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15 years ago
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Soldier's Luck does not affect vampire princes; as for "Stun," that's a fact.
It seems to be a "BUG."
In reply to antonag07
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15 years ago
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antonag07
In a long game, it's worth taking "Soldier's Luck" – if only because it can't be replaced by any artifacts or buildings.
Regarding the Princes – "Soldier's Luck" affects the probability of the Princes' "Stun" ability triggering. This has been proven for a long time.
Because of just one "Soldier's Luck," it's not rational to occupy an entire luck slot with it. Especially in a long game, when each skill slot is literally worth its weight in gold when upgrading skills. This is only if you really have no artifacts, no utopias, or corresponding buildings – then yes. And what does "Soldier's Luck" give? It only affects the triggering of two abilities in a Necromancer's army – stunning skeletons, and if we believe what Antonag07 said – the percentage of blinding vampires. And even in the latter case, "Soldier's Luck" may have an effect, but it's barely noticeable. At least, vampire princes blind quite well even without it.
In reply to Mish-gan
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15 years ago
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Mish-gan
Soldier's luck does not affect vampire princes, and as for "Stun," that's a fact.
It seems to be a "BUG."
Source, please.
In reply to SteN
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15 years ago
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SteN
Source, please.

It's a matter of practice. It's similar to "Lord of the Dead" for Necropolis, "Barbarian Luck" for Stronghold, and so on.
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15 years ago
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Speaking of practical application, I've found that the "Soldier's Luck" skill, combined with "Blind," works more often, even when the defending unit is stronger than the attacking vampire unit. Except, of course, in cases where the defending unit is significantly stronger than the vampire unit.
In reply to Mish-gan
15 years ago
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Mish-gan
Soldier Luck does not affect Vampire Lords; as for "Stun," that's a fact.
It seems to be a "BUG."
Who and when established this "fact"?

Added 1 minute ago
Mish-gan
It's based on experience. It's like "Lord of the Dead" for the Necromancers, "Barbarian Luck" for the Orcs, and so on.
And what does "Lord of the Dead" have to do with "Stun"?

Added 1 minute ago
Ganseng
If we're talking about experience, then with Soldier Luck, Blind works more often for me, even if the attacked unit is stronger than the attacking Vampire unit. Except in cases where the attacked unit is >>>>> stronger than the Vampire unit.
Of course, because the chance of it working directly depends on the "thickness" of the Vampire unit.
In reply to antonag07
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15 years ago
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Well, I guess we've strayed a bit from the topic. I think the person who asked the question will figure out for themselves which skills to choose. Especially in a game against the AI. Try playing online against a real opponent – you'll get more impressions and gain experience. ...I haven't been on the forum for so long. - My personal opinion as an argument is still the main and indisputable argument. - Koteiko, are you Night Nazgul by any chance?
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15 years ago
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I only listed a few other known bugs in the game, but there are actually more. Regarding the fact! I wonder what you want me to answer? Should I name a scientific institute? I said practice! Let me explain it for you – it's something you learn not by reading, but by playing!
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15 years ago
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Thanks to everyone!
Very informative.)

I should try to get the leadership skill. But the chances are very slim. It hasn't dropped for me even once...
In reply to Mish-gan
15 years ago
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Mish-gan
I only listed other known bugs in the game, but there are actually more.
There are indeed a lot of bugs, but you still haven't explained what the bug with "Lord of the Dead" is.
Mish-gan


Regarding the fact! I wonder what you want me to answer? Should I name a scientific institute? I said practice! For you, I'll explain - this is what you learn not by reading, but by playing!

It would have been enough for me if you, for example, answered like this: "Comrade N conducted 10 test battles with 'Soldier's Luck' and 10 battles without it - in both cases, 'Stun' only worked once"; your reference to your own practice is not valid, because the practice of other players shows the opposite.
In reply to Igor111
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15 years ago
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Igor111
I should try to get leadership. But the probability is very low. It hasn't dropped for me even once...
In reality, leadership drops quite often in the late game, despite the low probability indicated in the manual. However, it often happens that it drops too late. So, you should try to get it as early as possible. In the worst case, it's better not to touch useful neutral creatures or undead until a certain time, and then try to recruit them with a secondary hero whose leadership has been developed through mentoring. The mechanics of the probabilities of recruitment are described in the manual.
In reply to Саня Изи
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15 years ago
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The Soldier unit works very well for the Necropolis faction: with a "favorable" setup during battle, targets fall asleep after almost every attack from the vampires. And what Lordesat and Mish-gan are talking about most likely does have some merit. Specifically, in the games they are used to playing: because they spend 6 months leveling up!!! Therefore, finding a stack of enemies that will fall asleep after an attack from vampires is indeed difficult... This is where the misunderstanding arose regarding the Soldier unit for the Necropolis faction. However, if the goal is to raise mostly vampires from the dead, then there will probably be many more of these aforementioned stacks among the opponents.
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15 years ago
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Right now, I'm experimenting with leadership skills for Necromancers. I took a hero – Lucretia, the vampire princess. Oh... and I'm struggling. She initially has Sorcery, and I also gave her Leadership. The hero isn't really appealing to me anymore. I've gathered a decent army. I took the Diplomacy skill. I started attacking neutral creatures. I've already attacked 8 groups of neutral creatures, levels 1-4. But no one has wanted to join me yet, even though the danger level was "low" and they are defeated without any losses. In general, I'm coming to the conclusion that leadership isn't necessary for a Necromancer. The probability of a neutral creature joining is too low. Maybe it will improve as my army grows. I'll see – I've only just started playing on this map.
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15 years ago
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Leadership is key to victory for a balanced Necromancer, provided you can recruit him, and it's even easier if you have a mentor. If you read the manual describing the probability of recruitment, you'll understand what's what. This is especially true for recruiting native creatures (which hero and with which army you need to approach whom); Diplomacy plays an important role here, and if you have a Crown of Leadership, it's even better. Also, don't forget about the possibility of accessing inhabited mines, especially on large maps with many mines. In mid-game and rush strategies, Leadership is not worth taking; that's obvious. Regarding Lucretia in the late game, I agree with your choice, but only against powerful races with a mentor, as it's better to get rid of Sorcery and take Attack and Defense instead. However, against magical races, Zoltan is the best choice. Deydra is also good. Caspar is only good for rush strategies. Orson is good in the mid-game. There are many builds, and they depend on many factors (map size, opponent's race, game conditions, the presence of a mentor, the number of castles). So, the choice is not straightforward, and I'm sure there is no universal hero or build.
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15 years ago
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Mish-gan I read this description about recruiting creatures, and it made me not want to read it to the end.
Can you explain in simple terms what has a positive effect on creatures joining you?
I mean, which skills and parameters primarily influence this, and also how much stronger my army should be compared to the neutral army.

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