What if you break through and don't get stuck?:) This happened to me yesterday
Added 1 minute ago
Or like this: after breaking through the Gate of the Month in the center, you can run anywhere without breaking through.
I agree, it's a good suggestion. Sometimes the game generates such winding paths in the center that it's more convenient to go through the adjacent areas.
To clarify a bit - the purpose of the current rule is to avoid the temptation to go into buggy passages or take advantage of cheap control early in the game. I don't see anything in the proposed variant that contradicts this rule.
Зима 2011-12.