Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Initiative will be implemented. It determines the turn order of creatures in each round, as it is implemented in King's Bounty.
That's good news :). With initiative, the units move much more logically. And about the fourth faction, it was clear a long time ago - it was supposed to be announced at the beginning of November, right?
Those who have a complete collection of unit screenshots, please upload them to the screenshots section. It will be much easier to view them there than to search through different topics. :smile20:
That's good news :). Units move much more logically with initiative. And it was clear a long time ago that there would be a fourth faction - it seems they were going to announce it at the beginning of November?
Yes, a good balance can be achieved with initiative. The fourth faction will be announced at the beginning of December (not much longer to wait), as I mentioned here, and in December, there will be a new website for the 6th installment of the series :)
Added after 10 hours 56 minutes They talked a little about the unique buildings: Here are some exceptional examples of unique buildings:
- For Haven: Statue of Revelation, which reveals the fog of war in a designated area once a week.
- For Necropolis: Altar of Eternal Servitude, which collects the remains of Necropolis creatures that fell in battle, so they can be hired into the army again (at a cost).
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
I share the same opinion, but the building for Necropolis is too simplistic. They could have come up with something more interesting.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
I agree, but they made the building for Necropolis too simplistic. They could have come up with something more interesting.
Maybe it's simplistic, but it's useful ;)
Happy Life
Auto-translated
Okay. Being able to replenish some of the losses in the Castle after a battle, in addition to the usual replenishment rate, is perfectly in line with the Necromancer's style. It's not any more primitive than Holy Vision.
Scouting is only needed in online games or when playing with a real player in hot-seat mode.
It might be primitive, but it's useful ;) .
I don't deny it... Morning
Being able to buy back some of the losses in the castle after a battle, in addition to the normal replenishment, is quite in the spirit of a necromancer.
Considering that the Necropolis units are constantly being slaughtered, it's a very good thing... PS: Currently, there are 25 maps (campaign + prologue) and 10 multiplayer maps planned. I know it's not much, but the developers might add more...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
Победитель
Auto-translated
Why is it considered primitive? Both structures are quite original, although the Necropolis one is clearly more useful.
Why is it primitive? Both structures are quite original, although Necropolis clearly has a more useful one ;).
I didn't mean that they aren't useful, although Haven clearly has a less useful one (its significance is only in online games or in hotseat mode). It's just very primitive (although, yes, it's hard to come up with something other than raising the dead for Necromancers, but even so, if you try, you can come up with something more original).
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
You're posting in the wrong thread; this has already been posted in the Haven faction information section.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
Пара банок пива, снаряд дешевого пойла Ракета прущего дыма и море свободы Серьезные помыслы, прущие скорости, мама с вопросами: - Куда ты дел совесть? Стань взрослым. Я в ответ молчал виновато - Посмотри на брата, разве трудно быть нормальным? Им не понять меня, не поменять меня Хотели поломать меня - им не поймать меня В чем моя вина? Думал бежать отсюда, хлопал дверями злобно - Обида-паскуда Мама била посуду и тихо плакала Молилась за меня Богу - свечи ставила
Werevolka
Auto-translated
I personally am interested in the following question – will there be a map editor in the sixth installment? Does anyone have any information?
Победитель
Auto-translated
Why do you need it? The main thing is that there will be an editor right away :):)! And if a generator isn't available immediately, they'll add it later, just like in "Heroes 5" :). But something tells me that even without an editor and a generator for multiplayer maps, we'll have enough to play with :).