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Posts from How to create a video for a map?

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In reply to Ment
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15 years ago
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How do I teleport and remove creatures in a video? Let's say I place a demon in the very corner of the map, add a move animation to it, set the starting point to -40, and add coordinates, then add a teleport effect. As a result, the teleport activates, and the demon appears (in reality, it just moves invisibly from the corner of the map to the center). But at the end of the video, I need the teleport to activate again, and the demon to disappear. I add the move animation again and send it to the corner of the map. Immediately after that, the next dialogue starts, but it doesn't move instantly to the corner; it continues to run (what a pest!). Can you tell me what to do?
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15 years ago
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Perhaps you forgot to set the Delay to -40? I have a similar problem: I set the Delay to -40, the Death animation, and everything works correctly in the editor, but as soon as I run the video in the game, everything stops working: they just stand there, alive and well. Oh well!
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15 years ago
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To be honest, I did it differently. I would set the "move" command, and immediately after that, another animation. If the creature doesn't have time to reach the desired point before the next command is executed, it quickly teleports and performs the next animation :D
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15 years ago
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I think everyone encounters the issue of having dead units in the editor and live units in the game. And this is probably a bug. I can't say for sure how to fix it because I didn't figure out how the creatures became dead both in the editor and in the game. As an option, you can make the first (that is, actually 0) frame empty (but first, place a monster link there). And set the animation with a delay of -40 on this empty frame.

Added 23 minutes later
Urgent correction... if you read what I wrote above, forget it.

It's enough to simply place a monster on the map and set its Delay to -5. I just checked, it works both there and here. This is also how it's set up in my videos from the first campaign. It might only work with the 0th scene, but that's not certain.
In reply to Ser9K
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15 years ago
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The issue with removing monsters has been resolved:smile44:
I simply place the "move" animation not at the end of the current scene, but at the beginning of the next scene, with a Delay of -10, and it disappears instantly.

Still, does anyone know a more convenient way to select coordinates for effects, as they are completely random there? After all, placing Armageddon and replaying the video multiple times is tedious and time-consuming.:(
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15 years ago
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It's tedious, I agree... But you could try to remove the dependency of the effect's coordinate on the map coordinate – they should be proportional. Although I haven't worked on this, and I can't say the exact proportionality coefficient.
In reply to Ment
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15 years ago
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:smile03: Just installed it, and I figured out how the coordinates work for effects. Indeed, they are proportional to the regular coordinates, but larger by exactly 2 times. If you need to place an effect, just look at the X, Y coordinates and specify a value that is twice as large. Also, don't forget about Z for some effects (e.g., fireball); it should be greater than 0.
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15 years ago
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Well done! By the way, does it work on scenes of all sizes? Z is almost always needed to be greater than 0... it's indicated in a rather complex way, representing the height of the map itself. For example, on one scene, I have z = 2 for the shock earth effect, and on another (the same spell), z = 4. It's even worse with underground scenes.
In reply to Ser9K
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15 years ago
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How do you create moving effects, such as flying arrows or a moving fireball? There are move points for this, but what exactly should you choose? Also, how do you place effects like GatingMark or a wall of fire on the map? The idea is that you need to specify its duration in such effects, but where?
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15 years ago
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I also noticed that doubling the coordinates sometimes works, but not always. It seems impossible with flying arrows and fireballs. I haven't even seen the developers do that (or maybe I just don't remember). As for the wall, I'm curious myself: it might be useful when I decide to finish the campaign someday. But for now, the work has stalled. The most interesting thing is that I found it easier to create videos than maps. Although, I think it depends on the person.

Added after 40 seconds
And movepoints are for moving heroes and units, not for animations.
In reply to Победитель
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15 years ago
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Gilraen
I also noticed that doubling the coordinates sometimes works, but not always. It seems impossible with flying arrows and fireballs. I haven't even seen the developers do that.
But I saw them do it :) And Ser9K had it too (remember the final video of the first campaign: Tenedreva is killed by an arrow!).
How to do it: here's a screenshot from the developers' video description. You can see it there.
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As for the wall: I don't think it's necessary. It will play until you're blue in the face, if I'm not mistaken. And then you need to add an effect to make the wall disappear. But I can check.
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15 years ago
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Um... sorry, but I'm still struggling with the issue of flying objects. Essentially, it's impossible (I specify all the coordinates, but the effect either hangs in one place or doesn't play at all). I'll reveal a secret: there wasn't an arrow in the final video, but it still created the impression (here, the effect of desired-actual perception comes into play; for example, if bus number 17 is coming, but you really need bus number 19, you can easily see the number 19) :)
In reply to Ment
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15 years ago
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Ment
I saw it in their game :) And Ser9K had it too (remember the final cutscene of the first Campaign: there, Tenedreva is killed by an arrow!).
How to do it: here's a screenshot from the developers' video description. It's visible there.
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And regarding the wall: I don't think it's necessary. It will play on loop until you get tired of it, if I'm not mistaken. And then you'll need to add a disappearing effect to the wall. But I can check.
Ser9K
Um... sorry, but I'm still struggling with the issue of flying objects. Basically, it's impossible (I specify all the coordinates, but the effect either stays in one place or doesn't play at all). I'll reveal a secret: there was no arrow in the final cutscene, but it created that impression (it's also an effect of wishful thinking, when, for example, bus number 17 is coming, but you really need bus number 19, and you can easily see number 19).

Aha! I told you so :)! But I admit, I was wrong :o. I was replaying the last mission, and there, the priests of Arkath are shooting magical arrows. They just fly a bit slowly. This is in the second cutscene, after the battle with Biara. In the first cutscene, Zehir also sends a fireball on its way to the demons. But I don't understand about the arrow. I don't remember exactly how Tenedreva was killed, but it's still interesting: how can you see something that isn't there?

And thanks for the wall, I'll try it sometime :rolleyes:.
In reply to Ser9K
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15 years ago
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Ser9K
Let me reveal a secret: there wasn't an arrow in the final video, but it certainly created that impression (here, the effect of wishful thinking also plays a role; for example, if bus number 17 is coming, but you really need bus number 19, you can easily see the number 19). :)
Oh yes, Tenedrev also really wanted to see that arrow, which is why he died :D. He shouldn't have gotten involved with the hypnotist Aeron.
Now I'll try to make something flying myself. Maybe it will work...
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Here's what I understood:
1) pos is set to 0 on all axes
2) move points: two points: start and end
3) movement speed, it seems, is not 0, but some fraction
4) But this isn't very important: NOTHING WORKS!!! :smile35:
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15 years ago
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Ment
Oh yes, Shadowwood also really wanted to see this arrow, that's why he died. He shouldn't have gotten involved with the hypnotist Aeron.
Truly so)))

P.S. If you manage to figure it out, please let me know :D Because this is the main mystery of watching videos.
Gilraen
I don't remember exactly how Shadowwood died, but it's still interesting: how can you see something that doesn't exist?

Well, it happens :) Here's another example, you watch a video without sound, and if you really want to, your brain will create that sound at a certain moment (let's say something suddenly explodes).

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