Все в ней нулево и кукольно.
Все в ней нулево и кукольно.
New here? I'm Roha — want a quick tour?
That's why the SoD-mirror is simpler; it's the most accurate criterion for a game's simplicity/complexity. And all those arguments like "playing with morale is freaking hard" are nothing more than excuses (censored). Sorry if I offended anyone.
Its beauty lies in its simplicity. The game wasn't designed with esports in mind; the concept is different, it's not Starcraft. Therefore, attempts to turn it into a competitive sport only harm it.
There is beauty in its simplicity; the game was never designed with esports in mind, that's not the concept—it's not Starcraft. Therefore, attempts to make it a competitive sport only cripple it..
Even without reading Wick's posts in this thread.
Leader, that's what I did.
Yes, now I understand what you mean, but I think it's better this way. After all, in WOT, there are practically no new gameplay features (except for experience). This is the second one in the list.
Fighting neutral creatures, both with and without morale, is a complete waste of time.
Computer games, like any commercial product, are released with one goal — to make money. And the developers' ideas for the future application of a game are realized, God grant, in 5% of cases; otherwise, the gaming market would consist half of hits and half of good games filling the gap between hit releases.
The full potential of a game can only be evaluated by players who spend many hours on it, and who are further united into some communities to exchange experience.
If it were as you say — no one would organize tournaments or sign up for them.
That' same point is that SoD is not an esports game, but people try to use it as such. For many, Heroes might be the first and only serious multiplayer game, but for me, it is far from the first. And I know very well what esports gameplay is. Looking at the balance of SoD, a true esports player would almost have tears in their eyes, while vomiting emojis fly quite consistently.