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In reply to Alexsander13
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15 years ago
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Alexsander13
actually, the official developers of Heroes of Might and Magic are Buka – they are Russian, just so you know:smile24:
The official developers are Ubisoft; they bought 100% of the shares in Heroes and all series related to it at auction, except for Dark Messiah, I think.
In reply to SandroXXL
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15 years ago
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SandroXXL
The developers haven't made any statements indicating that they will actively collaborate with the community. While attempting to do so won't hurt, it's still ultimately futile. Developers are developers; they know their job and have plenty of ideas. It's unlikely they need to listen to the opinions of every fan of the game.
On the contrary, they stated that they are collaborating with the fan community, or rather, with the leaders of the fan community. Communication takes place on a closed forum, inaccessible to ordinary users. It's unlikely that ordinary players will be able to influence the game in any way.
In reply to Alexsander13
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15 years ago
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Alexsander13
Actually, the official developers of Heroes of Might and Magic are Buka – they are Russian, just so you know:smile24:
Yes, and McDonald's was invented in Nizhny Novgorod. Because that's where it stands on Gorky Square! That's the truth! :smile24:
=Feel999=
The official developers are Ubisoft.
Then I'll tell you a secret: the developers of the game are Black Hole. Ubisoft is the publisher, and Buka is the localizer. By the way, I don't understand why Buka is mentioned here: I haven't heard that they are going to localize the game.
In reply to Machete
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15 years ago
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Let me tell you a secret: the game developers are Black Hole. Ubisoft is the publisher, and Buka is the localizer. Actually, I don't understand why Buka is mentioned here: I haven't heard that they are going to localize the game.

I meant that the Heroes franchise belongs to Ubisoft, sorry if anyone didn't understand. The Russian version hasn't been announced yet, so there's no reason to talk about Buka.
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15 years ago
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I think there are enough English speakers among the fans of the Heroes series. Does it make sense? I don't think so, especially considering the variety of opinions on what the sixth installment should look like.
Machete
By the way, I didn't understand why "Buka" was mentioned here: I personally haven't heard that they are going to localize the game.
Buka owns the rights to publish Heroes 1-5 in the CIS. It is quite possible that the localization of the sixth part will be entrusted to them.
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15 years ago
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Koteiko
That makes sense. Well, they do a great job at it, so it would be awesome!
In reply to Machete
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15 years ago
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Machete
Koteiko
That makes sense. Well, they do a great job at it, so it would be awesome!
Awesome? The voice acting in the game is terrible; turn on the English version, and you'll hear such emotional voice acting!
In reply to =Feel999=
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15 years ago
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=Feel999=
It turned out great! The voice acting in the game is terrible; switch to the English version, where the voice acting is much more emotional!
This is where 1C failed. Later, Buka bought them out.
In reply to Amko
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15 years ago
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Koteiko
This was 1C's mistake. Later, Buchka bought it out.

Then everything is clear, it explains everything: :smile26:
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15 years ago
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=Feel999=
Really? I liked it anyway.
In reply to Machete
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15 years ago
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Machete
=Feel999=
Oh, come on? I liked it anyway.
I mean that localizers shouldn't deviate from the original. For example, "Hammers of Fate" translates to "Hammers of Fate," not "Lords of the North."
15 years ago
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Half of what Skiv wrote is pure nonsense... I'd ban hybrids; there's no need to ruin the castles. That's what heroes are for – to make the game simple and interesting. And what's the big deal if buildings are constructed in one turn? It would be better if Heroes 3: The Succession Wars had the graphics of Heroes 5, as the third part is the most successful (the others are also good, but this one is the best). And the gods – yes, that's a good idea. But who here needs that? No one will go to the creators' website and tell them what they want to see... I would like there to be an Atlantean race – with moderate technology, not overpowered but not weak either. And everything else should remain as it is in Heroes 3. Also, the computers move faster in Heroes 3; in Heroes 5, you can wait 5-10 minutes. Although, there are indeed too few spells and skills. Another interesting thing about the Necropolis in Heroes 5 is that it resurrects creatures of the levels you defeated from dark mana – that's cool.

Added 13 minutes later
Also, point 5 is complete nonsense... There's no need to break down the stakes. And as for taxes, go play Civilization; there's no need for this nonsense in Heroes; it will only ruin the game, and few people will play if they constantly have to worry about taxes and building walls.
In reply to exmahinator
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15 years ago
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exmahinator
It would be better if they made Heroes 3: In the Wake of Gods with the graphics of Heroes 5, as the third part is the most successful (the others are also good, but this one is the best). The rest should remain as in Heroes 3. And computers run Heroes 3 faster; in Heroes 5, you can wait 5-10 minutes... Although, there might be too few magic spells and skills. Another interesting thing about Necromancers in Heroes 5 is that they resurrect creatures of the same level as those they defeated from dark mana – that’s cool.
If they make Heroes 3 with the graphics of Heroes 5, it will be the same as Heroes 3, but with new graphics, which I think is bad for the series as a whole because you need to move forward. Fast computers in Heroes 6 would be even better, as they are in Heroes 5, and necromancy will be in Heroes 6.
In reply to =Feel999=
15 years ago
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Honestly, what's the point of arguing?

We all have our own ideas on how to improve our favorite hobby.

I wouldn't mind the following:

For the Orcs:
1. Remove the word "mana" from the Orc Hero's vocabulary and replace it with "Rage" (= knowledge * coefficient). Otherwise, ordinary orcs have it, but the hero doesn't. What kind of orc is he then? The hero's Rage affects his direct weapon attack and his warcries. It only appears in battle.
2. Common spells on the map for the Orc Hero are activated by sacrifice: kill your own goblin - get a ship, and so on.
3. Remove the word "mana" from the Shamans and give them the ability to cast spells using Rage. The angrier they are, the stronger they become.

For everyone:
1. Having 2 development paths might be good, but 3 sequential paths would be better.
2. The Hero can lead more troops than they can deploy in battle, with 2-4 reserve slots. This would expand the ability to select troops for a specific battle.
3. Hero duels: if you don't want to lose troops, fight yourself. If you lose, the result is the same. I don't think it's right to send the Hero into battle with the troops; let them duel with equal opponents. You can challenge them to a duel before the battle, and you can refuse or during the battle (for example, if the Hero has made 5 or more direct attacks on enemy units, they can declare a duel, and you cannot refuse; if they've appeared on the battlefield, they can meet the enemy).
4. Archers should always be able to choose whether to attack with arrows or in melee. It's strange that there's no penalty in melee, but they still shoot until they get close or run out of arrows. Maybe it's better to use a sword right away.

But these are just ideas, dreams...

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