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Posts from - What are the drawbacks of Heroes 3? (What didn't you like about it?)

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In reply to Geksorin
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19 years ago
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The companies are decent (except for the Chronicles...). And the captain is completely unnecessary.
In reply to Geksorin
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19 years ago
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Well, well... Hiring a weak hero and leveling him up just so he can sit around and cast spells? Consider the costs of leveling him up...
As for the campaigns... In my opinion, they are better in the second game – there is more freedom of choice!
In reply to Geksorin
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19 years ago
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By the way, we're currently debating here about what's missing in Heroes. But the topic isn't about what they lack, but rather about what we don't like from what already exists.
In reply to Geksorin
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19 years ago
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You don't even need to level up the Sorceress! Just gather all the unnecessary artifacts and give them to her!
In reply to Geksorin
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19 years ago
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Well, in Haven, there's something similar to a captain, and you can even appoint a leader from the monsters... It's not bad at all, but if these two gain experience, they often become VERY strong, stronger than entire stacks of monsters. Mighty Gorgons are especially useful in these cases (my favorite unit in the third game); they approach, breathe, and leave =)
In reply to celt
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19 years ago
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celt;42614
You don't even need to level up his Magic skill! Just give him all the unnecessary artifacts.
And will you also boost his Wisdom with artifacts???
And his skills (ideally)???
So, you still need to level him up (besides, how much can you increase his stats with even the best artifacts??? By 4??? IMHO, Wisdom 4 is not serious!).
In reply to Imp
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19 years ago
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There were few truly useful spells in the schools of fire and water. All the best spells were earth-based (City Portal, Explosion) and air-based (Lightning, Chain Lightning, Flight, Dimension Door).

And there were few skills for the hero. In this regard, Heroes 5 made a big step forward.

I also didn't really like the functionality of the map editor. It's a pity that you can't write even simple scripts there, otherwise all the campaigns turn out to be too monotonous. The scripting language that comes with In the Wake of Gods is not for the average mind :(

Oh yes - the captain is completely useless. It's easier to assign a more or less developed hero to the garrison. Or are you saying that the captain had extremely high stats? ;)
In reply to Geksorin
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19 years ago
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If Heroes of Might and Magic III had a third level of map editor and a script editor, I wouldn't have any complaints about it.
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19 years ago
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You're right – magic is a bit of a mixed bag. It's all useful, but some spells are just better than others. Now, to the point. I didn't like the unchanging background of castles, regardless of the landscape. And it's also silly that any hero can appear in taverns. Personally, I don't understand why a necromancer or a demon would be in the tavern of a Knight's city. They got rid of this nonsense in the fourth game. I also would have liked it if battles for things like crypts, vaults, and pyramids took place indoors, rather than in the open air. I was hoping that this would be done up until The Shadow of Death, but it wasn't meant to be.
In reply to Geksorin
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19 years ago
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I didn't like the unchanging background of the castles, regardless of the landscape.

But this allows for a unified castle style... a symbiosis of the background and the buildings. In the 4th game, the castles blended together and were somewhat uniform.
In reply to Alan
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19 years ago
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Well, it depends on how you do it ;) The 4th one wasn't very successful, in my opinion. But in my imagination, I can picture it very vividly.
In reply to Geksorin
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19 years ago
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Generally, as I've noticed, those who started playing Heroes with the 4th installment say it's great, while those who started with the 3rd one frown. There's also another pattern: those who started with the 4th game were very disappointed with the 5th (because they thought it would be a continuation of the 4th), but fans of the 3rd game were pleased because the 5th is somewhat similar to the 3rd, so each of these groups has its own opinion!

I didn't like the fact that before I bought the licensed version (or rather, borrowed it from a friend), I played a pirated version for almost 1.5 years!!! What was Ubisoft doing?
In reply to Geksorin
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19 years ago
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I had the opposite experience! I started with the third game, then played the fourth (I really liked it!), then the second while waiting for the fifth (and now, it's really hooked me, it's GREAT!). And then the fifth (it's terrible - it needs an upgrade to Heroes 4!!! :mad:)
In reply to Geksorin
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19 years ago
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I still have a soft spot for Heroes 3, with all its flaws and outdated graphics. Right now, I'm actively exploring the world of Heroes 5, but Heroes 4 remains a stumbling block for me.
In reply to Geksorin
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19 years ago
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I still play Heroes of Might and Magic III (or rather, 3.58) and consider it not only the best game in the series but also one of the best PC games ever. It has almost no flaws, and I can't immediately say what I don't like about it. Heroes of Might and Magic IV didn't appeal to me at all. The only plus is the hero's participation in battles. Heroes of Might and Magic V is beautiful, but it doesn't even come close to the variety of artwork found in Heroes of Might and Magic III. Although, of course, Heroes of Might and Magic V is significantly better than Heroes of Might and Magic IV.

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