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Posts from [ARTICLE] Troop Experience

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In reply to Oelm
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Oelm
An example of balance in Versus Tactics (VT). To pay 9500 at auction for Broghild and still win the game. So where is this elusive imbalance in VT???????????
Everyone recognizes that Broghild is overpowered. I think they will fix it sooner or later.

By the way, what if we played with experience points as they were originally intended? It would be so great!

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I don't mind.
In reply to FireToSky
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Galtan is located somewhere near Brogh. Its attack power is roughly comparable to that of the Sylvan faction's "Шахтер" (Miner) unit.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Dirty_Player
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Dirty_Player
Everyone agrees that Bronkhild is overpowered. I think they will fix it sooner or later.

...
Judging by the announced changes in the Warlord Tower, they are already fixing it (although I don't like how, but what can you do), we just need to wait for the update.
With the new cons/clues, the problem doesn't even arise: Bronkh is strong due to his mobility, but the Vivs are noticeably weaker than the 6th-level troops of other castles (Cyclops and Manticores are roughly on the same level).
And 9500 for the Swamp - you might as well have written 10500. I personally won against a Swamp castle by bidding 3K, and it wasn't against a weak player - it all depends on the situation, but this is true for any castle. I can imagine such a low bid for Jebus, but there the Swamp is just in the top group, you can't say it's the strongest.
Dirty_Player
...By the way, what if we played with experience as it was originally intended? It would be so cool!...
Kostya, don't pretend to be dumber than you are, because you perfectly understand that all sorts of gimmicks like the drawn "Absorption" - along with morale, fear from Azhuriks, etc. - don't bring anything new to the game, except for the occasional desire to smash the mouse against the table. This stuff exists in Heroes 4 with Minotaurs, and in Heroes 5 with Ghosts - offline, it turns into a grind of trying to get a long series of hits in battle, and online, it doesn't add anything but chaos.
In the second Heroes game, there is a unit - Djinns (it doesn't belong to any of the races, you can only hire it on the map), whose squad has a 10% chance of killing half of the attacking stack when attacking (even if only 1 Djinn hits 1000 hit points). After a couple of arena tournaments, they banned Djinns from being included in the final army on the League - do I need to explain why?
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Something reminds me of WoG ;) we still need to add generals and squires, then it'll be more interesting on the 3rd [map] to break Dragon Utopia using only them :D


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In reply to Oelm
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Oelm
An example of balance in the War of the Titans. Spend 9500 on Brogh at auction and still win the game. So where is this elusive imbalance in the War of the Titans???????????
IT'S RIGHT THERE IN PLAIN SIGHT!

(Edited).
In reply to ХАС БАГАЧЕВ
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(Edited).

2. The example with 9500, of course, is from Jebus. After all, no one said that WoT is unbalanced on a specific map, but it is on another. The same goes for Brogh. In general, comparing versions here is a thankless task. Some examples of the imbalance in SoD, which they loved to attribute to it at the beginning, successfully migrated to WoT (like the one about the standard choice of a starting hero, etc.). And nothing changed.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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Oelm
(Edited).

2. An example with 9500, of course, is with Jebus. After all, no one said that WoG is unbalanced on a specific map, but that it isn't on another. The same goes for Brogh. In general, comparing versions here is a thankless task. Some examples of WoG's imbalance, which were often attributed to it initially, have successfully been transferred to HotA (like the one about the standard choice of starting hero, etc.). And nothing has changed.:)
PReDS
...I can imagine such a rollback on Jebus, but the swamp is simply in the top group there; it can't be said that it's the strongest.
...
I already said that Bronkh isn't the problem here – it's about the weakness of the tower. In a pair with Necropolis on Jebus, the tower is the same; with Barbarian-Tower, Castle-Tower, you still need to leave some money for the initial development. At the same time, if a pair of any 4 of these factions appears, I'm unlikely to offer more than 1000 for choosing a faction.
In reply to Oelm
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Oelm
Galtran is located somewhere near Brogh. In terms of attack power, it's roughly equivalent to the Sodovian Miner.

Tell that to Tiamat from Might & Magic ;)
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Personally, I find it genuinely harder to play with experience than without it—what simplification are we even talking about?:confused: Everything has already been argued and explained with examples in the thread... But I'll try to add a few things:

- if it's a serious game, a permanent dilemma truly arises—whether to sacrifice low-level units for the sake of hardcore loot grabbing or, conversely, to guard them like the apple of your eye (early cons-hives-Dragon Utopia are meant here first and foremost)—and the answer is extremely rarely obvious....

- gaining experience is actually very difficult, and those who think that making 1x levels turns them into straight-up immortals are deeply mistaken; their neutrals pecked at them before, and they still do—the difference as they level up is barely noticeable to the naked eye (between 1 and 2, for example, it's clear, but not between 0 and 10—but just try leveling up to 10 before your opponent's troops kill you:rolleyes: ) + yes, you try to push into stronger guards earlier, which nullifies the difference from SoD ones—how can THIS be unclear?:smile11:

- experience acts as a litmus test for skill differences by the end of the game—more complex chains, more battles, primarily with "loshkis", fewer losses in battles ultimately; and units, as we've already established, are still mortal and are lost just as they are in SoD (my recent game with Mee is telling—how much more heavily upgraded Top's troops were for the 122 VT-rating!:eek: which was confirmed by checking the experience of his "loshkis" after the game—almost all had fought once or twice, while I only had a few and maybe 2-3 "loshkis" at most—which demonstrates my noobness).

The only thing that is illogical is the leveling up of units that didn't participate in battle—that's a flaw, I won't argue, it could even be called a bug... But experience itself is absolutely logical and natural. Playing with it isn't "more comfortable" for me... " more interesting "—now that's the right word!:smile02:
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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Apparently, due to his long absence, Kostyan got caught in a time loop, which happens sometimes, and he can be understood. But I'll still add this from myself: :fp: :)
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