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Posts from Manuals for playing as Dungeon

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16 years ago
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Well, why not?

Leveling up Chaos, Summoning, Sorcery, Education, and Luck skills is definitely a viable strategy.
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15 years ago
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And what about attack with defense? Can you get it from the Fortress faction? :smile13:
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15 years ago
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Instead of luck, you can choose defense.
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15 years ago
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I wouldn't level up two schools of magic either – it's a waste of a skill slot.
In reply to KOLLIBRI
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15 years ago
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KOLLIBRI
I wouldn't level up 2 schools of magic either – it's a waste of a skill slot.
What will you level up instead of summoning?
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15 years ago
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I would prioritize: Chaos, Luck, Education, Lore, and Attack (or Defense). After the Mentor, you can swap Lore for Spellcasting.
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15 years ago
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There's no need to pump Luck, it just fills up with artifacts. Dark protection is also unnecessary, as their stats are already good. So, there's a lot of excess. And if there's excess, you can take Summoning.
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15 years ago
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And what about the lucky wizard? Are you saying that the Dark faction has good defense stats? Well, we'll see.
In reply to VIRU$
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15 years ago
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A lucky wizard, besides being a powerful spell, is a "super weapon" for a Warlock (which we can't always get). Any spell will deal triple damage relative to the base damage: base damage + arcane wave + lucky wizard.
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15 years ago
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Okay, then we take CA, education, and conscription into the lieutenant corps.
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15 years ago
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It seems like the AI doesn't like the Combat Advantage skill for the Dungeon faction. The only advantage is that you won't have to take useless skills.
In reply to VIRU$
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15 years ago
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VIRU$
Something about the Dungeon's "SA" stat doesn't seem right.
And what exactly is wrong with it? After all, it's one of the ways to deal additional and quite significant damage during attacks and spellcasting.
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15 years ago
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I always feel like I don't have enough skills to develop a Warlock, as he needs this and that.
I level him up like this:

- Logistics
- Sorcery
- Chaos
- Summoning
- Luck

I would like to know your opinion. Is this the optimal option, or can it be improved?
In reply to Igor111
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15 years ago
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Please provide more details about the skill build... And most importantly, against which faction are you building your hero this way?
In reply to KillAndAction
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15 years ago
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KillAndAction
Please describe the skill build in more detail... And most importantly, against which faction are you building your character like this?
Against all factions. I usually play on a large map with 5 companions.
Well, ideally, if there are enough levels, I build the Necromancer like this:

Unstoppable Magic - as much as possible (I rarely level it above beginner)
Dark Ritual
Arcane Wave
Sense Elements
Logistics Expert
Luck Expert - Soldier's Luck - Magic Resistance - Lucky Spellcaster
Spellcasting Expert - Secret Knowledge - Fluctuating Mana - Wisdom (you can only take Wisdom)
Chaos Expert

This results in level 23. As a rule, I can't level up any higher.
But if we're dreaming...
Then also:
Summoning Expert - Master of Summons - Fire Warriors
This would be level 29. But I don't know what map would allow me to develop like that. So far, I haven't managed to get above level 23.

What I like about the Necromancer is that he has better mana than other Warlocks. And yet, Education is so lacking...

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