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Posts from Heroes 6 - Discussion

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#1811
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The Kriganes appeared in the sixth and seventh installments of Might and Magic and as a unit in the third and fourth Heroes games.
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#1812
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Let's discuss the information at this link: http://forums.ag.ru/?board=heroes5&action=display&s=0&num=1288009102.

It describes what was referred to here as a "meeting with fans." In reality, a Ubisoft producer was talking to representatives of Russian forums about changes in the game. In particular, about dragons.

The justification was very amusing: "Since dragons were too powerful a creature," they decided to remove them from the creature roster and make them bosses. Yes, that will improve the balance much better :rolleyes:. Although dragons as seventh-tier creatures were quite balanced. It goes without saying that bosses in the army (it says that they can still be recruited) will create a monstrous imbalance.

I don't understand the idea with spells as abilities. How does that work? Then there won't be enough experience points for all the spells! However, it's hard to understand just from words – you need to see it.

Now, let's discuss this. Maybe someone noticed something else interesting?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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#1813
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Winner

I found the justification very amusing: because dragons were a too powerful creature, they decided to remove them from the regular units and make them bosses. Yes, that will improve the balance much better :rolleyes:. Although dragons as level 7 units were quite balanced. It doesn't even need to be said that having bosses in the army (as stated, they can still be recruited) will create a monstrous imbalance.

I didn't understand the idea with spell-abilities. How does that work? Then there won't be enough experience points for all the spells! However, it's hard to understand in words – you need to see it.
As for what they did, it seems normal, and now it's clear why they removed bone dragons. They weren't balanced in terms of realism. A dragon should be stronger than other level 7 units. So, bosses will now be dragons, and I like that idea because dragons will now have their actual size. And I also liked that they can be added to the army, but I would like it if, when you have a dragon in your army, the battle map would simply zoom out (i.e., the dragon would be somewhere on the side, in the back, and your other units would be arranged either in front or in the center, or somehow else).
And I understand, so there won't be a magic guild now. A warrior hero learns abilities, and for a mage, instead of abilities, there will be spells.
I liked how they explained reputation – life, death, or neutral. Now, it seems that the hero's skill tree (class) will depend on their reputation.
And I didn't like that the fourth race won't be announced; perhaps the developers want to add to the already known races.
I think it's objective that they reduced the power of direct magic. Otherwise, it would be like in Heroes 4 with the Order, Death, Nature, and Chaos factions, where, after upgrading magic, the soldiers become useful only for covering the hero-mage, and in these factions, the warrior hero is much weaker than the mage, and the same was true for Life; the mage hero was more useful than the warrior.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#1814
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Yeah, now it's Heroes of Might and Magic with a bit less magic)). They've cut back on a lot of things. On the one hand, it's good that dragons are no longer units, as there were too many of them. Let's see what they come up with for the Elves and maybe other factions that had dragons (if they will). They could, of course, put in an Ent, and come up with a new creature to replace it.

Be strong. Believe
In reply to Arandor
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#1815
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A mountain giant from Warcraft)))
Пара банок пива, снаряд дешевого пойла
Ракета прущего дыма и море свободы
Серьезные помыслы, прущие скорости, мама с вопросами:
- Куда ты дел совесть? Стань взрослым.
Я в ответ молчал виновато
- Посмотри на брата, разве трудно быть нормальным?
Им не понять меня, не поменять меня
Хотели поломать меня - им не поймать меня
В чем моя вина?
Думал бежать отсюда, хлопал дверями злобно -
Обида-паскуда
Мама била посуду и тихо плакала
Молилась за меня Богу - свечи ставила
#1816
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Yes, that way the balance will be much better. Although dragons as seven-level creatures were quite well-balanced. It's not even worth mentioning that bosses in the army (it says there that they can still be recruited) will create a monstrous imbalance.
If my memory serves me correctly, it says that theoretically the possibility exists, but whether it will actually be implemented is still unknown. And even if it is, it is still unknown how it will be done. In any case, it is too early to judge.

In my opinion, everything is done quite logically. A dragon should be a truly powerful creature, and now, in order to defeat even one, you will have to make a lot of effort and suffer significant losses.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#1817
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This is what infuriates me:
Here's what happened. Ubisoft bought the franchise from 3DO, but in "material terms," they essentially received only the "game discs." There was no encyclopedia of the old Might & Magic world; there were only scattered stories known from the campaign plots. Then, Ubisoft representatives started scouring "Heroes" websites, trying to gather as much information as possible and tie it all together into a "unified whole." But it didn't work: the information often contradicted itself, so they decided to rewrite everything "from scratch."
No, this is utter nonsense. What "campaign plots" are they talking about? Besides the Heroes campaigns, there are NINE games in the main series, plus spin-offs about Ardon, and three books. And the plots don't contradict each other at all; there are only a few minor inconsistencies. And that's it. Furthermore, by the time Ubisoft acquired the rights to the brand, the "History of M&M" already existed on the "CRPG Anthologies" website, already in its second edition. Ubisoft simply couldn't be bothered to properly study the game's lore (they even said for some time that Erathia, Enroth, and Jadame were continents on the same planet as Chedian), and now they're making excuses. It's a disgrace, frankly.

I'm currently in negotiations with one of the insiders to have him and Marzin suggest to the developers that they connect Ashan to the old universe using external text in one of the missions.
#1818
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I don't understand the idea with spells as skills. How does it work? There wouldn't be enough experience points for all the spells! However, it's hard to understand just by talking about it – you need to see it.
This is sometimes practiced in RPG games. You learn a perk and get a spell in a book. Of course, there won't be enough points for all the spells, and you'll have to choose, sacrifice something, etc., and at the same time, depend less on chance, i.e., on what you find in the guild.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#1819
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I think that with one perk, you’ll be able to use several spells, like 2 or 3. For example, you learn a perk for fire spells and get Fireball and Wall of Fire.
In reply to Nice☆Star
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#1820
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What led you to draw such a conclusion?
Tomorrow holds no promises
Except the ones we've made
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#1822
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Because in the fifth and third installments of Heroes (I haven't played the others, but I assume it's the same there), there were quite a few spells. It's unlikely they'll reduce the number of spells because fans wouldn't approve. There are many more spells than perks, and they should be distributed roughly equally, in my opinion.
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#1825
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Moderated: OFF-TOPIC in the message

I wasn't criticizing, I was just continuing your thought!
Because in the fifth and third Heroes games (I haven't played the others, but I think it's the same there), there were quite a few spells. It's unlikely they will reduce the number of spells because fans won't approve of it. There are many more spells than perks, and they should be distributed approximately equally, IMHO.
How are spells related to perks?
Tomorrow holds no promises
Except the ones we've made
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#1827
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Now, spells will be learned like skills. I think that both a warrior and a mage can learn both skills and spells, but to make the latter learn faster, they can be grouped, for example, by levels and schools of magic. Although, the guild was cancelled for no reason.

Okay, let dragons be bosses :(. I've already come to terms with that. Maybe it will be better this way.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#1828
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Okay, let dragons be the bosses. I've already come to terms with that. Maybe it will be better this way.
Thank goodness.

Hey guys, we got the green light! So, we're making dragons the bosses.
My sword, my trusted ally, unphased by my aspect.
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#1829
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Yeah, the guys really decided to change everything; I have a feeling it will be even more challenging than Heroes 4! They decided to go with a system similar to King's Bounty. Okay, no problem, let's see what comes of it.

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