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Will the guide be updated to include information about the second upgrade path for units?
I recently decided to start with the second upgrade for Assassins, and I'm generally not disappointed. They're very helpful in the early game, preventing unnecessary losses of Harpies (Furies). But once you have a small stack of upgraded Furies in your army (starting around week 2), keeping melee Assassins around loses its purpose. (Sorry, I found this topic on a forum.)
And is Summoning Magic really worth learning? I've always thought it's better to use Chaos magic for extra damage or max out another useful skill. I'd like to ask those who actively use Summoning: please share how and in what situations you use it. Approximate spell costs would be appreciated.
Oh, and I almost forgot. I mainly play 1v1 with a friend, without AI, on maximum difficulty, and I prefer large maps. And it seems to me that the main priorities in this case are a fast start: capturing adjacent territories (mines/dwellings if available), killing monsters to find chests/resources for a good economy and castle development.
In general, the small number of units and their high purchase cost in the early game often have a significant negative impact, and to make matters worse, there's the issue with starting heroes. I used to always take Sinistar and win thanks to his ranged attack, but his specialization becomes a problem in the late game.
Sorry for the long post; I have too many thoughts and no one to discuss them with