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Posts from Heroes 6 - Discussion

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In reply to Драккошка
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Drakkosha
There will be bosses.
And I wouldn't mind a creature portal, like in the fourth game. Or a super-unit for each castle. It could be hired once a month or once per game, but only after building the Tear of Ashera.
Hmm.
Doesn't this just remind you of the good old WoG?)))
No, I'm afraid they won't balance it. "Heroes" already has a shaky balance, and something like that... mmm. No, no, no, no. Unless it's just for a single scenario - such creatures would be perfect for the most unpleasant battles)

A creature portal is interesting...
The main thing is that they don't cancel caravans - they are so convenient.

P.S. Damn, I need to re-check the fourth game. It seems there were more interesting ideas there than I can remember.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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I played War of the Gods for about an hour a couple of years ago. And I suggest not just an eighth-level unit, but an ultimate super-duper unit, like the Dragon King in the fourth game, only even bigger and tougher. You could make it a choice: either have this amazing unit or a normal army. As for the balance... in King's Bounty, people struggled with the bosses.
Although, it's a silly idea that probably won't be implemented.

And double-check the fourth game, seriously. There's enough good stuff there for ten games.
А, вот почему.

??+⛓️♿=?
In reply to Драккошка
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Drakkosha
In World of Xeen, I played for about an hour a couple of years ago. And I suggest not just an eighth-level unit, but an ultimate-super-puper unit, like the Dragon King in the fourth game, only even bigger and tougher. You could choose between this awesome unit or a normal army. As for the balance... in King's Bounty, they struggled with the bosses.
Although, it's a silly idea that has a 99.9% chance of not being implemented.

And double-check the fourth game, seriously. There's enough good stuff there for ten games.
King's Bounty didn't have multiplayer.)
But the either/or idea sounds much better, yes.)

Ah... what I really dream of, yes, is (ATTENTION! A revolutionary and crazy idea) abandoning the "doll" system - so you have 8 or 10 slots, you can put 10 swords in there if you find them, or a balanced set of equipment, or a collection of 6 items and two useful features for them...
And, yes, realism can go to hell - but what realism are we talking about in a fantasy game?:)




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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well, that's how it was in the first and second games. no dolls, just two rows of slots for artifacts.
in my opinion, this system isn't very good. although, on the one hand, it's more convenient, because if, for example, you need to turn a mage into a damage dealer, you just give him a bunch of weapons for attack.

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Ah... this is what I dream of, really - in terms of purely gameplay features - is (ATTENTION! A revolutionary and crazy idea) abandoning the "doll" system - so you have 8 or 10 slots, you can put 10 swords in them if you find them, or a balanced outfit, or a set of 6 items and two useful features for it...
I'm playing Morrowind, before that I replayed both Knights of the Old Republic, and before that I spent a year on Oblivion... You can't say that to someone who has an RPG overdose)))
In the first two parts of Heroes of Might and Magic and the third Warcraft, it's the same - fill all the slots with whatever you want. But there is a limit to the number of items per hero.
But I like the idea, just without a limit on artifacts, let the unnecessary ones lie in the backpack.
А, вот почему.

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No, I would have preferred it if they had done it like in Diablo – so that the hero's appearance would change depending on the equipment he's wearing. Well, and you could carry a spare set with you.
In reply to Arandor
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Arandor
Well, that's how it was in the first and second games. No dolls, just two rows of slots for artifacts.
In my opinion, this system isn't very good. Although, on the one hand, it's more convenient, because, for example, if you need to turn a mage into a damage dealer, you just give him a bunch of weapons for attack.
Actually, yes, I was thinking about this in relation to the "second" game.
And changing the appearance... technically, it's difficult, for the most part. And the element of surprise is lost, which is more important, in my opinion.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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Ah... this is what I've been dreaming about, and here it is - from a purely gameplay perspective - is to get rid of the "doll" system - so you have 8 or 10 slots, you can put 10 swords in them if you find them, or a balanced outfit, or a set of 6 items and two useful features for it...
And yes, realism can go away - but what realism is there in fantasy, what are you even talking about?
Yes, that would be great, and it would please fans of the first two parts, and there wouldn't be "useless" items (we all remember cases when we had five pairs of boots, but no rusty sword).
I'm playing Morrowind, before that I replayed both Knights of the Old Republic, before that I spent a year on Oblivion... You can't say that to someone who has an overdose of RPGs)))
And I also love RPGs, but I'm in favor of this approach.
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I also love RPGs, and I'm all for this approach!
I'm with you on all fours and the tail! I've just gotten too used to RPGs lately.
А, вот почему.

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In reply to Tengro
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Tengro

Changing the appearance... is technically difficult, for the most part. And the element of surprise is lost, which is more important, IMHO.

Come on. Is it difficult for everyone, or just for them? Well, let them try harder then.
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Indeed. In Morrowind, there's not much less armor than in Heroes of Might and Magic 5. Or even more.
However, for a strategy game, this would be quite original.
А, вот почему.

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In reply to Werevolka
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Werewolf
Come on. Is it really that hard for everyone else, but difficult for them? Well, let them try harder then.
Okay. Let's ignore the technical difficulty.
But what about the tactical aspect? For example, if the enemy sees a hero with an artifact that roughly corresponds to the "Armageddon's Blade," they will start to figure out what to prepare against that hero. But if they do it quietly, "BAM!"...




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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In TES, weapons have a colored aura. If you see an aura indicating fire damage, it's hard to tell whether it deals one point of damage or one hundred and one. You could create models not for each artifact specifically, but for the property it possesses. It might not be as visually impressive, but it would be more confusing for the enemy.
You might argue that in Diablo, equipment was displayed on the hero's model. Well, in Diablo, it simply increased stats, and each hero had unique sets that couldn't be used by others.

P.S. Teng, are you trying to get me to create a Luke avatar for myself? :3
А, вот почему.

??+⛓️♿=?
In reply to Драккошка
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Drakkosha
In TES, weapons have a colored aura. If you see a fire damage aura, it's hard to tell whether it deals one hit point of damage or one hundred and one. You could create models not for each artifact specifically, but for the property it possesses. It might not be as cool, but it would be more confusing for the enemy.
You might object, saying that in Disciples, equipment was displayed on the hero's model. Well, in Disciples, it simply increased the stats, and each hero had unique sets that couldn't be worn by others.

P.S. Teng, are you trying to get me to create a Luke avatar for myself? :3

Here's a version with properties – if there are several items with similar properties, it might even be cool.
Perhaps I misunderstood, and the suggestion was to display equipped gear only in the character viewing window?

P.S. Drakkosha, why not?)))




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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And if the equipped items were displayed only in the character view window, then many hundreds of gamers would spend hours glued to their screens, mesmerized by changing the gear on their heroes...
At least, I certainly would. I suffer from this in Oblivion. Considering that I play it from a first-person perspective.

P.S. I would gladly, but I'm used to my animal companion... Unless Luke adds some ears to it.
А, вот почему.

??+⛓️♿=?

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