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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
I'm interested in what other types of splits there are... Saves with different examples would be VERY helpful.
There are a few saves in the asm topic:
/topic/5927/
I found two more saves.
In one (game between Kluka-Piterius), there is a typical example of a hero split in a Castle (Deemer in one of the Confluxes of the red player).
In the other (game between Kluka-DubrovinPoll), the secondary structure – the Conflux – turns gray, accompanied by a hero split.
The bug with rebuilding the Inferno Castle in Might and Magic 2 keeps recurring with alarming regularity; I'm not sure if it's worth playing tournaments with this Castle until it's fixed. But I'd like to, as I'm already used to it.
Let me reiterate how it should work. In Might and Magic 2, the Inferno Castle has 7 spells available (Blindness, Slow, Lightning, Healing, Mines, Ray, Wall). When rebuilding, the spells should not repeat until all of them have appeared. Therefore, after just one rebuild in Might and Magic 2, all 7 available spells should appear in the Inferno Castle.
I've tried several times to start building the Inferno Castle from day one, i.e., rebuilding it on day 113 – everything works as it should. However, if I rebuild it "according to plan," i.e., on the second week, then 6 spells (except for Blindness) cycle through repeatedly.
In the archive, there are 2 pairs of saves, 121-122, obtained from one save, 117. In both pairs, the Inferno Castle is built on day 121 and rebuilt on day 122; the only difference is in the construction on day 117 – in the first case, the Castle is built, and in the second, that day is without construction. In the first case, the bug is present on days 121-122, but not in the second.
http://zalil.ru/29971294
Just in case, here are all the original saves from 111 to 125; Blindness does not appear.
http://zalil.ru/29971166
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
Medium_HP, I can't even imagine how HD could be doing this. Changes to the original code in HD do not affect spells and do not affect the contents of buildings in a town. As I understand it, a script is responsible for restructuring the GM in the WT. The HD mod does not make absolutely any changes to either the scripts or the WT script handler.
I have a hypothesis: as a result of some unknown interactions between HD and WT, Blindness becomes a prohibited spell for this town; if this is indeed the case, then at least we can't fix this bug at its root, but we can automatically fix this bug.
***
I have already created a fix for the known types of hero duplication that I found, triggered by pressing a button. I will release an update for HD today or tomorrow.
Having saves from different examples would be VERY helpful.
Gentlemen, please take the time to look not just in one place, but search your hard drive for buggy saves!!!
We're talking about a very unpleasant glitch – the duplication of heroes!!! And there's a very good chance of fixing it!
We need to help baratorch understand where this bug comes from! WITH EXAMPLES! And then, hopefully, even the cities that have turned gray might be cured ;)
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
[+] When the option to fix in-game bugs is enabled, you can no longer switch the positions of your hero and an allied hero in a town using the spacebar. [+] Added the ability to fix the consequences of certain bugs, such as hero duplication, a castle turning gray, or a hero's "shadow" appearing after the hero is killed/dismissed. The fix is currently selective: hover the mouse over the shadow/clone/town entrance on the map and press the left [Shift] + [F2]. Fixing these bugs only works if the option to fix in-game bugs is enabled.
Checked, the healer fixed this castle, which is good.
Yes, I forgot to mention that, just in case, I made it so that only your own castles and heroes can be healed. The Shadow creatures are neutral, so any player can remove them.
After successful testing, I will replace the selective healing with general healing. And then with automatic healing, where bugs will be fixed before they are even noticed.
Anyway, it took some time to dig through and sharpen the tools... but I finally found it among the deleted files. In the first zip file, there is a duplicated Serena in the swamp town (she had been in the garrison for several days), while at the same time Pikedram (at the mill on the snow) does not appear in the heroes panel. No rollback was performed; it didn't affect the game. The second zip file shows a grey city. The saves are from before the event, with the grey city, and after the rollback. If you look specifically at the bugged save, while cycling through heroes, the main dungeon town is still blue, but after hovering the cursor over the town, it immediately becomes grey. Interestingly, on the adventure map, the grey city appeared as a white spot in SoD, but as a red spot with the mod.
With the first save, shift+f2 indeed doesn't work correctly. It should have removed the garrison copy, not the visiting one.
In the second save, I managed to fix it like this:
Move Damakon away from the castle - a clone of Astral appears at the entrance. Skip a turn (since Astral has no movement points left), select the Astral clone (focus on it), and move away from the castle. Hover the mouse over the castle entrance (without removing focus from Astral) - the first shift+f2 heals the corruption, and the second shift+f2 removes the Astral clone.
These two examples are new to me; I will find a correct way to fix them...
Sorry for English but you stopped sharing your work on HC so I need to write it here ;) I use HD with H3 Complete and marked "No CD". IMO, bugs about which you write above appeard with version 2.58 and "Fix gameplay Bugs" option. If you turn it off, HD is more stable. i.e. If you run (new/load) game in MP HotSeat mode with "Fix gameplay Bugs = 1" and put the mouse cursor under any "Shrine of Magic", game always crashes. With "Fix gameplay Bugs = 0" it is OK.
Yes, it crashes in hot-seat mode, but everything works fine in multiplayer. We will fix it.
2.64u (16.11.2010)
[!] The fix for the consequences of bugs such as hero duplication, the city turning 'gray', and the appearance of a 'shadow' of a hero is now general, works on the entire map, is more 'intelligent', universal, and effective. (It works by pressing [Left Shift] + [F2] when the option to fix game bugs is enabled)
Added 10 minutes later I just tested the fix for splitting/silvering issues in multiplayer.
We definitely need to make it automatic, because if one player fixes the map while the other doesn't, it can cause glitches, for example, when attacking a silvered town...
might have missed something, but options weren't passed on until now
False start with winter sleep?:) They're already fixing bugs with duplicated heroes and cities turning gray, and adding a hotkey to open the market!:smile12: We could also summarize some intermediate results.
Here's a buggy save from our game with Cobra:
The save is mine, turn 117. When the turn ends, the red player's hero duplicates. When Shiva leaves the Oris Castle on turn 121, she disappears. Version: WT-full.
www.heroeswt.net.