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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to Pit for LM
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#964
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What is the difference in meaning between a single road in Heroes of Might and Magic and a road that blocks a second passage?
In reply to Wicc
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#965
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At least, this way, the opponent won't be able to pass along the road.

In general, I would suggest playing Heroes of Might and Magic with restricted road movement – that's a real challenge. And only one road should be available in Heroes of Might and Magic.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Pit for LM
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#966
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"each player has the right to take a restart/restarts during their turn."
Is it not allowed during another player's turn?
Show your true face when losing. Make sure it`s not ugly.
In reply to Герой Меча и Магии 3
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#967
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I suggest that the rules for Jebus Cross allow (perhaps from 131 or some other way) jumping over mountains to a neighboring respawn without breaking through ГО, provided it is not the center (you can't mistake the center for anything else anyway!). Otherwise, if the pace is roughly equal—and someone just gets slightly luckier with artifacts in Dragon Utopia on the 2nd—that's it; you practically see the "balance of smka" effect... There must be at least a minimal opportunity to recover.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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#968
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I disagree. If you hesitated and didn't even break through the enemy's defenses, why prolong the game?
Земля нуля.
Все в ней нулево и кукольно.
In reply to Pit for LM
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#969
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And what if you break through and don't get slowed down?:) My case from yesterday.

Added 1 minute ago
Or like this: after breaking through the Gate of Order in the center, you can move anywhere without breaking through again.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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#970
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KoStyaN
What if you break through and don't get stuck?:) This happened to me yesterday

Added 1 minute ago
Or like this: after breaking through the Gate of the Month in the center, you can run anywhere without breaking through.

I agree, it's a good suggestion. Sometimes the game generates such winding paths in the center that it's more convenient to go through the adjacent areas.

To clarify a bit - the purpose of the current rule is to avoid the temptation to go into buggy passages or take advantage of cheap control early in the game. I don't see anything in the proposed variant that contradicts this rule.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Pit for LM
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#971
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I agree as well; in my experience, at the end of the second round I didn't go to the center but instead ate the home Dragon Utopia and got wings there. At the start of the third, I broke through ГО and took a bit from the center, but then I was scared off, so I no longer had the chance to push through to other respawns, and my wings were useless, even though I could have easily flown to another respawn from my own and farmed there.


In reply to Герой Меча и Магии 3
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#972
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Heroes of Might and Magic III
"each player has the right to take a restart/restarts during their turn"
Is it not allowed during the opponent's turn?


Well, it means that you can take 111 restarts until you pass your first turn. 113 - until you pass your turn on 113, you can do it earlier, but not later.
And so - you can take 113 restarts during the opponent's turn on 111.
С истиной где-то рядом...





Лето 2010.
In reply to Pit for LM
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#973
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Well, sometimes people pick Red and get 113 on their turn while Blue has already played. With 113, it's like...
Show your true face when losing. Make sure it`s not ugly.
In reply to Герой Меча и Магии 3
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#974
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Even a newbie who finds wings on their starting location will drag the game out to the fourth week, which I consider unacceptable. After all, surrendering the center usually means losing the game, so all these efforts only lead to prolonging the match. IMHO!
Земля нуля.
Все в ней нулево и кукольно.
In reply to Pit for LM
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#975
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An unexpected question arose: is a quick game in the Hive map with Hydras allowed, or is it the opposite?
Show your true face when losing. Make sure it`s not ugly.
In reply to Герой Меча и Магии 3
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#976
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Heroes of Might and Magic III
An unexpected question arose: is a quick save allowed in the Hive map with Hydras, or is it the opposite?

It is allowed.
С истиной где-то рядом...





Лето 2010.
In reply to Pit for LM
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#977
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b) Find and visit the "Sanctuary of Magical Thoughts" with any hero, using the Raise Dead spell (to use Tanta's specific spell).

Is it mandatory for this hero to learn the spell? If he doesn't have enough wisdom, or even a spellbook, then what should he do?
Show your true face when losing. Make sure it`s not ugly.
In reply to Герой Меча и Магии 3
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#978
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Heroes of Might and Magic III
Is it necessary for this hero to learn the spell? If he doesn't have enough wisdom, or even a spellbook, then what?


Read the entire section 5.10, instead of quoting just one phrase from it.
If the Hero doesn't have a spellbook, how can he use magic? Ask more specifically, because the question is unclear.
С истиной где-то рядом...





Лето 2010.