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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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15 years ago
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I haven't read any articles; if there are any, that would be great.
In reply to Happy Life
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15 years ago
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Lokki, as usual, didn't bother to understand the essence of the matter, but never mind, Inferno won't be removed. I haven't seen the bosses in King's Bounty; how is it there? For some reason, it seems to me that in Heroes, they wouldn't be very suitable for skirmishes.
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15 years ago
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In King's Bounty, the bosses turned out quite well, and I think they would also fit well into the Heroes series if they are implemented properly.
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15 years ago
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I think the bosses in King's Bounty were not very good, but if they are at least of a decent size, that's fine. Otherwise, I don't want the bosses in Heroes 6 to be some kind of frogs, although a spider could be added.
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15 years ago
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Why make frogs the bosses in Heroes? There are many different monsters, and besides them, for example, from the 4th part, I don't remember the exact name, something like Dragon King or Royal Dragon (correct me if I'm wrong :)), but make it the size it is in King's Bounty, and it will look great :smile54:. The spider mentioned above would also be great, the snake from the video, or someone from Egyptian mythology :smile25:.
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15 years ago
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I haven't seen bosses in King's Bounty; how are they there? For some reason, it seems to me that in Heroes, they might not be very suitable for skirmishes.
In Heroes, they will most likely be either campaign creatures or a "scenario objective." And they can be useful if implemented correctly, and they don't turn out to be just a "fat, durable, overpowered creature," but rather an opponent that can only be defeated when you put your mind to it and choose the right tactic.
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15 years ago
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And they can be useful if implemented correctly, so they don't turn out to be just a "simple, tough, overpowered creature," but rather an opponent that can only be defeated when you put your thinking cap on and choose the right tactic.
Usually, putting your thinking cap on boils down to choosing the most advantageous method and hammering away at that creature for ten minutes. This is the case in King's Bounty, for example.
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15 years ago
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No, that's not the case. In Dungeon, there could be mobs that you couldn't defeat simply by brute force, because there were monsters one at a time, but in Heroes, you have an army. You gather 500 elves and kill them all at once.
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15 years ago
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recruited 500 elves and killed them all at once
You've come up with a great idea. In Heroes, in the campaigns, at normal difficulty levels, they should introduce a "troop limit." In theory, this would solve the problem of "numerical superiority."

P.S. Although I'm more than sure that this system would have many drawbacks XD
In reply to Ple-Sen
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15 years ago
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Ple-Sen
You came up with a great idea. In Heroes, in the campaigns, on normal difficulty levels, they should introduce a "troop limit." In theory, this would solve the problem of "numerical superiority."

P.S. Although I'm more than sure that this system would have many drawbacks XD

Then it would be better to introduce a time limit; this would also help, and this system wouldn't have any drawbacks.
In reply to =Feel999=
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15 years ago
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=Feel999=
Then it would be better to introduce a time limit; this would also help and would eliminate the drawbacks of this system.

Time limits already exist in many of the missions in Heroes of Might and Magic V. And I think I'm not the only one who finds them annoying. A limit on unit growth would be better. But the limit should be very high! And neutral creatures should also stop growing once they reach that limit.
In reply to Победитель
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15 years ago
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Gilraen
Time limits already exist in many missions in the fifth game. And I don't think I'm the only one who finds them annoying. It's better to have a limit on unit growth. But the limit should be quite high! And neutral creatures should also stop growing once they reach that limit.

That's exactly the point – it's not Nival developing the game anymore, but Black Hole, and you can expect anything from them.
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15 years ago
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I enjoy fast-paced games and small maps. Time limits and growth limits wouldn't bother me at all.
In reply to Happy Life
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15 years ago
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Hello, dear forum members! After reading some of your posts, I must say that I disagree with them, to put it mildly:smile38: (for example, many suggest introducing a troop limit). The most important thing is that the game will turn into a boring "maximum troop gathering" exercise, and the interest in playing further will immediately disappear (or the apprehension that you might still have a weak army) - it's obvious: you reach the limit, and you win against everyone! This "innovation" is not needed in Heroes 6 in ANY CASE:) If anyone has heard anything about "new and interesting features" in Heroes 6, please write, it will be interesting to discuss:smile01:
In reply to Valik Renin
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15 years ago
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Valik Renin
Hello, dear forum members! After reading some of your posts, I must say that I disagree with them, to put it mildly:smile38: (for example, many suggest introducing a troop limit). The most important thing is that the game will turn into a boring "maximum gathering" game, and the interest in playing further will immediately disappear (or the apprehension that you might still have a weak army) - it's obvious: you've reached the limit, which means you'll win against everyone! This "innovation" is not needed in Heroes 6 in ANY CASE:) If anyone has heard anything about "new interesting features" in Heroes 6, write it, it will be interesting to discuss:smile01:

Actually, no one really thought about the limit; it's just a suggestion, I agree that it's not very necessary. Moreover, the developers don't read the forum, so it's just a fantasy.

And there really haven't been any news lately. HeroesWorld seems to be empty again.

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