I'm against:)
Just finished with Vova, didn't see Alessandro's post and didn't cling to points (we had already been playing for about 12-13 hours and the prospects were good, but there was an opportunity to attack a loh and I decided not to drag it out. The loh couldn't handle it))), counting on the 2 remaining games. If needed, I can provide a save
At first, we decided to play a full all-random on VaTa – but the tax just strangled the already worthless 200% economy, and the experience gave almost tronge of computer caps 2 bananas, and those with nagas and the rest of the power battered the swamp army :(
The game didn't work out, so we decided to remove tax and experience, but in the 2nd one the computer already whacked the opponent.
In the decisive one, Sorcha was dealt to Pir – a fairly working setup for VaTa :)
From the overview, I see an external dwelling crush (as it turned out, the only one on the respawn) – a restart would be a sin ;) the almost complete lack of wood was annoying, for this reason I never upgraded the archers and the cover force was heavily battered in battles.
Nevertheless, taking a distant sawmill with 2 stacks at the end of the week, and digging up wood in a broken underground, by some miracle I recruit horses, from the rest griffins, citadel, and a thousand.
At this time, in the underground, a brown tavern defeats the loh, and to Gurney, who is standing guard, 2 horses and a cannon from Sorcha (who has already moved from grass to rocks) are brought through external stables – the snow army is killed, but we only make it to the tavern on 122 : we are awaited there, and in the battle 1 horse is lost – invisible mines greatly hindered maneuvers, and the caps finally struck the champion, battered by mages and archers :(
But the computer already has a city hall, we build it and ours by the end of the week, as well as a castle, bastion, and monks.
Sorcha alone ventured far into the rocks, but seeing a pink mine, turns back; Gurney operates in the underground – on 131, after consuming a pandora with 30 upgraded shoelaces behind the horde of air elementals, he takes a swamp village (above which a Dragon Utopia is visible from the overview) and camps with a tower and advanced earth magic; the next day – 2nd floor without word, Gurney near the hive and experts earth inside, the rebuild gives oil! :) on the road to the utopia, bracers and a zerker are knocked out of lotsa cats, the utopia is a 3-hex! From the army, only almost fully bought growth, shoelaces from the pandora and 4 geese – with a shield we take the morning of 134, all horses, crushes, and half the pokemon survived, they gave a book of fire, a cap of 4, and another one for 4 power-knowledge :)
Then I was a bit of a dumbass – instead of replenishing mana and jumping through 2 conservatories and a well to the computer-swamp (which was maxing out on 141), I push through with the returning Sorcha onto the lava, capturing a stronghold village there. But on the lava, Gurney breaks 2 cyclops huts and there are resources for angels :)
True, the run into the swamp is delayed by 2 days, but with the growth of a 4th Gurney, he opens another utopia along the way: a book of water and titan's helm and sword – attack 24, but practically no defense, nor armorer; the opponent has everything around 15 or so + army power.
But with full control (Sorcha has fire, Gurney and Adelaide have water, and the latter also has logistics) we somehow manage – Gurney finds and breaks the maximum and finally gets a teapot for stats and a couple of decent shields, as well as armor for the titan set (which even came together))))
I upgrade archangels, level up the eagle-eye hero, because the blues aren't showing up yet, but they seem to be killing the green Conflux, whose mine I saw, and also fighting the purple one, past whose capitol my loh on a shoelace runs and on the next turn sees another utopia in the underground – but Gurney has no mana, gets beaten and smokes in the castle almost the entire turn :( and at night, just a couple of jumps from the utopia, Kolkh himself appears! At the start of his turn, I think for a looong time about who can reach the stronghold to buy Gurney there and rush the utopia, and based on the situation, attack or portal – Adel could have done it with 2 jumps and logistics, but she simply wasn't ready for the fight, not to mention Sorcha, who was opening 2 artifact shrines in the underground on 147 to try and scrounge up the missing legion ass for the statue ;)
So I decide to jump with the boosted Gurney himself, and then try to reach the utopia along the way – I did reach it, on the second-to-last cell, but time was spent and runs out in the battle, I didn't even manage to reach the hidden archers :( we are predictably attacked – having blasted with a ring of ice, we buy ourselves off from the blue with the money stolen right from under his nose.
On 211, there are many options; Gurney, bought in the castle, takes a pandora behind the horde of monks first thing, and inside it are 25 wood elves – I decide to buy up and either fight in the stronghold or in the field, if they don't attack at night.
For the buyout, I had to take a loan, and even then it wasn't enough for everything.
As usual, I was a dumbass – again thoOoOught for a long time whether to put on the bracers or build a tunnel, and as a result, time ran out so suddenly that I not only did neither (sic!) but even didn't put back the armor taken off for refueling for +10 power :D :D
The opponent decided to attack not just for the sake of it, but with a delivery of growth :) perhaps this prevented the punishment of the careless Gurney – delivering growth and attacking with Kolkh was impossible, so the power was transferred to Luna, who was hanging around above the stronghold; the boss worked as a transfer station, having tactics, offense, and armor! This, despite the advantage in power, was exactly what was missing against a FF magic user who had stats around 15 versus about 30 for the artillery mage + a guaranteed first cast due to towers: on tactics forward, the blues have oil and with crushes and a ring, speed 7 – from 2 hits, 15 angels become 5! In response, implosion flies into the archangels, the rest of the damage is negligible.
In the 3rd round, anti-magic on 75 pots, but still they charge armageddon and the remnants scatter across the field, BUT: in the 3rd round, a counter armageddon (and, apparently, unexpected) and the pots move before the surviving efreets under oil, showering Gurney with a rain of arts :)
GG, thanks to the opponent for an interesting game with a dramatic finale!