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Posts from Discussion of the Necropolis faction. Auto-translated

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In reply to =Feel999=
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#463
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Wouldn't it seem a little strange if a spider couldn't spin a web? Just curious.
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#464
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There's a wonderful word there: "almost."
Yes, I noticed. I decided to omit it anyway because, thank the Emperor, it's not in *every* game, although it is in many.
A spiderweb is definitely not saliva; it's a protein mass secreted by specific glands in the spider, called spinnerets, of which there are 3 pairs on the spider's abdomen.
NO, IT'S NOT SALIVA! Smart people are telling you! Spiderweb is spider saliva, and a spider is an insect!

I don't see any contradiction. It's not necessary to give a wizard (or something similar to a wizard) magic abilities in every game.
My sword, my trusted ally, unphased by my aspect.
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#465
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I think that by "saliva," they meant saliva-like secretions. The salivary glands and the spider's glands are similar, or rather, the composition of the secretions is similar.
Your captain.
 

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#466
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No, no, spiders ABSOLUTELY must spin webs; every arachnologist and spider enthusiast will tell you that.
In reply to Werevolka
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#467
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It would be cool if spiders could turn around and shoot a bunch of fireballs from the tip of their abdomen!
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In reply to Werevolka
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#468
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Werewolf
No, spiders ABSOLUTELY must spin webs; every arachnologist and arachnid enthusiast will tell you that.
What about half-spiders? The only thing Fateweavers are truly obligated to do is poison their enemies.

Magic is an integral part of the fantasy world:smile22:! And how many hybrid spellcasters have you seen, Morning :)?
Morning
Yes, I noticed
Aha!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#469
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What about half-spiders? The only thing Fateweavers are really obligated to do is poison their enemies.
Even half-spiders are a must, and since spider silk is their saliva, it's not going to be a pleasant sight!

Why are they obligated? Because Fate poisons life and free will? :)
And how many hybrid wizards have you seen, Morning?
More than nine thousand. Most often, it's a wizard/thief, although there are also brutes with a hint of magic.

What? Why did you copy that?
My sword, my trusted ally, unphased by my aspect.
In reply to Happy Life
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#470
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Morning
Even half-spiders are a must, and since spiderwebs are spider saliva, the sight won't be pleasant!

Why are they a must? Because fate poisons life and free will? :)

More than nine thousand. Most often, it's a wizard/thief, although there are also brutes with a hint of magic.
That's probably why it's better not to include spiderwebs :D. And if the spiderweb, according to Werevolk, emerges from... Hmm. From under the Spinner's body, the sight will also be unpleasant. But poisoning is a property of spiders that would look natural in battle. And you can poison with anything: what guarantee is there that the Spinners haven't smeared their paws with their own venom? Or perhaps they will throw poisoned projectiles with a staff (who knows what the spider-women with spider paws will fight with). Just for atmosphere :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#471
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Of course, they need such powerful bodies and deadly claws only to fight with a staff.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#472
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And if the web, according to Werevolk, will be emerging from...
The information is 100% accurate.
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In reply to Победитель
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#473
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Winner
And if the web, according to Werevolk, emerges from... Hmm.
For some reason, this only happens in real life, but in games, spiders simply spit it out. And I can't imagine that it would be so disgusting: when a spider weaves a web, it is actually a beautiful sight. I once had the opportunity to observe it. But game developers don't understand this, so their spiders are huge, sometimes with a female body, and they usually spit out webs.
 

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#474
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It would be silly to show, in a pompous fantasy setting, how a spider turns its abdomen, while Drizzt kicks it with his feet and two swords, and starts weaving a web.
After all, fantasy as a genre is based on the same principles as most modern games – “make money.” Everything is for the masses. Realistic web-weaving wouldn't fit into the dynamics and wouldn't be interesting to the typical fantasy audience, who are waiting for elves in Heroes of Might and Magic VI.
My sword, my trusted ally, unphased by my aspect.
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#475
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Why implement it this way? For example, you could spend part of the turn allowing the spiders to prepare for battle: setting up web traps, and so on. Or, you could simply do without the spiders altogether, rather than engaging in such absurdities as spitting webs.
 

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In reply to Ment
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#476
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Ment
Wouldn't it be better to avoid spiders altogether, rather than create such nonsense as spiderweb spit?
There's no avoiding it now, and besides, the Fate Weaver looks more original than a skeletal dragon.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
In reply to Happy Life
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#477
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Correction: sphinxes look more original than bone dragons :). Spinners don't resemble them at all :o. By the way, I don't see any reason for spinners to spin webs, let alone spit them :(. I think they would look better without this ability :).

Morning
It would be silly to show in a pompous fantasy how a spider turns its abdomen, while Drizzt kicks it with his feet and two swords, and starts spinning a web.
After all, fantasy as a genre is based on the same principles as most modern games - "make money". Everything is for the masses. Realistic web-spinning won't fit into the dynamics and won't be interesting to the typical fantasy plebeian waiting for elves in Heroes of Might and Magic VI.
No comment.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"