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Okay... I messed up a bit with the intelligence stat. It's 23, not 18. Attack and defense are at 9 (I had to remove some items). I don't have resurrection; it hasn't dropped. I have a geyser that deals about 1500 damage. Fury builds up slowly (after all, it's a mage). I've partially changed the army. Now it consists of demons, dogs, and succubi. The latter have high morale (Xenon +1 and Agni Ruby +3), while the other demons have positive morale (Xenon). Archers have neutral morale (-2 from demons, +1 from the Marshal's Staff, and +1 from the commander in the army). Guards (the commanders for the archers) receive +1 from the staff and +1 from the knight's armor, and -2 from the demons in the army, so their morale is also neutral without any penalties... If there are no dragons in the enemy army, the succubus goes first (perhaps because her morale is +4). Before her, I can use magic twice. Either two geysers or a geyser and dragon bolts on the archers. If there are succubi in the enemy army, mine skips her turn first and then revives our warrior or swaps one of ours (a dog)... Fury (at least 5) only appears by the 2nd (3rd) turn... then I gather fury with the Reaper... and then use spirits as needed... and magic too. Usually, I use Mirror of Pain (deals 2-2.5 thousand damage... I haven't found any Gloom Lords lately (maybe they're in the swamps, but it's too far to go...), and when I did have them once, they didn't want to hypnotize any of the enemy units – they could only hypnotize my warriors...). Archmages are gone... so for now, I have this army. There were also giants (instead of guards), but with critical morale (due to the demons and the lack of dwarves in the army), but they also ran out, so for now, I'm using the army I described at the beginning...
Question: What does Baal need to start fighting me? I've almost wiped out all the demons (4 squads and Baal are left), but he keeps saying, "You're too small for me, pup. I banish you with the power of the sixth house..." or something like that.