Posts from Stage of the Van Kaneghem Tournaments for HEROES II!!! "Continuing to continue!"
However, the request is understandable, and we can try something.

Орден Феникса – харизматический :) лидер
or some kind of incentive.
Colleagues, if anyone wants to improve their playthrough, send it in, and the best save will be recognized.
I have no complaints; I'm the one who's bad, but after submitting the save, I forgot about this map and didn't set aside time to replay/improve it.
This message implies that the submitted saves are not perfect and can be improved...
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.
I want to clarify right away why their results turned out to be slightly lower than those of the leading group. The fact is that one of the elements of the game in offline tournaments is the generation of computer actions.
I replayed the map about 5 times, and each time the computer moved to the top.
It's interesting to play in tournaments, but this save-load principle is really annoying...
So, it turns out that whoever has more time for generating moves can theoretically show a better result.
Regarding the amazing ideas, it's interesting, but honestly, there isn't much incentive to play in Wold's tournaments, since there's only one cup, and I definitely won't get it. No quorum seems to be needed here for awarding prizes. We need to somehow raise the prestige of the tournaments, perhaps by borrowing something from a friendly resource.
There are two really amazing ideas; if there is a desire and opportunity to play with five participants, I'm ready to organize it!
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.
From the host.
The thing is, one of the elements of gameplay in offline tournaments is the generation of computer actions.
I've played the turn transition from day 3 to day 4 at least 50 times. Not once did the computer move downwards :smile07:
I wanted to try running away with a hero on a boar on day 3 to catch the hero who moved upwards on day 4, but I didn't get around to it. I still don't know if it's possible.

Когда я умер, небыло никого, кто бы это опроверг
клан "Vampires"
P.S. ...но против креста Я не пойду никогда...
Why is it more honorable to take 1st place among 32 people?
Tournaments are interesting to play, but this "load-save" principle is very annoying...
It turns out that whoever has more time for generating moves can theoretically achieve a better result.
I played the "skip turn" option at least 50 times, moving from day 3 to day 4. Not once did the computer move downwards.
And before that, yes, I waited for him to take the zombie away.

Когда я умер, небыло никого, кто бы это опроверг
клан "Vampires"
P.S. ...но против креста Я не пойду никогда...
The AI ALWAYS moved downwards because my hero stopped at the end of the 3rd day, right next to the artifact and wood resource. The AI also has its own field of view near the Castle, and in this scenario, it "saw" the enemy hero and moved closer to the Castle. That's why the hero capturing the Castle had 2 extra movement points on the 4th day (which is usually a luxury in offline Tournaments), because on the previous turn, he had to move to a "visible" cell. If he had moved to a cell next to the chest and sand, the AI would have strictly moved upwards. This is an example of controlling the AI's actions with your own actions.
I'm going to disagree. In my case, the AI's downward movement happened by chance, almost effortlessly. During my first Walkthrough, I artificially placed my hero one or two cells closer to his Castle – but it didn't work! Then I replayed from the beginning, and somehow it worked. It ALWAYS moved downwards, regardless of where my hero was standing.
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.
Based on my experience, the reproducibility of AI moves on identical or similar game versions should be very good. Therefore, to better understand what versions of the game you have, how the AI behaves on your computers, but with my save from the end of the third day? And please upload your corresponding saves so we can see where the AI will go from them, but already on my platinum difficulty.
During my first playthrough, I artificially placed my hero one, two, or three squares closer to his castle - it didn't work!
Therefore, to make it clearer, what versions of the game do you have, and how does the AI behave on your computers, but with my save from the end of the third day?
Was this already a playthrough "from scratch" or an exploratory one with cheat codes?