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Hello, fellow HoMM3 enthusiasts!!!!
A tournament called "ALL RANDOM" is being organized


Everyone is requested to CAREFULLY read the General and Regulation provisions.

GENERAL:

Tournament Organizer: OUTLAW (398659540)
Tournament Leads: OUTLAW, NumOne(305035002)
Tournament Judges: Javdet(432146477) and Wicc(148698328)

PRIZE POOL - SUBSTANTIAL (the first of its kind for ХВ)!!!!!! The tournament judges can vouch for this fact. I am still determining the final form and content of the prizes, but I assure you—no one will be left out!!
All those wishing (i.e., sponsors) to participate in increasing the prize pool are asked to contact me via private message.

For a fairer and more transparent game format, this tournament will be held on the WT version with anti-cheat.
Hardcore SoD players should not sigh in disappointment, as there will be 2 same branches of participants: one is "effectively" a SoD branch—WT with settings adjusted for SoD, and the 2nd branch is pure WT (i.e., classes, tax, bank, experience, etc.).
I think the idea of full random is clear to everyone—it's about moving away from standard pairs like Castle vs Rampart/Swamp etc., as well as favorite starting heroes, such as Kyrre, Tazar, Shanti, etc.

REGULATIONS:

As the tournament name suggests, participants' games will start with a random castle and a random hero.
3 templates will be used for the games: 8mm6/8mm6a, 8xm12a, 6LM10a. The choice between template 8mm6 or 8mm6a is by agreement; if none exists, 8mm6a is played by default.
Why these 3 templates specifically?? Because it's on the HL templates that all the beauty of random play lies—plenty of strategies and tactics. And these 3 templates are the most played and popular.

WT-SoD group: Template choice for the game is via a randomizer. Total number of restarts (113), i.e., 111+111+111, 111+112, 113
WT group: Template choice for the game is by "cherk" (drawing). Total number of restarts (113), i.e., 111+111+111, 111+112, 113

Game start scheme:
In the WT-SoD group, template choice is made by a randomizer. In the first generation, the player designated by that color in the table starts as red. Subsequently, each subjective restart results in a change of color.
In the WT group, template choice is made by "cherk". The template is chosen via "cherk" from the list: 8mm6/8mm6a, 8xm12a, 6LM10a. Blue starts drawing. Bargaining for the start with color choice is permitted.

Restarts are taken in accordance with the "Seasonal Rules" for templates 8mm6a and 8xm12a. For convenience and to save time during the creation of the first generation and subsequent re-generations, 2 load files will be posted for the 2 groups. These files will automatically have the necessary game parameters:
roads (medium, fast), Mage Guild rebuild, neutral morale, upgraded stack, etc.

Link to download Allrandom WT.dat file
http://file.qip.ru/file/nya14Na8/Оллрандом_ВТ.html ( 3.91 KB )

Link to download Allrandom SOD.dat file
http://file.qip.ru/file/XUxDTPAz/Оллрандом_СОД.html ( 3.91 KB )


Proposed settings for the WT-SoD group:
Game Settings
Difficulty 160%, roads - medium. Inferno patch - enabled.
Time - timer 4000+500
1. Creature experience system (50%) - disabled
2. Army tax - disabled
3. Bank - disabled
4. Ability to leave an artifact - enabled
5. Anti-cheat - enabled
6. Hit_and_Run limitation - disabled
7. Chess clock - enabled
8. Timer stops in battles - disabled
9. Money transfer before the first day - disabled
10. Mage Guild rebuild - enabled
11. Empty battlefield - disabled
12. No upgraded stack - enabled
13. Disable neutral morale - enabled
14. Prohibit classes - enabled
15. Gold instead of scrolls - enabled
16. Level 2 dwelling construction in all towns - enabled
17. Neutral town replacement - disabled
18. One-way to two-way monolith - enabled
_________________________________________________
Spell prohibition options:
1. Prohibition in Mage Guilds and pyramids - yes
2. Prohibition in magical shrines - yes
3. Prohibition from scholars - yes
4. Prohibition in scrolls and Pandora's boxes - yes
5. Prohibition among hero starting spells - yes
6. Summon ship - yes
7. Sink ship - yes
8. Water walking - no
9. Town portal - no
10. Dimension Door - no
11. Fly - no
12. Visions - yes
13. Armageddon - no
14. Air view - yes
15. Earth view - yes
16. Raise dead - no
17. Resurrection - no
18. Stealth - no
__________________________________
Prohibited artifacts:
1. Boots of Levitation - yes (prohibited)
2. Angel Wings - no (not prohibited)
3. Tome of Air Magic - no
4. Tome of Earth Magic - no
5. Tome of Water Magic - no
6. Tome of Fire Magic - no
7. Speaker's Hat - no
8. Sea Captain's Hat - yes
9. Cloak of Denial - yes
10. Sphere of Inhibition - yes
11. Medal of Vulnerability - no
12. Shackles of War - no
13. Necklace of Sea Guidance - yes
14. Badge of Courage - no
15. Cloak of the Undead King - yes
16. Artifact sets - no

For the WT group, settings are as follows:
Difficulty 160%, roads - medium. Inferno patch - enabled.
Time - timer 5000+500
1. Creature experience system (50%) - enabled
2. Army tax - enabled
3. Bank - enabled
4. Ability to leave an artifact - enabled
5. Anti-cheat - enabled
6. Hit_and_Run limitation - disabled
7. Chess clock - enabled
8. Timer stops in battles - disabled
9. Money transfer before the first day - enabled
10. Mage Guild rebuild - enabled
11. Empty battlefield - disabled
12. No upgraded stack - enabled
13. Disable neutral morale - enabled
14. Prohibit classes - disabled
15. Gold instead of scrolls - enabled
16. Level 2 dwelling construction in all towns - enabled
17. Neutral town replacement - disabled
18. One-way to two-way monolith - enabled
_________________________________________________
Spell prohibition options:
1. Prohibition in Mage Guilds and pyramids - yes
2. Prohibition in magical shrines - yes
3. Prohibition from scholars - yes
4. Prohibition in scrolls and Pandora's boxes - yes
5. Prohibition among hero starting spells - yes
6. Summon ship - yes
7. Sink ship - yes
8. Water walking - no
9. Town portal - no
10. Dimension Door - no
11. Fly - no
12. Visions - yes
13. Armageddon - no
14. Air view - yes
15. Earth view - yes
16. Raise dead - no
17. Resurrection - no
18. Stealth - no
__________________________________
Prohibited artifacts:
1. Boots of Levitation - yes (prohibited)
2. Angel Wings - no (not prohibited)
3. Tome of Air Magic - no
4. Tome of Earth Magic - no
5. Tome of Water Magic - no
6. Tome of Fire Magic - no
7. Speaker's Hat - no
8. Sea Captain's Hat - yes
9. Cloak of Denial - yes
10. Sphere of Inhibition - yes
11. Medal of Vulnerability - no
12. Shackles of War - no
13. Necklace of Sea Guidance - yes
14. Badge of Courage - no
15. Cloak of the Undead King - yes
16. Artifact sets - no

For the WT-SoD group, please read the WT manual, which can be downloaded/read at the link:
/topic/6077/
As there are differences from standard SoD that need to be known.

[NOTE:
Since in the WT version of HoMM3, the group of heroes—such as logisticians (Kyrre, Gunnar, Dessa) etc.—has been edited (read the WT manual), there are no restrictions on the choice of ГГ. You can play with any hero!

Game Rules:
1. Stalemate situation
If in a battle the attacking player cannot win, they must retreat. If they cannot retreat due to the "Shackles of War" artifact and the defending player cannot destroy the attacker, the following should be done: Load the auto-save of the defending player. Remove the shackles. Repeat moves until the battle. Dismiss troops lost by both sides in the battle where the stalemate occurred. After this, the attacking hero must attack the defender and retreat.
2. Disconnects
The player making a move completes it either up to the moment they need to attack the opponent or until the end of their turn (as far as possible in the current situation) and makes a save; then connection is restored and the game continues from this save. If a disconnect occurs during a battle, after resuming the game, all battle moves are repeated (if not exactly possible, then as close as possible to how it was).
3. Redrush
The player using red has no right to attack on the first day of the week with growth, bought on that day for blue's castles, or at blue's heroes or mines. This rule applies to the WT-SoD group.
For the WT group, this rule does not apply, given that there will be bargaining for color. If no bargain is made, redrush can be agreed upon. If no agreement exists, it is prohibited by default.
4. Hit-and-run
The attacking hero has no right to retreat in the first round of battle if they used magic that dealt damage to the opponent's troops.
5. Shifted guards
Shifted guards of passages can be ignored.
6. Shifted guards of objects
It is permitted to collect chests, campfires, and resources past shifted guards. It is prohibited to collect artifacts, Pandoras, prisons, external dwelling, hives, and canned goods past shifted guards without defeating said guards.
7. "Fly", "Dimension Door" magic. Angel Wings artifact
The "Dimension Door" spell is allowed 2 times a day if water magic is at expert level.
The "Fly" spell - allowed
You cannot visit objects, take Pandoras, prisons, artifacts, external dwelling, hives, and canned goods using the spells "ДД", "Fly" and the Angel Wings artifact without defeating the corresponding guards.

Information about templates at the link /topic/6313/
There you can download the necessary tournament templates and schemes for review. (These templates are already installed in World Tournament(WT) and to use them, you only need to check the box next to the required template).

A bit about the canons:
1. Tournament start - 28.11. 2010 (date is open), end - ___, depending on the number of participants. I will try to secure spots for finalists in the next FB (depending on which FB coincides with the "ALL RANDOM" final).
2. The tournament is conducted according to the Rules of organization, conduct, and participation in tournaments.
The draw for rounds, groups, deadlines, and colors will be in the next post.
Deadline for one game - 3 weeks (this is due to New Year holidays during which not everyone will have the desire or ability to play). If the vast majority of groups play promptly, we will make an adjustment for the completion of the 1st round.
3. For each played match, participants must provide a report and confirmation. Saves of all matches must be kept until the end of the tournament and presented upon first request by the tournament leads.
4. 1 point is awarded for a win, 0.5 for a draw (a draw will only be counted if reports from both participants are present), 0 for a loss.
Clearly, in this case, a sufficiently fair criterion is needed in the event of equal points.
In case of equal points, we will act in the following order:
1). Berger coefficient
2). Head-to-head match
3). Coin toss in WT chat

5. Information on the progress of the tournament will be updated.
6. All tournament games go into the seasonal rating. Information will be provided to the lead of the seasonal rating.
7. Games must be arranged in this thread. If you encounter difficulties arranging a game, notify the lead immediately rather than waiting until the last week of the tournament. We will try to find an acceptable option.
/* arrange (договориться) - to reach an agreement after negotiations and discussion (c) S.I. Ozhegov "Dictionary of the Russian Language". The leads will interpret this term exactly this way. A proposal without a response will not be considered an agreement./
To avoid the reappearance of controversial situations regarding agreements, rules, game times, entry of technical results, etc., we ask each participant to pay special attention to the meaning of the word "arrange" as stated above.
8. Players with ЧМЧ are not allowed to participate in the tournament. If any player is given a ЧМЧ during the tournament, they will be disqualified and their results annulled. The issue of participation for players on the Black List is decided by the Organizers on an individual basis.
9. If for some reason you cannot play for some time (more than 2-3 weeks) during the tournament period, notify the lead about this.
10. Organizers reserve the right to refuse a user's participation in the tournament without explaining the reasons.
11. And finally!! Organizers reserve the right to exclude those who excessively flood or publicly insult other tournament participants.
Move all arguments and disputes to private messages. Let's respect each other, gentlemen!!!
Wishing everyone exciting and memorable games!!!!!


__________ ___________________ _____________ ___________________ _______________

Regulations for playoff games between SoD-WT and full WT groups:

Game Settings
Difficulty - 160%, roads - medium. Inferno patch - enabled.
timer 4500+500
1. Creature experience system (50%) - disabled
2. Army tax - disabled
3. Bank - enabled
4. Ability to leave an artifact - enabled
5. Anti-cheat - enabled
6. Hit_and_Run limitation - disabled
7. Chess clock - enabled
8. Timer stops in battles - disabled
9. Money transfer before the first day - enabled
10. Mage Guild rebuild - enabled
11. Empty battlefield - disabled
12. No upgraded stack - enabled
13. Disable neutral morale - enabled
14. Prohibit classes - disabled
15. Gold instead of scrolls - enabled
16. Level 2 dwelling construction in all towns - enabled
17. Neutral town replacement - disabled
18. One-way to two-way monolith - enabled
_________________________________________________
Spell prohibition options:
1. Prohibition in Mage Guilds and pyramids - yes
2. Prohibition in magical shrines - yes
3. Prohibition from scholars - yes
4. Prohibition in scrolls and Pandora's boxes - yes
5. Prohibition among hero starting spells - yes
6. Summon ship - yes
7. Sink ship - yes
8. Water walking - no
9. Town portal - no
10. Dimension Door - no
11. Fly - no
12. Visions - yes
13. Armageddon - no
14. Air view - yes
15. Earth view - yes
16. Raise dead - no
17. Resurrection - no
18. Stealth - no
__________________________________
Prohibited artifacts:
1. Boots of Levitation - yes (prohibited)
2. Angel Wings - no (not prohibited)
3. Tome of Air Magic - no
4. Tome of Earth Magic - no
5. Tome of Water Magic - no
6. Tome of Fire Magic - no
7. Speaker's Hat - no
8. Sea Captain's Hat - yes
9. Cloak of Denial - no
10. Sphere of Inhibition - yes
11. Medal of Vulnerability - no
12. Shackles of War - no
13. Necklace of Sea Guidance - yes
14. Badge of Courage - no
15. Cloak of the Undead King - yes
16. Artifact sets - no


Template choice is via randomizer. Bargaining for color is by agreement; if none exists, then by default, the initial start as red is determined by a coin toss in WT chat, and subsequently, each subjective restart means a change of color. Total restarts (113).

___________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________
Participant List:
numOne / 305035002 / game version: WT-SoD / play time: weekends from morning, weekdays by agreement /
КостяN / 430405413 / game version: WT-SoD / play time: by agreement /
Javdet / 432146477 / game version: WT / play time: by agreement /
StickyFingaz / 465786677 / game version: WT-SoD / play time: weekends or weekdays - evening /
OUTLAW / 398659540 / game version: WT-SoD / play time: any by agreement /
FireToSky / 414574626 / game version: WT / play time: by agreement /
Alessandro / 368316378 / game version: WT-SoD / play time: 17-21 (MSK) /
Wicc / 148698328 / game version: WT / play time: by agreement /
Volland / WT chat/ game version: WT / play time: by agreement /
Лось / 597908740 / game version: WT / play time: by agreement /
golden key / 602898367 / game version: WT-SoD / play time: any by agreement /
Redwhait HP / 406484472 / game version: WT-SoD / play time: by agreement /
The Mafia / 385582640 / game version: WT-SoD / play time: by agreement /
Dogbas / 475853744 / game version: WT-SoD / play time: Sat, Sun from 8.00 to 22.00 (MSK) /
LeBron / 550279567 / game version: WT / play time: by agreement /
Ivor / 473939138 / game version: WT / play time: after 18-20 hours (MSK) /
KobRa RR / 286406830 / game version: WT / play time: 11-18.00, 22-02.00 (MSK) - weekdays, weekends - 22-05.00 (MSK) /
GoD / 291656338 / game version: WT-SoD / play time: 20-01.00 (MSK) - weekdays, weekends - any by agreement /
злой романтик / 296524052 / game version: WT-SoD / play time: after 19.00 (MSK) /
Oelm / 373347222 / game version: WT / play time: by agreement /
TERM / 364734401 / game version: WT / play time: by agreement /
Piterius / 407907277 / game version: WT / play time: weekdays - 21-02.00 (MSK), weekends - by agreement /
Alone / 484861469 / game version: WT-SoD / play time: from 12 to 00.00 (MSK) by agreement, except Saturday /
Mizrael / 27384379 / game version: WT-SoD / play time: by agreement, except night /
RomarioGrom / 559716573 / game version: WT-SoD / play time: weekends /
Albert@s / 644223910 / game version: WT / play time: by agreement /
Paul Man Utd / 563493477 / game version: WT-SoD / play time: by agreement /
the Shevanesian / 98677240 / game version: WT-SoD / play time: day-evening by agreement /
Basir777 / 586954106 / game version: WT-SoD / play time: by agreement, preferably - evening-night /
PReDS / 394777828 / game version: WT-SoD / play time: weekdays after 20.30 (MSK), weekends - any by agreement /
Goor / 620127080 / game version: WT-SoD / play time: day - until 22.00 (MSK), except Sunday /
Samurai / 278908611 / game version: WT / play time: by agreement /
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Stage No. 2 Regulations for leaving the groups, Stage No. 2: Two players with the highest number of points leave each group. In case of a tie in points among several contenders for leaving the group, the distribution of places will be decided by the judges based on (in descending order of importance): - Berger coefficient - Head-to-head result - Timeframe during which the player completed the group stage - Coin flip in the Wargame Tournament chat Stage No. 3 (playoffs) Playoff game regulations: - Tax - no - Experience - no - Bank - yes - Classes - yes - Cloak of Negation and Sphere of Inhibition - banned All other settings remain unchanged for both groups. Wargame Tournament settings for both groups:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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I initially wanted to decline due to the templates, but whatever – I should at least try them out properly, so I'll sign up. 430405413. Version VT_SOD. More time per turn, the choice of template and paths isn't crucial, 3 days of restarts in total.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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VT branch
432146477
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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1. 465786677
2. Game version: WTSOD
3. Weekdays evening or weekends
4. Preferences:
- Restarts 113
- Template randomizer
- Medium
- 4000+500
In reply to Javdet
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I'll give it a try :rolleyes:

1.398659540
2.VT-SoD
3.Any (by agreement)
4. - 113 total
- map template randomizer
- average roads
- timer 4000+500
- color bidding
For Inferno-Patch
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CHANNEL
1. 414574626
2. WT-WT-WTshechka!
3. Let's negotiate
4. 113
- черк
- medium, of course
- timer 5000+500 or more
- negotiable price for the color
P.S. and for WT, there's a bit of confusion. Classes are included, scrolls >> gold is included, although I think seasoned WT players will figure it out anyway, but just in case...
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OUTLAW

_____________________________________________________________________________________
Kindly leave tournament applications in the following format:

1. ICQ Number
2. Game version: BT-SoD or BT
3. Preferred playing time (weekdays, weekends, time relative to Moscow)
4. Preferences:
- restarts 113(total) or 114(total)
- start with template heroes or template randomizer
- medium or fast roads
- fixed time 6-8 minutes without timer or timer 4000+500
- bargain for color or change of color upon each objective restart
5. For BT-group participants, preferences regarding settings and restarts.
_____________________________________________________________________________________

Added after 1 minute
/Space for tables and other things...../
1. 368316378
2. BT-SoD
3. 17-21 msk
4. 113 total
templates don't matter, but 8mm6a is better than 8mm6
roads—not random and not slow
4000+500, can be less, as long as time in battles passes. I don't like it when an opponent takes 20 minutes per turn. They don't like it on the bay either. And that is their reasonable decision.
bargain for color
P.S. Magic restructuring is also okay to play, but we don't restructure in SoD. Plus there are many castles. I'll find what I need. Recently played with Vic. He insisted on restructuring, I agreed, but Vic didn't restructure.
Discord  5884
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settings, slightly edited
Indeed, I didn't notice it right away....
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I'd like to join too.
148698328
WT-full version

Requests:

1) Clarify the settings, and even better, provide the dat files to be loaded. For example, it's not entirely clear what "Enhanced stack - on" and "Scrolls instead of gold - off" mean. Ideally, the enhanced stack should be enabled, and scrolls should be replaced.

2) Restarts - 4 days in total + one block (if the others run out!) + one encounter up to and including 116.

3) Templates - all XL+U from the WT set (there are 5 of them), and they should all be played simultaneously. That is, the host marks all 5 with checkmarks, and then the generator randomly selects one of them. It's all random anyway. Accordingly, no separate templates.

4) Enable the Inferno patch.

5) Red rush is traditionally allowed on XL+U templates, so I don't see the point in banning it.

6) Medium roads, standard time limit, color change with each subjective restart.

7) The wording "It is allowed to collect chests, campfires, and resources near the moved guard. It is forbidden to collect artifacts, Pandora's boxes, prisons, stashes, hives, and all objects near the moved guard" sounds awkward, especially "all objects". Here, either list what is allowed or what is forbidden.

Usually, on XL+U, it is forbidden to take artifacts and Pandora's boxes, and everything else is allowed.
In reply to Wicc
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In the game:
1. chat VT
2. VT-VT-VTshechka!
3. Let's agree
4. 113
- chalk
- medium, of course
- timer 5000+500
- bidding for color
disable morale and stack, enable tax, experience, bank, restructuring, classes
Glad that it's exactly these templates - it's time to get the masses used to interesting templates.
In reply to Volland
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I have adjusted the settings for both groups to match the actual settings panel in the game.
Please take a look, gentlemen!
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Do not sign up for the tournament!!!
It was created specifically so that Outlaw and Numwan could compete for 1st and 2nd place.
Ушел с героев, пока пряники)
In reply to OUTLAW
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OUTLAW
Adjusted the settings for both groups to match the actual settings panel in the game.
Please take a look, gentlemen!
I have reviewed it.
Please restore the chess clock; the rest is not critical. But it can be done without restructuring the magic or removing the artifact.
Discord  5884
In reply to SEM_56
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SEM_56
Don't sign up for the tournament!!!
It was created specifically so that Outlaw and Numwan could compete for 1st and 2nd place.
We'd be happy just to get out of the group... and then the guys with true War Tokens will send everyone on vacation :D

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