08.10.2010 Vmn2009 (Blue, Tower, Nella, Tazar) def the_mafia (Red, Inferno, Marius, Marius) 2sm4d(3) 127 WT
Thanks for the game!
Posts from Reports on online games and their confirmations (Autumn 2010 season).
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09.10.2010 Albert@s (red, Swamp, Vistan, Vistan) def SEM 56 (blue, Castle, Waleska, Waleska), WT, JebusCross, 146
But ignorance of the rules doesn't excuse you from responsibility)).
After casting magic in the first round, it says that I can't retreat because I used magic, and that's it, Waleska is gone, I need to learn WT)).
Thanks for the time... :smile10:
After casting a spell in the 1st round, it says that I can't retreat because I used magic, and that's it, Valkyrie is gone, I need to learn War Training.
I almost lost once because of a similar bug. It's not Warlock's fault, but rather the "Limit Hit-and-Run" checkbox. If you disable it, everything will work as in SOD. But in general, it should be removed, IMO.
09.10.2010 Heroes of Might and Magic 3 (blue, random, swamp, Andra, Tazar) def R55Max (red, Castle, Valeska, ...) 2sm4d(3) 127
Max's constant problems with the internet, his laptop, and his heroes forced us to redo almost every turn... which led to significant concessions from both sides :) The lack of a ranged unit on the opponent's side also had an impact. He was superior in army and stats, which led to the predictable result. Thanks for the game.
I confirm the loss.
Took all the resources, opponent didn't take any, good development, but no mass magic, on turn 131 I'm standing in front of the Guardian, the opponent conceded, didn't have enough time to buy a hero, refused to replay, thanks for the time...
But isn't it forbidden?
Added 1 minute ago
It's called hit-and-run: if a hero, while attacking, uses magic and retreats without losing a single unit!
I was already worried, the opponent killed a harpy)).
I cast a spell, and my hero managed to escape; otherwise, I would have dealt a lot of damage!
Added 1 minute ago
The rule is:
5.6. Hit-and-run is prohibited: the attacking hero is not allowed to retreat in the first round of battle if he has used combat magic or any other magic that has inflicted any damage on the opponent. This prohibition does not apply to the hero who is defending.
Hit-and-run is when a hero, while attacking, uses magic and retreats without losing a single unit!
But I got cocky, and my opponent killed my harpy)).
I cast a spell, and my hero managed to escape; otherwise, I would have dealt a lot of damage!
09.10.2010 SEM_56 (all random, red, Stronghold, Hydra, Gurnisson) def Wariator (all random, blue, Sonya, Kirr) WT Jebus Cross 131
I took all the resources, my opponent didn't, I had good stats, but not a lot of magic. On turn 131, I was positioned in front of the Gate of Oblivion, and my opponent conceded because he didn't have enough time to buy a hero. He refused a rematch; thanks for the game...
409 640 559
On the first turn, I placed units on spaces 1, 2, 4, and 6 in my Castle. At the beginning of the second turn, I farmed resources to acquire 2 Angels. The blue player appeared on the minimap near my main town. I attacked and captured his secondary town. The blue player's army moved towards my castle but realized that it couldn't break through my defenses, and the opponent conceded.
Thank you for the game!
On the first week I took a secondary hero, about 7 crypts, at the end of the week I took an external angel dwelling with 100+ archers.
At the start of the second week, a level 3 Griffin Conservatory, then a Dragon Fly Hive with 22 Wyverns, and another level 2 Griffin Conservatory. On day 126 I broke through the GO with Nagas using 10 Archangels, took a level 2 Dragon Utopia, a die for 20k experience. The skills just wouldn't fall, from the very start I got Wisdom from a Monk and everything went not as I wanted; at the end of the second week I crashed back home for Stables and Regeneration.
On the third week I took another mini Dragon Utopia, a teapot for devils, a shield +12-2, and a Dragon Fly Hive. On day 134 Neela appeared, killed some of the scout hero's army and attacked Valeska.
My opponent was slightly inferior in stats and army, plus Valeska had Tactics and first strike.
Thanks for the game!
Thanks for the game!
04.10.2010 Fidail (red, Tower, Nela, Nela) def JonnyJay (blue, Barbarian, Tyraxor, Tyraxor) 137
Thanks for the game!
09.10.2010 JonnyJay (blue, Castle, Valeska, Valeska) def Vortex123 (red, Tower, Neela, Neela) Jebus Cross 134
Thanks for the game.
P.S. I was surprised that, having Dess at your disposal, you chose Valeska as your main:D
The setup turned out to be — in the bait style, I revealed on day 112 two Griffin Conservatories, a Dragon Fly Hive, bought Kirr, stables (far from the starting area), a relic Titan's Mail.
Didn't take Resurrection
Ran off
Day 113 — I break with a miner 110+ plain Golems, there are 20 core Medusas in a box, unsuccessfully poured a dozen Troglodytes.
Days 114-60 plain Wood for a Pandora's Box and a Dwarf Cottage — it's empty.
Day 115 — I take an external dwelling of Manticores with the miner (nothing better available), build a portal, give it to Kirr, she takes a max Dragon Fly Hive.
And that's it. As if cut off. No goodies at all, on day 121 I get an artifact +1 to speed with the miner, two Griffin Conservatories for two Angels, with this junk I fight off a Breastplate, wander around in double and run to the ГО. Kirr is suffering from something unclear.
Two castles but no Mass Slow (explored 20 obelisks + scrolls). The ГО has a stack of Red Dragons and a horde of plain Ifrits. Finally it dawns on me — multi-defeat — it's allowed by the rules. On day 124 I crash into Ifrits — no Town Portal. Day 125 into Dragons — there are 28 of them with Town Portal). I spend four heroes, and crawl out with that slag into the center. The army left is 13 Manticores, 14 Wyverns, I free Stigg level 10 and take a Pandora's Box for all of 2nd level. With Sraker I find Slow in the distances, and am ready to break myself to get the Helm for the Angels on day 127, then take Boots with Kirr, and in general have Dimension Door and 3000 Movement Points by day 131.
But it didn't come true — on day 125 the opponent killed their own ГО and sat in the central Dungeon. It's clear that there will be full Mana, since he's playing Blue. I attack with what I have, I'm afraid of Implosion or something equally powerful, there's none of that, in the final fight without this, Armageddon and leveling up decided it, plus Resistance worked at the right moment — a small thing, but nice.
Thank you.
Все в ней нулево и кукольно.
Finally, I understand - multi-defense is allowed according to the rules.