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No, at that point, the hero had "Higher Education" and the "Scholar" skill; the "Revelation" skill was granted later by the skill tree. I don't know if it's important or not, but when receiving the quest, the icon with the prize was black and white, not colored.
I played on "Veteran" difficulty.
Astral Gates should probably be removed. In the third scenario, I started with 4 heroes: levels 24, 18, 15, and 14 – meaning almost all of them had "Gates."
No, at that time, the hero had "Higher Education" and the "Scholar" skill; "Revelation" was granted later by the skill tree. I don't know if it's important or not, but when receiving the quest, the prize icon was black and white, not colored.
In short, I tried everything possible, but it still doesn't want to grant the skill. :( So, I might do it using a script later. SCRIPT IMPLEMENTED
Today, I downloaded both versions of the campaign (both the normal and hard difficulty). After completing the 20th map, I'll try playing them and will definitely share my experience.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
Today I downloaded both versions of the campaign (easy and hard). After playing through them, I'll try playing them competitively and will definitely share my results.
Of course, I recommend starting with the easy version :D
Thanks for the recommendation. I'll see how it goes; I have my dissertation defense on the 20th, with all the related preparations, so I won't be doing anything until then. ;)
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
I didn't think anyone would find typos HERE :eek:, I know I make a lot of them, especially when typing on a laptop in the dark, using only the screen light (so as not to wake anyone up), but if it bothers you so much, I'll pay more attention to this detail.
Dear admins, please forgive me for the off-topic post.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
I finished the first map, it turned out to be very tedious and uninteresting. The idea is good, but due to the large territory and limited level, I didn't even fully develop the logistics, and moving around the entire map in an attempt to level up the hero took too long. I played on hard difficulty with a hero, but I didn't really understand what made it hard – I entered into battle on the first map exactly 4 times (when I brought heroes to the castles). In all other cases, even when the enemy army seemed a little larger than mine, the following happened: I started slowly shooting down the enemy with snipers, the hero makes one physical attack on a stack of one peasant, kills him, and runs away, and this happened about 20 times. The author really messed up with the AI programming. It would have been worth giving the hero the "Shackles of Fate" at the start, otherwise all battles are automatically won on hard difficulty, so what about soft difficulty?))
In fact, with the starting army, I took all the surface castles right away, and if I hadn't bothered with exploring the territory and leveling up, I would have taken the underground castle right away too.
Just in case: before starting, I deleted everything from the maps folder, the map version is the latest, and I don't have megaAI (although I probably should try playing with it so that there aren't any easy wins).
P.S.: for some reason, the starting castle doesn't have any city history, castle name, or, most importantly, a SPECIAL BONUS for the castle. There don't seem to be any other flaws on the first map, I'll try the second one...
Added after 20 hours 34 minutes
I finished the second map on hard difficulty with a hero, the map is very interesting and original, I liked it. It wasn't for nothing that I leveled up the hero in the first one – after the first victory over the sorceress, everyone started running in a group, not towards the hero, but away from him. I defeated the enemy through attrition; as soon as the armies became large enough that the secondary heroes could defend themselves and reliably guard the castle and surrounding territories. Again, I didn't hesitate to level up the hero to the maximum, level 22, and he turned out to be a powerful character.
The map is as easy as the first one, but it's more exciting and not tedious. Now it's time for the third one...
Finally, I got free from work – I went on vacation and decided to indulge in my favorite game – naturally, I started a hard-mode campaign in hero mode.
There is no doubt that this is a remake of the third Heroes game, but in my opinion, it’s a very successful remake. The first mission was indeed quite difficult, but after fully leveling up four heroes, who are transferred to the next episode, the second mission becomes much easier, and the third one simply boils down to beating up babies :smile19:, since your heroes significantly outperform the opponents; the only resistance is offered by neutral monsters.
I haven’t passed the third mission yet – but that’s just a matter of time; I will definitely pass it and write about it.
Added after 17 hours 57 minutes
Damn! Yesterday, I left one last nest (I defeated the opponents in the first three weeks), and I was leveling up the heroes, visiting all the trees and dragging all the artifacts to the altar, and today it turned out that this mission is the last one in the campaign, and there was no point in leveling up the heroes :eek:!
Yeah, that was a real bummer :smile50:!
Added after 3 hours 39 minutes
Well, I replayed the last mission, didn’t level up anyone, but simply defeated the enemies with the heroes I had and captured the griffon nests:cool:, it took only 33 days, and the result turned out to be somewhat different :D. I think if I replay the second mission as well, I could reduce the campaign time by another 30 days, but I don’t feel like it anymore :eek:!
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)