Skip to content

Posts from Stage of the Van Kaneghem Tournaments for HEROES II!!! "Continuing to continue!"

2.5 (2 ratings)
User Avatar
#61
Auto-translated
This archive contains daily saves, and all battles are played in online mode. Therefore, I don't see the point in writing a walkthrough; I will answer any questions you may have.
Attachments 1
1 file attached • Total size: 151.4 KB
User Avatar
#62
Auto-translated
Regarding the idea of holding hurricane-like tournaments, it's certainly interesting, but honestly, there isn't much incentive to participate in Volda's tournaments, as there's only one cup, and I'm unlikely to win it. A quorum doesn't seem to be required for awarding prizes here. We need to find a way to increase the prestige of the tournaments, perhaps by borrowing some ideas from a friendly resource.
User Avatar
#63
Auto-translated
I don't understand how, as a player, the difference matters whether there are two or thirty-two participants in a tournament when it comes to a great playthrough.
However, the request is understandable, and we can try something.

Орден Фениксахаризматический :) лидер
User Avatar
#64
Auto-translated
Why is taking 1st place among 32 people considered much more prestigious? I mean, for a player who realizes they won't be first, playing to their maximum potential requires extra adrenaline or some kind of incentive.
In reply to Thundax
User Avatar
#65
Auto-translated
Ergon
or some kind of incentive.
In other words – GIVE US THE MONEY!!! :D
In reply to Qwerty
User Avatar
#66
Auto-translated
Qwerty
Colleagues, if anyone wants to improve their playthrough, send it in, and the best save will be recognized.

I have no complaints; I'm the one who's bad, but after submitting the save, I forgot about this map and didn't set aside time to replay/improve it.

This message implies that the submitted saves are not perfect and can be improved...
Любая дорога, которую проходишь до конца,
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.
In reply to Qwerty
User Avatar
#67
Auto-translated
I want to clarify right away why their results turned out to be slightly lower than those of the leading group. The fact is that one of the elements of the game in offline tournaments is the generation of computer actions.
That's the thing, and I thought the computer always made the same moves...
I replayed the map about 5 times, and each time the computer moved to the top.
It's interesting to play in tournaments, but this save-load principle is really annoying...
So, it turns out that whoever has more time for generating moves can theoretically show a better result.
Regarding the amazing ideas, it's interesting, but honestly, there isn't much incentive to play in Wold's tournaments, since there's only one cup, and I definitely won't get it. No quorum seems to be needed here for awarding prizes. We need to somehow raise the prestige of the tournaments, perhaps by borrowing something from a friendly resource.
I'm just interested in completing the map, thinking through the moves... That's the whole point, even prizes aren't needed. The main thing is participation.
There are two really amazing ideas; if there is a desire and opportunity to play with five participants, I'm ready to organize it!
I'm in! I think I'll show a better result than this time...
User Avatar
#68
Auto-translated
Regarding new tournaments – we are always happy to host them!
Любая дорога, которую проходишь до конца,
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.
In reply to Qwerty
User Avatar
#69
Auto-translated
Qwerty
From the host.
The thing is, one of the elements of gameplay in offline tournaments is the generation of computer actions.

I've played the turn transition from day 3 to day 4 at least 50 times. Not once did the computer move downwards :smile07:
I wanted to try running away with a hero on a boar on day 3 to catch the hero who moved upwards on day 4, but I didn't get around to it. I still don't know if it's possible.

Когда я умер, небыло никого, кто бы это опроверг
клан "Vampires"
P.S. ...но против креста Я не пойду никогда...
User Avatar
#70
Auto-translated
Why is it more honorable to take 1st place among 32 people?
It's not just about the number of participants, or even primarily about it. Forgive my frankness and lack of modesty, but the top 3 nicknames in the final standings of this tournament are enough to consider it representative.
Tournaments are interesting to play, but this "load-save" principle is very annoying...
It turns out that whoever has more time for generating moves can theoretically achieve a better result.
I played the "skip turn" option at least 50 times, moving from day 3 to day 4. Not once did the computer move downwards.
I want to dispel some illusions. The AI has its own clear behavior algorithms, so the number of its move schemes is quite limited. In my observations, there are usually 2-3 options, so generating moves doesn't usually take much time. Also, you can influence the AI, albeit to a limited extent, with your own actions. For example, in my playthrough, the computer always ran in the same way; the only difference was whether it left mummies in the Castle on the first day or took them with it. Obviously, since the Castle was well-developed, the option with only vampires in the Castle should have been chosen. The computer ALWAYS ran downwards because my hero stopped at the end of the 3rd day in a cell directly adjacent to the gold mine and wood. The AI also has its own field of view near the Castle, and in this case, it "saw" the enemy hero and returned closer to the Castle. That's why the hero capturing the Castle had 2 extra movement points on the 4th day (which is usually a luxury in offline tournaments), because on the previous turn, he had to stand on a "visible" cell. If he had stood on a cell next to the treasure chest and the desert, the computer would have strictly moved upwards. This is an example of controlling the computer's actions with your own actions.
User Avatar
#71
Auto-translated
I was in the same cell. As they say, for some reason, "the wolves thought differently" :)
And before that, yes, I waited for him to take the zombie away.

Когда я умер, небыло никого, кто бы это опроверг
клан "Vampires"
P.S. ...но против креста Я не пойду никогда...
In reply to Fireball
User Avatar
#72
Auto-translated
Fireball
The AI ALWAYS moved downwards because my hero stopped at the end of the 3rd day, right next to the artifact and wood resource. The AI also has its own field of view near the Castle, and in this scenario, it "saw" the enemy hero and moved closer to the Castle. That's why the hero capturing the Castle had 2 extra movement points on the 4th day (which is usually a luxury in offline Tournaments), because on the previous turn, he had to move to a "visible" cell. If he had moved to a cell next to the chest and sand, the AI would have strictly moved upwards. This is an example of controlling the AI's actions with your own actions.

I'm going to disagree. In my case, the AI's downward movement happened by chance, almost effortlessly. During my first Walkthrough, I artificially placed my hero one or two cells closer to his Castle – but it didn't work! Then I replayed from the beginning, and somehow it worked. It ALWAYS moved downwards, regardless of where my hero was standing.
Любая дорога, которую проходишь до конца,
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.
User Avatar
#73
Auto-translated
2 Elcidere, DR28
Based on my experience, the reproducibility of AI moves on identical or similar game versions should be very good. Therefore, to better understand what versions of the game you have, how the AI behaves on your computers, but with my save from the end of the third day? And please upload your corresponding saves so we can see where the AI will go from them, but already on my platinum difficulty.
During my first playthrough, I artificially placed my hero one, two, or three squares closer to his castle - it didn't work!
Was this already a "clean" playthrough or an exploratory one with cheat codes?
User Avatar
#74
Auto-translated
My computer also started running smoothly, and I wasn't planning on leaving. I was already willing to settle for just the Castle on week 4, but on turn 3, Sandro clearly saw my hero with a small and fast army near his Castle and decided to gain some experience, which I was very happy about.
User Avatar
#75
Auto-translated
Therefore, to make it clearer, what versions of the game do you have, and how does the AI behave on your computers, but with my save from the end of the third day?
I checked it myself, and the game runs smoothly. I have a Platinum rating from Booki.
Was this already a playthrough "from scratch" or an exploratory one with cheat codes?
By the way, I noticed that when I played a map with a cheat for exploration, the AI behaved differently than in a clean playthrough. The difference was that when playing with the map revealed, the AI had one hero, but in a "clean" playthrough, it already had two, and one of them ran far up the map. I had to replay it several times to make sure it only had one hero.

Statistics

Welcome our newest member: leyu