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Posts from Ghost Mode

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20 years ago
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The mode is very interesting, but available only in multiplayer. To understand it, it is sufficient to read the manual that comes with the licensed version of Heroes of Might and Magic 5. For those who do not want to read the manual, here is a reprint from it:
Ghost Mode
Ghost mode transports you to another world — a world parallel to the ordinary game world where regular quests take place. Ghost mode is available only in multiplayer, and only to human players (computer-controlled players cannot switch to ghost mode). In ghost mode, you can perform certain actions on the mission map while other players make their moves in the ordinary world. At the start of a mission, each player receives one ghost of their faction. Ghosts are capable of scouting the territory; they affect mines, neutral creatures, and enemy heroes, and protect your creatures from enemy ghosts. At the beginning of a player's turn, all ghosts of the opposing side receive a certain amount of energy. The amount of this energy depends on how long the player took to make their previous move. Energy is spent on moving ghosts and developing their skills.

Ghost Upgrade

Double-click the ghost image to bring up the screen with its parameters. Here you can spend energy to upgrade your ghost. 6 skills can be upgraded:
• Revenge: allows your ghost to degrade the skills of enemy ghosts. At an advanced level of development, this skill completely neutralizes the negative influence of enemy ghosts.
• Pursuit: a ghost can populate an enemy mine with spirits, which will impair resource production in the mine. The higher the level of this skill, the more damage the spirits deal. An upgraded skill level allows the ghost to redirect resources to its master.
• Curse: a ghost can curse an enemy and degrade their basic parameters. The higher the skill level, the more harm will be caused.
• Capture: a ghost can seize control of neutral creatures. If an enemy hero encounters them, the ghost's owner will be able to observe the fight and sometimes control the creatures. The higher the skill level, the more power you will have over the creatures.
• Guard: in guard mode, an interception area appears around the ghost; any enemy ghost entering this area will be automatically attacked. The higher the skill level, the larger the radius of the interception area.
• Devour: a ghost can attack enemy ghosts that are in pursuit, curse, or capture modes. The higher the skill level, the stronger the ghost becomes and the higher the chances of victory.
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20 years ago
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It's well made, but it lags terribly even in local multiplayer, and overall, it's annoying after playing for 3-4 weeks. They should have made it so that you could take turns simultaneously, as they promised.
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20 years ago
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Yeah... I completely agree, although it's possible that all of this is slowing down due to network glitches... who knows...
In reply to Sergh
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20 years ago
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I think it's because everyone takes their turn simultaneously. I can imagine the lag that will occur when 8 people are playing!
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20 years ago
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Ubi.com simply doesn't know how to handle things. Everyone agrees that their server system is very poor. This is despite the fact that the first patch fixed a lot of issues, and the second one will mainly focus on fixing the multiplayer.
In reply to Alan
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20 years ago
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Alan
Ubi.com simply doesn't know what they're doing. The server system is terrible, and everyone agrees. This is despite the fact that the first patch fixed a lot of issues, and the second will mainly focus on fixing the multiplayer.

And the third patch too!
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20 years ago
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I'm experiencing freezes in local multiplayer after about three weeks! My friend and I play together, and on average, after three weeks of gameplay, the game freezes during the computer's turn. Or, when one of us attacks a cursed unit belonging to the other player. What should I do?
In reply to Андрей
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20 years ago
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Andrey
I get stuck in local multiplayer after three weeks! My friend and I play, and on average, after three weeks of playing, the game freezes during the computer's turn. Or when one of us attacks another unit with a cursed unit. What should I do?

There's only one thing left to do: do what I do, and wait for a patch.
In reply to Андрей
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20 years ago
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Andrey
I freeze up in local multiplayer after three weeks! My friend and I play, and on average, after three weeks of playing, the game freezes during the computer's turn. Or when one of us attacks another unit with a cursed unit. What should I do?


Well, then you shouldn't play against the computer. I play with my friend almost every day for 3-4 hours, and everything is fine! What version of the game do you have? 1.0?
In reply to mudvaLing
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20 years ago
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I myself played this mode... with a friend... I liked it... the possibilities are great... of course, there are some bugs, but I didn't notice any major slowdowns....
In reply to mudvaLing
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20 years ago
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mudvaLing
So, it means you shouldn't play against the computer. I play with a friend almost every day for 3-4 hours, and everything is fine! What version of the game do you have? 1.0?
No, the version is 1.1.
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19 years ago
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Download the latest patch 1.3, it might help.
In reply to Alien8
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19 years ago
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Alien8;40958
Download the new patch 1.3, it might help.
)))))))Thank you for the timely advice.
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18 years ago
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I haven't played Ghost mode even once. Because no one ever plays it on the юбилейный (anniversary) server. I don't know why...
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18 years ago
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Probably because there is not enough connection with the regular heroes, too many variations of the game appear, and this makes it more boring.

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