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I haven't read any articles; if there are any, that would be great.
New here? I'm Roha — want a quick tour?
I haven't seen bosses in King's Bounty; how are they there? For some reason, it seems to me that in Heroes, they might not be very suitable for skirmishes.
And they can be useful if implemented correctly, so they don't turn out to be just a "simple, tough, overpowered creature," but rather an opponent that can only be defeated when you put your thinking cap on and choose the right tactic.
recruited 500 elves and killed them all at once
You came up with a great idea. In Heroes, in the campaigns, on normal difficulty levels, they should introduce a "troop limit." In theory, this would solve the problem of "numerical superiority."
P.S. Although I'm more than sure that this system would have many drawbacks XD
Then it would be better to introduce a time limit; this would also help and would eliminate the drawbacks of this system.
Time limits already exist in many missions in the fifth game. And I don't think I'm the only one who finds them annoying. It's better to have a limit on unit growth. But the limit should be quite high! And neutral creatures should also stop growing once they reach that limit.
Hello, dear forum members! After reading some of your posts, I must say that I disagree with them, to put it mildly:smile38: (for example, many suggest introducing a troop limit). The most important thing is that the game will turn into a boring "maximum gathering" game, and the interest in playing further will immediately disappear (or the apprehension that you might still have a weak army) - it's obvious: you've reached the limit, which means you'll win against everyone! This "innovation" is not needed in Heroes 6 in ANY CASE:) If anyone has heard anything about "new interesting features" in Heroes 6, write it, it will be interesting to discuss:smile01: