... 1-4, market and a рубль in the fort... 2 week — I took the stack of Medusas and Evil Eyes, at home 1-5 in the fort, since there’s no dough... 131-6 Evil Eyes, 16 Medusas, 8 Evil Eyes and some miscellaneous junk — I went into the max-Medusa nest, where I successfully fled with 4 Evil Eyes... total mess... I surrendered resources to buy out Gunny, wanted to concede, but decided to die with dignity... 3 week — built the Castle and Capitol, opponent is nowhere to be seen, so on 4 week I went all-in and ventured into the unknown... scouted a max Dragon Utopia, took 4 Griffin Conservatories, a scout hero delivered a Town Portal scroll... immediately cheered up, TP’d to the capital, where Fly was already ready, on 5 week I took the Dragon stack, upgraded them and with 8 Black Dragons, 40 Evil Eyes and 12 Angels I took the max Dragon Utopia with a loss of 40 Dwarves from a secondary — +2 and +4 to all, and Gunny is now stronger than Gurn... from there it’s just a matter of technique, we ran around a bit and GG with no chance, thanks for the game... P.S. Once again I concluded for myself that in this game you should never give up and surrender, and oh, Ole Gunnar Solskjær once again proved that he is rightfully considered my favorite hero, didn’t let me down, brother, thank you!
Albert@s (red, Dungeon, Gunnar, Gunnar) def Mizrael (blue, Fortress, Bron, Gurnisson), World at War, XL, 232
The start was just awful — all the guards were lizards, and the chest turned out to be an artifact. As a result, no tempo whatsoever, and the first week went down the drain. On week 2, I somehow broke through three crypts (lizards in the Citadel on the first one and that's it), took an external dwelling of master gremlins and built them. After that, Gurni came out of the prison and things got easier, but I constantly had to beat tough guards to move forward — for example, 95 ice demons, 80+ grand basilisk, and so on. There were tons of roads; you couldn't go everywhere, and I made a wrong turn — instead of heading toward the cornered opponent, I went out into the open, where I grabbed a bunch of castles, a couple of cons, and a Dragon Utopia, which finally gave me the View Earth spell from the tome. I ate up half the map, while the opponent only needed two respawns to pack a stack of angels, get higher stats, build black dragons, and Fly :) Gunnar with Fly is already trouble, so I decided to attack... not only did he have more meat, but I also forgot to take the pendant off Berserker, and coincidentally, there was fire (even though it didn't matter, but it was annoying). Thanks for the game.
we couldn't find a replacement for Alessandro, so if nothing changes, we'll have to assign the tech roles (by the way, where is Vigo?), but overall, we're making good progress, finishing the remaining games before the New Year, and then we'll draw the quarter-finals.
09.12.2010 Gomunguls (Blue, Conflux, Brissa, Brissa) draw RomarioGrom (Red, Necropolis, Sandro, Galthran) 2SM2f(2),1.3.3 We played full random on 200%... Took all restarts... opponent still has some... I get to play Conflux))... wiped everything possible on the first week, cleared max and pre-max crypts... then the guard of the mercenary camp... rushed back to town and learned magic... then to the stables and went about my business... near the end of the second week, I arrived at Red's... attacked the town, there were 4 angels, 250+ skeletons, 4 liches... managed to kill 3 angels and the liches perfectly, then bought peace... built bird dwellings on the second week in the citadel... have a few huts of earth and fire elementals... early in the third week, broke Naga banks (6+4) without Slow... lots of gold... leveled up excellently... took the Griffin Conservatory... have a Bolt with about 250 damage and 200 mana, big army... since the match doesn't really affect anything for either of us, we agreed on a draw!!! Thanks for the game!!!
that's how it was... on 111 3 heroes and the Conservatory was revealed, probably why he didn't resurrect:) the neutrals were fast and moral, barely managed to hold a stack of 50 skeletons by the end of the week, on 114 I took the Dungeon, and revealed the 2nd Conservatory, home 1-5 in the fort 2nd didn't bode well but in the tavern Gosha and 3 stacks :smile24: immediately sent him to the Dwarf Cottage(15) and the crypt, 2 Conservatories(2+2) sword+6, cloak+2/2 and rushed to the Dungeon for the whirlwind where Brissa was already waiting, no haste anywhere and the exchange turned out not entirely successful:( 3rd went for 80+ golems for +2 health, thought it was like a treasure zone but:smile53: only found Castle there, through scouting I see that Brissa is in no hurry to visit and is heading towards the artifact deposits, I was also planning to do some more scavenging:) but we decided to make peace:D Thanks for the game!