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Posts from How to create a video for a map?

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15 years ago
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Ser9K
That's absolutely true)))

P.S. If you manage to do it, please let me know :D because this is the main mystery of watching videos.


Well, it happens :) here's another example, you watch a video without sound, and if you really want to, your brain will create that sound itself at a certain point (let's say something suddenly explodes).
Yes, I sometimes continue to "hear"... no, not hear, but feel the sound. But this is because the brain remembers what that sound sounds like (:smile04:) and automatically produces it. But I somehow distinguish when the sound is in my head and when it isn't. Anyway, I'll rewatch the video and pay attention to my sensations. I definitely remember that Aaron was shooting, but I don't remember the arrows. But it looked realistic there.

I like your attitude, Ment. The main thing is that everything is clear, and the fact that it doesn't work out is just a trifle :smile35::smile04::D. Moreover, since the developers actually have such animations in the videos, it means that it is possible to do it! Good luck with the difficult task of self-study!
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15 years ago
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:smile44: I did it!! Everything is as I said. You should only add that the z-coordinate of the points can be different from 0, and it’s better not to use the FireGlow effect – it seems like nonsense to me. But Fireball works perfectly! :cool:. The x-y coordinates of the starting and ending points of the effect are exactly the same as for the other effects.
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In reply to Ment
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15 years ago
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Ment
:smile44: I did it!! Everything is as I said. You just need to add that the z-coordinate of the points may not be 0, and it's better not to use the FireGlow effect – it seems like some kind of nonsense to me. But Fireball works great! :cool: The x-y coordinates of the starting and ending points of the effect are exactly the same as for the other effects.
Could you explain in more detail how? Like in the previous screenshot?
In the "move points" section, should I specify the coordinates of the starting and ending points, or only the ending points?
And what should the movement speed be equal to?

Added after 18 minutes
Gilraen

And one more thing: the words disappeared in my video for some reason. How can I fix this mess?
I encountered the same problem

Added after 7 minutes
Ment
Regarding the missing words... I recently had the same thing happen. The files containing the text were renamed for some reason. You need to rename them back.
The problem is that it's unclear what was renamed to what:(
I looked in the archive and saw text files with Russian names there, which appeared since the video was created.
So, my question is: where should I write the text? In the menu after pressing the spacebar, or in the menu on the left, where you can specify file names?
In reply to Ment
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15 years ago
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Ment
:smile44: I did it!! Everything is as I said. You just need to add that the z-coordinate of the points can be different from 0, and it's better not to use the FireGlow effect – it seems like nonsense to me. But Fireball works perfectly! :cool: The x-y coordinates of the starting and ending points of the effect are exactly the same as for the other effects.

Well, congratulations! But the screenshot doesn't show anything clearly. Still, I have no reason not to believe you! Congratulations again on the breakthrough.

Spectral, I can sympathize with you. Now you will have to rewrite all the words in the video, which means creating the cameras again, because they disappear. But here's one piece of advice: the text disappears when you add messages to your map. First, create the map, and then the video! And this is also advice for the future.
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15 years ago
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Okay, let's summarize:
We create the effect. We do everything as shown in the screenshot, but it's better not to use FireGlow. This means setting pos to 0 on all axes, and in movepoints, specifying the start and end points. Enjoy!
Regarding the texts: there's no need for extra work. The file names for the texts look like this: DialogScene-MonsterName-name-number.txt. The error is that the letters are swapped there :) There are 3 solutions: rename them individually in the file explorer; rename them all at once in FarManager or similar; or go into sentences and specify the property text to point to the renamed files.

Added 3 minutes later
And, by the way, the cameras don't disappear anywhere. You can go into the archive and see that they are all there and accessible ;)
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15 years ago
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Why do the cameras disappear? I open the editor (E), but there's nothing there! It's incredibly inconvenient! Are they in the archive? Yes, they are. But I need them in the editor, not in the archive! Is there a way to enable them again?
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15 years ago
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Gilraen
Is there a way to re-enable them?

Yes:) Go to the old scene that was created earlier, select the tab where the cameras were located, go in, and you will see the cameras that were created earlier. You need to select the desired camera again, that is, click on the button with ...

That's basically it. In 80% of cases, the camera will reappear. You could also just copy the string.

Such cameras cannot be edited through E, of course.
In reply to Ser9K
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15 years ago
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Ser9K
You can simply copy the line.
That's usually what I do; luckily, they are all named almost identically, with only the numbers being different.
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15 years ago
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Another unpleasant thing :( My map has 3 videos, but the editor only shows one. I've tried everything, putting the files everywhere, but still, both in the game and in the editor, only 1 video is displayed, and it's without sound. Regarding the text: I renamed all the text files and specified the same names in the DialogScene.xdb file. I open the editor, and everything is OK. I open the game, and it doesn't work :mad: No text appears. I'll say right away that I thought the names shouldn't contain Russian letters, and the names can be anything.
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15 years ago
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Spectral
Another unpleasant thing :( In my map, there are 3 videos, but the editor only shows one. I've tried everything, putting these files everywhere, but still, both in the game and in the editor, only 1 video is displayed, and it's without sound.
It shows only one, but all 3 are available for playback. If they are, of course, in the archive and haven't been deleted somewhere (although I've never had this happen, and I doubt it's possible).
Spectral
I go into the editor, and everything is OK, I go into the game, and it's a mess :mad:
Do you mean that when the video is playing in the editor, there is sound, but in the game, there isn't? If so, you need to check if the editor is packing the files correctly. Maybe it's renaming them again. If not, I would check the correspondence between the file names and the paths to them again.
In reply to Ment
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15 years ago
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Ment
Only one is displayed, but all 3 are available for playback. If they are, of course, in the archive and haven't been deleted somewhere (although I've never had that happen, and I doubt it's even possible).
It is quite possible. The editor is indeed buggy:smile33: Once, it swallowed all the video files, and another time it deleted the map itself:smile41: when I tried to insert these videos into it. Luckily, I had copies of these files. Therefore, I advise everyone to copy these files from the archive before working with the editor.

P.S. It seems the editor has a severe form of allergy to Cyrillic characters, as it only renames files that contain them.
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15 years ago
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allergy to Russian characters

There simply cannot be Russian names in the editor. This does not apply to the text itself.

I still don't understand the phrase "insert videos into the map"... does this mean you create the map and the videos separately? Usually, inserting a video means specifying its playback in a script, which naturally does not affect the files.

Old videos can be returned to the editor, and I think I described this somewhere before. In general, it's quite simple. Go to (I don't remember exactly, maybe someone will correct me) Editor -> HOMMV, where the unpacked archives are located. Find the folder there that is named after your map, then DialodScene. Look for the folder with the video there (it is named the same as you named the video in the editor). Cut it out and paste it into another location. Open the editor, create a new video, and name it the same. Save it.

Next, it's a bit more complicated... the video folder appears again in the editor, but there are fewer files in it. Copy all the contents of the old folder and paste it into the new one. Click save and go back to the map. Copy again and paste again, and go back to the video. Usually, it appears. If not, go back to the map, repeat the file replacement operation, BUT this time SAVE and go back to the video again.
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15 years ago
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:D Wow. I thought my method was complicated.
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15 years ago
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maps with files from the last save are located in
...\Editor\H5MMods
15 years ago
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I need to create a cutscene that will start playing when attacking a monster. Can anyone suggest how to do this?

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