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Posts from Inferno faction discussion. Auto-translated

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In reply to Драккошка
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#411
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Drakkosha
Yeah, and that maniac in armored underwear is definitely not cool. And the name is just ridiculous. I only like the chain-wielding creatures.
Yes, the name is also terrible. And I don't like the models of either the maniac or the tormentor. By the way, I suggest we discuss the following: in the thread about units, Major Whirlwind quoted a statement saying that cave lords will be the champions. What do you think of that idea?

In that video, the player defeated a bunch of phoenixes with minimal troops - it's not a utopia of dragons, but a large group of phoenixes in the fourth mission of the "Frida's Dilemma" campaign ("Fortress").
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#412
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Hello everyone, I'm new to the forum, and also new to the HoMM game universe, since the old topic is outdated, please excuse me for writing off-topic, but I really liked the Inferno faction in the 5th installment. However, after reading various topics on the forum, I came to the conclusion that this race is weaker than the others because it loses to Dwarves, Humans, Haven, and Necropolis. Also, the choice of heroes is limited: Deleb, Nibros (or Nimbus, I don't remember exactly), and Grok. Is my opinion correct, or is there still a balance, and are there chances against other factions?
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#413
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Hammers of Fate – that means lords. Not worse than most other factions.
А, вот почему.

🏹🎪+⛓️♿=💕
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#415
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Those maniacs are just some kind of freaks. I don't see anything interesting in them. It would be better if they brought back the Imps. MararV, if you know how to play with this faction, you will win. You have portals, a strong sixth-level unit, a decent fifth-level unit, and a good third-level unit at your disposal. Plus, those very Imps will be very useful against a Warlock, as the Warlock has little mana. In short, learn, and everything will be OK.
 

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#416
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Yes, the demons don't look very impressive; in my opinion, the imps would have been better, but unfortunately, it doesn't change anything. Well, all that's left are the devils; let's hope they look cool. By the way, does it seem to anyone else that the developers have become obsessed with ghouls (1 in Necropolis and 2 in Inferno)?
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#417
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Here's the replacement for the Imps, just as I said. Although, I don't understand why they made Wraiths; aren't there enough Succubi? And yes, the Ghouls look like abominations. It seems the developers have run out of ideas when it comes to the appearance of the units.

Be strong. Believe
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#418
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They should have stuck to what they knew and just taken old units and tweaked them a bit. They have a lot of ambition, but not much to show for it. Chains, whips... Okay, I need to at least pretend I didn't think of anything inappropriate.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#419
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Drakkosha
It would have been better if they hadn't reinvented the wheel, but instead took old units and made some minor edits. They have a lot of ambition, but little to show for it.
Chains, whips... Okay, I need to at least pretend I didn't think of anything lewd.
Demons, demons, demons!!! And not some kind of maniacs :smile18:! Right now, Inferno has 3 new units, and Necropolis has 2. At least Haven didn't decide to reinvent the wheel (although the maniacs turned out not very well, and they overdid it with the pathos in Haven).

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#420
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I hope they at least left the mana steal ability for someone.
А, вот почему.

🏹🎪+⛓️♿=💕
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#421
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You complain, but you'll still play and praise it.
My sword, my trusted ally, unphased by my aspect.
In reply to Happy Life
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#423
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Morning
You complain, but you'll still play and praise it.
We will play, but the question is, for how long. For now, among the new units, the Juggernauts look the best to me.

In reply to Happy Life
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#424
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Morning
You complain, you complain. But you'll still play and praise it in the end.
Maybe you're right. Over time, everyone will get used to this terrible appearance.

But for now, I'm saying: I don't like Inferno in Heroes 6 at all. Maniacs, torturers, ghouls - it's all the same, some are scarier, and some are not. Torturers and maniacs are not demons, just monsters of unclear origin. Where are the imps??? Where are these demonic cuties?? Why were they replaced with all sorts of freaks? And if a pit lord becomes a champion, the faction will be completely ruined.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#425
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You'll still play it and praise it anyway.
Hehe. If it fails, the other parts of the game won't disappear.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
In reply to Победитель
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#426
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Winner
Perhaps you are right. Over time, everyone will get used to this terrible appearance.
In H4, I didn't get used to the appearance... Time will tell if I will get used to this. Regarding the pit lord, I wouldn't panic so much. This would somehow show the evolution of military art in Ashan. Demons get archdemons, knights take off their trinkets and start fighting properly, elves get dragons ;)
 

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#427
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Where are the imps??? Where are these demonic cuties?? Why were they replaced with all sorts of hideous creatures?
Because imps are too weak to be put on the same level. And they are not at all intimidating, they don't fit the new concept. And that's fine.
And if the Pit Lord becomes a champion, the faction will be completely ruined.
I don't see a problem, there's no need to keep repeating the same thing. Maybe you would like to see the same set of units in every game? Maybe you just want to redraw the graphics?
This would somehow show the evolution of military art in Ashan. Demons get archdemons, knights remove their trinkets and start fighting properly, elves get dragons.
Suddenly, a pretty good idea.
My sword, my trusted ally, unphased by my aspect.