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In reply to Ereb
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15 years ago
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Ereb
I'm a bit confused about how you can defeat a Knight in the late game with that tactic??? Or is it like a hit-and-run?....You say that shackles are needed, but in a different scenario, the Knight's horses can (go and) speed up and cause more trouble....You need to be confident in your abilities to attack like that, killing all the Cyclops and losing the battle)))) What if there are 100 horses + Axel + speed boost + luck?
Ereb, I advise you to watch the replay posted by Mdance in this thread, and you will be convinced that the horses won't have time to go. At most, there will be a counterattack after the first hit from the Cyclops, and even then, a stunning blow is not guaranteed. At least, as I checked, 60 Cyclops easily defeat 250 horses. The only hope is for subjugation, and even that can be rejected. We will definitely lose horses.
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15 years ago
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Okay, I agree that Cyclops are overpowered – this will only increase my dislike for them!:smile06: Well, they need some restraints, and then the Orc will be fine! Subjugation should happen after the Cyclops has caused some trouble and been hit once or twice by the leaders!
In reply to Ereb
15 years ago
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Ereb
Okay, I'll agree that cyclops can defeat everyone – this will only increase my dislike for them!:smile06:
Well, they need shackles, and then the orc will be fine!
Subjugation after the cyclops causes trouble and gets a good beating on the leaders)))))
probably, it's still worth either studying the material (the manual, for example), or carefully reading previous messages - "Subjugation" applied to cyclops is by no means a panacea (it can also fail, and its duration is not great, the initiative of the cyclops will also be reduced - and after "Slow," cast on them by shamans, it will take on comical values - therefore, there is a high probability that the knight will have to repeat the "Subjugation" procedure many times (if they even give him such an opportunity :) )...
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15 years ago
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Actually, Antonag07 isn't entirely correct here. If the subjugation doesn't fail, we'll end up with this: . This role-playing scenario seems quite reasonable, and the size of the Orc army is the same as in the replay that Mdance posted. The only difference is that the Knight is properly leveled up here. And there was no need to re-apply the subjugation. This suggests that if you ensure the Knight has decent magic skills, you don't need to worry about things like magic resistance or spell power. Therefore, in the replay, the Knight loses 2 stacks – angels and griffins, but doesn't lose any Knights, while the Orc loses cyclops, chieftains, shamans, and goblins. Consequently, I have mixed feelings about this tactic – on the one hand, it's the best the Orc can offer, but on the other hand, it doesn't guarantee 100% success.
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15 years ago
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antonag07 you're talking as if the Knight has no chance – I don't believe it!:smile26:
According to you, it turns out that with such a tactic, the Knight loses... too bad I can't watch the replay((
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14 years ago
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0_o I agree with Ereb, Knights can't (or won't ever) die.
14 years ago
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I reread this thread, but didn't find an answer to my question. Experienced players who play as Humans/Orcs, please advise: We're playing against each other on one computer, on the "Dragon's Passage" map. We don't fight each other until we clear the entire map and defeat all the AI opponents (we split resources and utopias in half). He plays as Humans, and I play as Orcs. The problem is that starting from week 3, he starts producing 20 Monks, which he then upgrades to Knights (if possible). By the final battle, he has an overwhelming number of Knights. We're playing on the hardest difficulty level, and he always has enough money to upgrade the Monks into Knights. One of the conditions of our game is that he doesn't use Dark Magic. But what's the point of Dark Magic when his Knights can one-shot two stacks (piercing through with a charge)? Here's what we have by the final battle: Me (Orcs, Haggeesh) 750 Centaurs (which have no penalty in melee combat) 2000 Goblins (laying traps) 25 Cyclops (tried both free and other types) 50 Wyverns (doesn't matter which type) 100 Wolf Riders 300 Shamans 500 Warmongers Skills: Attack - Vengeance Defense - Dodge, Resistance, Protect Us All Education Luck - Soldier's Luck Leadership - Rally Troops, Frenzy And Blood Memory Humans (usually Axel) 230 Knights!!!!!! 650 Archers 25 Archangels 1200 Peasants 400 Swordsmen 300 Birds + He takes creatures from the conquered castle if they don't negatively affect his karma (for example, last time he took 150 Elven Archers) Skills: Light Attack - Vengeance Defense - Dodge, Resistance Luck - Soldier's Luck Leadership - Rally Troops, Empathy And racial skills The battle comes down to this: I move my Centaurs first, and I either shoot at the Archers (if they're not standing next to the Knights, who are shielding them) or at the Knights. I eliminate almost all the Archers, or 40-50 Knights. Then the Knights move and eliminate two stacks, mainly Cyclops and those nearby. Then I attack the Knights with all my troops, and another stack is either halved or destroyed by the Knights' counterattack. He then revives the Archers/Knights with Archangels, and a melee ensues in which he simply finishes off my troops. He uses Mass Haste, Mass Armor, and Divine Retribution if he has it. The question is: can Orcs win in this scenario, and if so, how? We defeat the AI and neutral creatures without losses, and he always produces a lot of Knights (he just produces Monks until he has enough money, then upgrades them to Knights). Or is it simply impossible to fight Humans when they have so much time, because essentially, the Knights eliminate two stacks in one turn and halve a third stack in the counterattack?
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14 years ago
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You're not leveling up correctly. Focus on these skills next: Image, Wrath of Fire, and Combat Alchemy (if you have a mentor). If you don't have a mentor, concentrate on defense and attack. And choose a better hero, like Garun or Goshak. Orcs will accumulate rage very quickly, so attack with a single stack to build up their rage. After that, Haven will hardly be able to do anything to you. Or, better yet, send a private message to Terminator. He's an expert on Orcs.
14 years ago
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Garuna didn't impress me :( her ability only starts working after you kill a stack of enemies, and I spend 3-4 turns just killing their horses, after which the remaining army fragments are no longer a threat. There's no Mentor on the Dragon path, and people wrote that Fury of the Elements is an unnecessary ability. It seems that under these conditions, you can only play as Necromancers with 2+ castles... Then time won't be a factor, and they can just keep producing their horses....
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14 years ago
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To make the fire of rage truly useful, you just need a little bit of skill. Otherwise, the ability itself is great. Along with it, I would also recommend combat shouts (instead of spellcasting for Orcs); you can generate a lot of rage and also intimidate Knights. Also, in my opinion, attack, defense, and resistance should definitely be prioritized in the upgrade path (definitely include a +2 HP ring, and even better, two of them). You can also add leadership, luck, and light resistance.
14 years ago
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I already described my build; it includes attack and defense with resilience, leadership, and luck. There's no need for a light resistance skill because only the mounts matter. There are 220 of them, while there are only 45 wyverns. An experienced player suggested not using wyverns but instead dividing the leaders into two groups and teaching them tactics + speed aura, and then charging forward.
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14 years ago
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If you choose to “rush,” it’s best to select Executioners and the hero Goshak, and support them with shouts until they die. And it’s better to scare away the horses until you’ve destroyed the rest of the army and accumulated enough rage.
14 years ago
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the key is "until they die," and they will die on the first turn from the Knights. I've already checked.
It's impossible to do this with humans under these conditions.
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14 years ago
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Use the intimidating roar on the horses as long as you have enough mana.
In reply to $an4es
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14 years ago
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If an Orc starts with a lot of Fury, with its bonuses, it can eliminate half of the human army in just one turn. You can also find Rings that give a bonus to initiative, and equip the Ring of Fury along with the Amulet of Mastery. Then, focus on increasing pure Fury – you'll reach level 3 Fury right away. The downside of Fury is that it absorbs too much damage, so you end up without any bonuses. I recommend doing the above, as Attack and Defense won't always save you against a fast-moving enemy army.

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