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This game shouldn't be viewed as a competitive sport, and that's all there is to it.
You can view it differently; it's your right.
New here? I'm Roha — want a quick tour?
This game shouldn't be viewed as a competitive sport, and that's all there is to it.
If only, but things are as they are, and to improve the quality of the game, you need to fix the bugs in it, not add features that supposedly make the game for "dads," as some people write.
"Vomiting emojis" are precisely the result of attempts to make the game supposedly more competitive by introducing features like experience and other nonsense. This game shouldn't be perceived as a competitive one, and that's it. Some people are born into wealthy families, and their first car is some kind of sporty Mercedes, while others are born into working-class families and are content with bread and butter instead of caviar, and that's normal because life should be diverse, and that's what makes it interesting.
I don't understand why people are so fixated on the experience aspect when most protesters aren't even willing to play with the slightest change from the "balance" they're so tired of. A normal player would only need 10-15 games to get used to the new balance of castles, magic, and heroes. They should have learned that a long time ago. What's so bad about that?
P.S. When people say that Warlords is a completely different game, it's just ridiculous. A different game is Heroes 4.

For me personally, the imbalances in War of the Titans are:
- upgrading pits without a Grandmaster
- upgrading cows without a silo
- Broghild
- a tower that's too far away
The imbalance in the Warlord Tournament (WT) is primarily reflected in the mirror matches and the bidding for the castle and color.
That's absolutely right; playing mirror matches with different factions just doesn't feel right. Why is that, if the game has such good balance?
What does "personally for me" mean? Balance/imbalance is an objective characteristic of the map.