Posts from Against which factions is it easier for demons to fight, and against which is it more difficult?
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Against which race is it especially difficult to play as demons?
.....I was playing as Alastor on Veteran difficulty...it's great that his starting spell, "Mass Slow," helped so much that he could cast "Darkness" and attack effectively)))
I leveled up, focusing on attack, darkness magic, and spellcasting. I reached level 16-17...
Then, in the second week of the game, a hero with a decent group of archers appeared...it seemed like he was relying only on them...I immediately cast "Mass Slow," then jumped to the druids with demons and ran up with my dog units...it was a close fight, but I defeated more than half of his army (too bad I didn't save a recording). I was so happy...I even managed to defeat Talanar as Alastor, even though he had ballistas...after that, a hero from Haven appeared, but Iris destroyed him easily...
It's also difficult against Sylvan.
It's easiest against Necropolis or Academy (if the hero is Marbas).
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
It looks really cool when Divine Force, Mass Heal, and Mass Haste are used. The Necromancer had Chain Lightning (which isn't the best choice against this type of enemy), and there were also Berserkers and Mind Control spells!
But the main problem is initiative (even though the artifacts for initiative were roughly the same), but since the demon is faster, it goes first -> 1,000 Imps drain all the mana. At this point, the Necromancer can lose without a choice, casting a powerful Shriek, for a total of -8 or -10 defense. My demons sometimes resisted it, but not often, and when combined with Grief, they always resisted it!((((
The Necromancer drained mana by killing my summoned Imps because they would also drain mana if they had any! (There's a nasty trick with a Phantom that costs 800 and still drains no mana).
I was playing as the Demon, with Jezebeth and 350 Demons, supported by Cave Dwellers and Imps. The rest rushed into the attack. After inflicting as much damage as possible, I returned with Archdemons to protect my high-damage ranged units!
In skilled hands, demons can really mess up the opponent, and if the Necromancer doesn't choose the right tactics, it's a plus for the demon!
Here are the main dangers for the Necromancer against the Demon:
1. Initiative - the Demon has many units that go first!
2. 1,000 Imps drain 250 mana, which means the Necromancer definitely won't win with Chain Lightning unless they have as much knowledge as possible, and specifically, the important perk in education!
3. With Leadership and at least two artifacts for defense, the Necromancer loses the advantage of Chain Lightning!
(tested) Unless, of course, the Necromancer has a complete set!
4. The Demon, without a Sandro's Cape, will go for a light build, because there's simply no other option! Antimagic can solve a lot! (Simple spells of levels 1-3 can be obtained in the castle or on the map).
5. Only take Messengers... in extreme cases, Banshees, if you are very confident in the power of Chain Lightning!
6. I'm saying all this as a not-so-experienced player of the Necromancer, so if there's anything absurd, let me know... I'm interested!)))
Regarding tactics, it's been correctly noted - I always try to use it, but the thing is, there's one demon who negates this ability. In that case, you need to try to defeat the demon with strong units, such as Lucretia and Orson.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Has this thread died? Does no one like the information, and does no one want to discuss it?
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
http://vkontakte.ru/id13369110
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
