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Posts from Round table

5.0 (2 ratings)
In reply to Oelm
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15 years ago
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Oelm
I think it was completely unnecessary to make the replacement of the Dragon Fly Hive's contents, in case the troop type matched the native one (what Lebron wrote about on the beta test). It would be much better to simply replace such a Dragon Fly Hive with a neutral object, for example, a Naga Bank. And always assaulting — leaving the Griffin Conservatory to reach the Dragon Fly Hive — in order to avoid getting hit by Greater Efreeti in the first round — is absolutely not cool.
Regarding the Rocs in that Dragon Fly Hive, it was easy to guess — since they offered Necromancer troops, and the opponent was a red Necromancer, it means a replacement took place, i.e., barbarian troops are guarding it. And if they had offered Cyclopes, it would mean Necromancer troops are guarding it.

But in general, leaving a Dragon Fly Hive or Griffin Conservatory or preliminarily attacking them with a scout hero happens quite often — not to find out the guards, but to find out their positioning.

Replacing the reward is necessary for the balance of distributions. Otherwise, what happens — one player gets native troops for free, while another is forced to pay. That's not right...
In reply to Wicc
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15 years ago
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I suggested replacing such a Hive with another building, as an option, a Necropolis.
But if they were offering Cyclops, it would mean Necromancer guards.
It seems that native troops shouldn't be offered, so in general, this seems like unnecessary complexity.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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15 years ago
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Oelm
I suggested replacing this Hive with another building, perhaps a Necropolis, as an alternative.
If we're going to replace it, let's use a building that doesn't match any of the player races.

I've been considering this option, and there's something to it, especially in light of the recently discovered issues with the area under the Conflux – it also needs to be leveled, which isn't ideal.
In reply to Wicc
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15 years ago
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Wicc
Well, if you're going to replace something, replace it with something that doesn't match the players' races.

I've been thinking about this option, and there's something to it, especially in light of the recently discovered problems with the area under the console – it also needs to be leveled, which isn't ideal.
The Poles use this option – instead of a Warlock, they give resources, and I don't remember any of our players liking it.

And it's not entirely clear, even if you're playing with different races: you build a couple of dozen of your level 6 units, and your opponent has the same opportunity – what's the problem? The problem is that someone did it faster – that's just skill, learn to play.
In reply to PReDS
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15 years ago
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PReDS
Well, it's not entirely clear either, even if you're playing different factions: you grind a couple dozen of your level 6 units, your opponent has the same opportunity — what's the problem? That someone did it faster — that's already a skill, learn to play.
Nah, the issue here is the symmetry of the spawns.

Say, in the game Samurai(Bog)-Term(Inferno) at the starting respawn there was an Inferno-Griffin Conservatory tier 3. Samurai fought it on the bog, meaning he had a territory bonus. Term would have had to fight it on lava, meaning no territory bonus.

The second issue is that some level 6-7 units are universally useful, while others are completely useless. Say, when playing Castle-Necro, the first player absolutely needs to convert skeletons, while the second can just take angels.

And the third is what Lebron described. It's clear that getting burned once is enough to quickly remember this feature, but it still scratches at the aesthetics.

Removing native player troops from the Griffin Conservatory-Dragon Fly Hive (you'll be able to order them, they just won't be there from the start) will make spawns more symmetrical, simplify both the scripts and the understanding of the rules.
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15 years ago
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If you remove consulates and hives, it will significantly change the goals and strategy that many players are used to. The pace of capturing strong objects will slow down; Dragon Utopia will be taken starting from week 3 with native growth. Losing one will be more critical than losing a consulate. Games will become slightly less exciting and longer.

On the other hand, a positive aspect of this change is an increase in game balance because external dwellings, even high-level ones, are far inferior to consulates in terms of efficiency.

If we trace the development of Heroes of Might and Magic III, it is aimed at increasing balance and minimizing random factors, for example, the ability to disable morale, a starting hero with 3 stacks, or a level 2 building already constructed. However, this eliminates the pleasure and adrenaline when you successfully get out of a difficult situation, say, when Straker arrives unexpectedly.
В дикім полі
In reply to bRitvo4kA
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15 years ago
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bRitvo4kA
If you remove the cons and hives, it will significantly change the goals and strategy that many players are used to. The pace of capturing strong objects will slow down; Dragon Utopia castles will be taken starting from week 3 with their own growth. Losing one will be more critical than losing a console building. Games will become slightly less exciting and longer.
No, game practice has shown that Dragon Utopia castles still fall on turn 2 in good games; it's just technically harder to do – you need to get as many resources as possible (for trading) in a short time, which increases the requirements for managing production chains. And the battles themselves have become noticeably tougher.
On the other hand, this change also improves the game balance because external dwellings, even high-level ones, are not comparable to console buildings in terms of efficiency.
Indeed. For example, having double structures doesn't particularly affect the game – if you build 2 castles, you’ll only have to fight using your own growth, and there won't be enough money left to order console buildings.
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15 years ago
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Does anyone use this? If so, please share your reviews.
http://sites.google.com/site/heroes3hd/rus/description
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to KillerVampire
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15 years ago
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Has anyone used this? If so, please share your reviews.
It's like SOD 2010, but even better: you can split stacks anywhere, just like in TE, and the larger view makes it easier to think. All eight heroes are visible – no need to scroll. You can see all seven cities at once – also convenient. There's an auto-exchange of troops – it will also be available through artifacts in the future. It uses a 32-bit mode, and the CPU load is minimal. For offline play, you can load the game directly during a battle. Everything else is well described in the description. There are no game-breaking bugs. You can play against any opponent, even if they only have the regular SOD. Oh... you can also see the movement points, just like in TE.

It looks like SOD, as if a patch was released by the developers. That's the impression I get. Overall, I have a positive impression. I've been playing it for about two months now, and the regular version just doesn't feel the same.
eno tuohtiw hguone yzarc si efil
nalp a deen od elpoep tsom
In reply to Somuraj
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15 years ago
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Somuraj
can you split stacks like in The Shadow of Death?

What do you mean? Can you separate units one by one with a single click?

If so, that’s something to consider... :rolleyes:
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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15 years ago
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Ctrl + click - separate a single unit
Shift + click - split into equal parts (e.g., 13 = 7 + 6 = 5 + 4 + 4, etc.)
Alt + click - combine similar units into one stack

There is also a button to exchange armies when meeting, and many small buttons to transfer a single stack while merging. You can split anywhere - on the map screen, when meeting in a garrison, castle, etc.

If you transfer the last stack, only one unit remains automatically!
eno tuohtiw hguone yzarc si efil
nalp a deen od elpoep tsom
In reply to Somuraj
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15 years ago
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I've given it a quick try... it seems to be exactly what the hardcore fans were asking for. Quick army swapping, the ability to detach individual units, and an indicator showing the remaining movement points for the hero – it's definitely worth checking out and giving it a try. That's what I'll do in my free time.
http://www.twitch.tv/mikevalentine/
In reply to Javdet
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15 years ago
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I tried it, and it's great, comrades! Finally, there's a way to switch heroes to windowed mode in 32-bit, plus it supports the first game. I didn't quite understand how to transfer artifacts, but this mod is a must-have for me.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Javdet
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15 years ago
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Damn, can someone explain what the point is of playing in windowed mode?
Ушел с героев, пока пряники)

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