After all, fantasy as a genre is based on the same principles as most modern games – “make money.” Everything is for the masses. Realistic web-weaving wouldn't fit into the dynamics and wouldn't be interesting to the typical fantasy audience, who are waiting for elves in Heroes of Might and Magic VI.
After all, fantasy as a genre is based on the same principles as most modern games – “make money.” Everything is for the masses. Realistic web-weaving wouldn't fit into the dynamics and wouldn't be interesting to the typical fantasy audience, who are waiting for elves in Heroes of Might and Magic VI.