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Posts from [ARTICLE] Troop Experience

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In reply to 13v
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#61
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JonnyJay
This game shouldn't be viewed as a competitive sport, and that's all there is to it.
Well, I view this game as a competitive sport, which is why I expressed my opinion as I did.

You can view it differently; it's your right.
In reply to 13v
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#62
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JonnyJay
If only, but things are as they are, and to improve the quality of the game, you need to fix the bugs in it, not add features that supposedly make the game for "dads," as some people write.
Excellent words!!! +many! I'll just add that dads will be able to play/win by any rules, as long as there are no critical bugs. The new "features" are not needed by the heroes.

Why, for example, did they leave the experience system from Warlords, but not the abilities? It would be cool to play with commanders like that ;)

Added 2 minutes later
JonnyJay
"Vomiting emojis" are precisely the result of attempts to make the game supposedly more competitive by introducing features like experience and other nonsense. This game shouldn't be perceived as a competitive one, and that's it. Some people are born into wealthy families, and their first car is some kind of sporty Mercedes, while others are born into working-class families and are content with bread and butter instead of caviar, and that's normal because life should be diverse, and that's what makes it interesting.
However, I will disagree with this. The competitive aspect should always be present. Without it, the game would simply be boring because you always need to strive for something.
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#63
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I don't understand why people are so fixated on this experience thing, especially when most of the complainers aren't even willing to play even a slightly modified version of the "balanced" soda they're so obsessed with. A normal player would only need 10-15 games to get used to the new balance of castles, magic, and heroes. They should have learned that a long time ago. What's so bad about that?
P.S. When people say that Warlords of the North is a completely different game, it's just ridiculous. A different game is Heroes 4.
In reply to KobRa_RR
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#64
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KobRa_RR
I don't understand why people are so fixated on the experience aspect when most protesters aren't even willing to play with the slightest change from the "balance" they're so tired of. A normal player would only need 10-15 games to get used to the new balance of castles, magic, and heroes. They should have learned that a long time ago. What's so bad about that?
P.S. When people say that Warlords is a completely different game, it's just ridiculous. A different game is Heroes 4.
It's just that the experience, tax, and bank system evokes associations with Warlords, which quickly became boring for me personally, despite the many options. We tried everything, and it seemed cool when it first came out, and you could go and destroy everything (the tent resurrects), or you could level up troops in reinforcements (ceramic battles), destroying 7 stacks of 500 Supreme Archons with a commander and a squire, etc. But the "imbalance" of SODA (in terms of castles and heroes) looks more acceptable than the "balance" of Warlords.


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#65
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People are writing about some kind of balance issue with Warlords... what is that about?:confused:

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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#66
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This game features Galtram against Ufretin.
Земля нуля.
Все в ней нулево и кукольно.
#67
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The imbalance in Battle Tournament (BT) primarily stems from the mirror matches and the bidding for the castle and color. Additionally, the lack of objects like the cartographer and sea artifacts, the artifact balancing, starting with 3 stacks, and the second level contribute significantly to the imbalance.
In reply to Лось
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#68
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For me personally, the following things create imbalances in Warlords of the North:
- upgrading pits without a Game Master
- upgrading cows without a silo
- Broghild
- a tower that is too far away

I don't consider experience gain to be an imbalance; I simply consider it to be an unnecessary element.
In reply to Dirty_Player
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#69
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Dirty_Player
For me personally, the imbalances in War of the Titans are:
- upgrading pits without a Grandmaster
- upgrading cows without a silo
- Broghild
- a tower that's too far away
What does "personally for me" mean? Balance/imbalance is an objective characteristic of the map.
In reply to Dirty_Player
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#70
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The imbalance in the Warlord Tournament (WT) is primarily reflected in the mirror matches and the bidding for the castle and color.

Absolutely correct. It's just not very appealing to play mirror matches with different factions, so why is this happening if the game is supposed to be balanced?
Земля нуля.
Все в ней нулево и кукольно.
#71
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I disagree about the pets, but I agree with everything else, although all of this can be adjusted through trading.
In reply to Oelm
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#72
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Oelm
That's absolutely right; playing mirror matches with different factions just doesn't feel right. Why is that, if the game has such good balance?
Well, Samurai is an exception. I've played it several times – it's quite engaging, and perhaps even more interesting strategically than playing with identical factions.

The rule of playing with identical factions is a feature of a specific tournament, not mirror matches in general.
In reply to Лось
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#73
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By the way, balance is far from the only merit of the gameplay. There is also variability, non-linear development, and game realism (the main example of an artificial mechanic is ordering fillings in the new hive consoles — meaning the feature isn't bad, but it looks a bit silly). And across many factors, SoD is undoubtedly ahead.

Due to those same identical armies from the start and 2nd level, we get a grindy first week of development. Is this good or bad? Incidentally, this isn't present on Jebus Cross, so it's obvious that the Jebus template can serve as a kind of flagship for VT. The symbiosis is evident.

P.S. regarding the mirror, I might be wrong; this is more an observation of other players than my own experience.
Земля нуля.
Все в ней нулево и кукольно.
#74
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Oelm, what could be more balanced than a mirror match for different factions?
In reply to Wicc
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#75
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Wicc
What does "personally for me" mean? Balance/imbalance is an objective characteristic of the map.
Come on. This isn't mathematics, where everything has to be precise. It's a philosophical question. Some people are okay with upgrading pits and cows, but I'm not.

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