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The AI ALWAYS moved downwards because my hero stopped at the end of the 3rd day, right next to the artifact and wood resource. The AI also has its own field of view near the Castle, and in this scenario, it "saw" the enemy hero and moved closer to the Castle. That's why the hero capturing the Castle had 2 extra movement points on the 4th day (which is usually a luxury in offline Tournaments), because on the previous turn, he had to move to a "visible" cell. If he had moved to a cell next to the chest and sand, the AI would have strictly moved upwards. This is an example of controlling the AI's actions with your own actions.
I'm going to disagree. In my case, the AI's downward movement happened by chance, almost effortlessly. During my first Walkthrough, I artificially placed my hero one or two cells closer to his Castle – but it didn't work! Then I replayed from the beginning, and somehow it worked. It ALWAYS moved downwards, regardless of where my hero was standing.
Любая дорога, которую проходишь до конца,
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.