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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
15 years ago
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A mod to improve the functional aspects of the interface in our favorite game, Heroes of Might and Magic 3. The original gameplay remains completely untouched. Here are some of the most interesting features (although there are many): - You can change the game's resolution to any value from 800x600 to 4000x4000 (resulting in an enlarged game field/map) and launch the game in windowed mode with 32-bit color;
- The list of heroes in the Adventure Manager is increased to 8, and the list of cities is increased to 7;
- The ability to optionally select a game template in the starting random map generation (RMG);
- Optional configuration of road types for starting random map generation;
- Quick exchange of creatures and artifacts between heroes, as well as splitting/merging units in a hero's army;
- Russian text in the chat;
- Fixing numerous bugs: network game issues like "not me," selling artifacts at inflated prices, hero duplication, "graying" of Castles, and others;
- Significant reduction in CPU load
... and much, much more. The mod also provides an opportunity for creative users to independently edit the graphics and text of the interface. The HoMM3 HD mod is compatible with the SoD and WoG, TE, WT configurations. Author of HoMM3 HD: Barinov Alexander Sergeevich (aka baratorch, Bara, Barya). The latest version of HoMM3 HD is 2.93u, and it is updated regularly. Detailed description and information about the HoMM3 HD mod and its installation, as well as a link to download the mod (~4 MB), can be found on the author's website http://sites.google.com/site/heroes3hd/rus/description Information about the mod was made public on websites of enthusiast script makers back in February 2010, but at that time it was only intended to enable the use of high screen resolutions in the game... However, this innovation became the basis for further improvements. Now the mod is filled with functional content. Release of version 2 - HoMM3 HD 2.98f (final in this context). The latest update of version 3 - HoMM3 HD 3.45f Video tutorial on installing version 3 - HD mod Installation





Additional information for installing the HoMM3 HD mod
After extracting the HoMM3 HD 2.98f.7z archive into the game folder (the main, root folder), new files will appear in it: - Heroes32.exe; - Heroes3HDSetup.exe; - HiRez.dll and the folder HiRezData.
Then, run the Heroes3HDSetup.exe file, and a window with settings will appear.

In Resolution, set the screen resolution for the game, either the standard one or one you choose. For those who like to play in windowed mode and have small monitors, the minimum proportional size for enlarged lists of heroes and cities is 864x664. Then, select the color depth (bit depth) in Color Mode. The version of your game is selected in the Your HoMM3 Version menu. I, for example, have SoD, but it's some kind of mix (English-language), so I set it to - Other (default). The template you want to play can be selected from the drop-down list RMG Template; In Options, adjustable game settings are located and saved - resolution, color, enabling/disabling patches, extended mode, battle options, etc. (it changes and updates constantly). After clicking the "Open HiRez.ini" button, a text file HiRez.ini opens, in which I recommend making some changes/settings in the following items: - Two 'Check' buttons in Swap Manager = 0 (SoD mechanism for performing operations of exchanging troops/artifacts, so that the desired hero does not suddenly run away somewhere); - No wait playing sounds = 1 (you can attack in battle without waiting for the music to finish playing); - Road type = ... (road type, value 0, 1, 2, 3, 4, choose from the list // param #14). In Executables, select the executable file of your game version (the one you usually launch from). To save the settings, click Ok, to save the settings and launch the game, click Apply and Launch. An executable file with a double extension will appear in the game folder, for example, like SoD.exe_HD.exe or Heroes32.exe_HD.exe. Create a shortcut to it and use it.
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15 years ago
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rebellious +1 and respect. At the very least, it's interesting. I really hope the mod is good, and then we'll see.
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15 years ago
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Thank you! Everything works; you can transfer the entire army or parts of it between heroes, but, as I understand it, you can't transfer war machines or artifacts, and the lighter doesn't work.
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15 years ago
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Lider1
I don't know, but it seems like there really is a bug with the vision. It reveals too much, it seems...
There can't be a bug with the vision. Its properties state that it reveals 20 cells around, and it doesn't matter what screen size you have.
15 years ago
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I placed it on top of the Warlock Tower, and the level 1 monsters cost 10k. How do I deal with this?
In reply to OskoloK
15 years ago
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OskoloK
placed on top of the WT, level 1 monsters cost 10k
how to deal with this?
just restart the game.
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15 years ago
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Yes, it works perfectly. At first, there were some issues – it kept kicking me out of the game during battles, but then I changed the resolution from 864x664 to 860x680, and the problem disappeared. Thanks, it's very convenient, even though you can't transfer artwork. The first button compensates for that and more!
In reply to RomarioGrom
15 years ago
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My English version of the game runs without a disc. During installation, only one file, Heroes32.exe, is found in the Executables folder. When launched, it requires the disc; otherwise, it only displays the intro animation without allowing me to play. I can't even look at the game right now. What's wrong?
15 years ago
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Medium_HP, in the Heroes3HDSetup.exe utility, in the "Your HoMM3 version" field, select "GoG.com Complete (No CD)."

  • Artifacts will be transferable.
  • Everything is fine with the overview.
  • I launched HD WT, and the first-level monsters cost a maximum of 90 gold.
  • Those who are interested in developing the mod and eliminating existing errors, please write in detail about the circumstances under which the error occurs, and if a crash occurs with a message popping up, please write the content of that message.
    Those who have been following the mod since the beginning know that fixes usually happen quite quickly.

    Personally, the [32-bit] mode works stably for me, but there have been complaints from others. If crashes occur, try playing in [automatic 16-bit].

  • Any comments and ideas are welcome.

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15 years ago
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A small note.

A dialog box with the message "Do you really want to dig?" appears when you click the corresponding "dig" button. But IMO, unwanted digging occurs when, instead of the quick key S (save) (I always save at the beginning of my turn), you press the quick key D (dig). If it's not too difficult, it would be useful to extend the action of this question to the quick key as well.

I also really liked the undocumented feature - the ability to view not only the opponent's turn but also your last turn.
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15 years ago
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I selectively set the resolution using custom values that are not in the list; the game launches in windowed mode, and when I press F4, it displays:
"Full screen mode is not available at resolution XXX".
In reply to Kluka
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15 years ago
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I have the complete collection of Heroes (platinum edition). The mod is working partially. The buttons for exchanging troops have appeared, but the main map remains the same... 5 heroes, 5 castles, etc. How can I fix this?
In reply to FAVorite
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15 years ago
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FAVorite
I have the complete Heroes collection (platinum edition). The mod works partially. The buttons for exchanging troops appeared, but the outer map remains the same... 5 heroes, 5 castles, etc. How to fix it?
"In Resolution, you set the screen resolution for the game, either the standard one or whatever you prefer. For those who like to play in windowed mode and have small monitors, the minimum proportional size for enlarged lists of heroes and cities is 864x664."
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15 years ago
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And so, a competitor to WT has emerged, or even its killer (for fans of roguelikes). Huge thanks to the author!
In reply to Pradromalo
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15 years ago
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WT is not available, but TE-Lites are.

I advise the developer to unify the quick buttons to match the WT standard – many have already become accustomed to these types of quick buttons.

Also, add a chess timer and the ability to set road types. It shouldn't be too difficult.

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