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This archive contains daily saves, and all battles are played in online mode. Therefore, I don't see the point in writing a walkthrough; I will answer any questions you may have.
New here? I'm Roha — want a quick tour?

or some kind of incentive.
Colleagues, if anyone wants to improve their playthrough, send it in, and the best save will be recognized.
I want to clarify right away why their results turned out to be slightly lower than those of the leading group. The fact is that one of the elements of the game in offline tournaments is the generation of computer actions.
Regarding the amazing ideas, it's interesting, but honestly, there isn't much incentive to play in Wold's tournaments, since there's only one cup, and I definitely won't get it. No quorum seems to be needed here for awarding prizes. We need to somehow raise the prestige of the tournaments, perhaps by borrowing something from a friendly resource.
There are two really amazing ideas; if there is a desire and opportunity to play with five participants, I'm ready to organize it!
From the host.
The thing is, one of the elements of gameplay in offline tournaments is the generation of computer actions.

Why is it more honorable to take 1st place among 32 people?
Tournaments are interesting to play, but this "load-save" principle is very annoying...
It turns out that whoever has more time for generating moves can theoretically achieve a better result.
I played the "skip turn" option at least 50 times, moving from day 3 to day 4. Not once did the computer move downwards.

The AI ALWAYS moved downwards because my hero stopped at the end of the 3rd day, right next to the artifact and wood resource. The AI also has its own field of view near the Castle, and in this scenario, it "saw" the enemy hero and moved closer to the Castle. That's why the hero capturing the Castle had 2 extra movement points on the 4th day (which is usually a luxury in offline Tournaments), because on the previous turn, he had to move to a "visible" cell. If he had moved to a cell next to the chest and sand, the AI would have strictly moved upwards. This is an example of controlling the AI's actions with your own actions.
During my first playthrough, I artificially placed my hero one, two, or three squares closer to his castle - it didn't work!
Therefore, to make it clearer, what versions of the game do you have, and how does the AI behave on your computers, but with my save from the end of the third day?
Was this already a playthrough "from scratch" or an exploratory one with cheat codes?